A63F2300/8088

SYSTEM, METHOD AND APPARATUS FOR RAPID FILM PRE-VISUALIZATION
20180005430 · 2018-01-04 ·

A system, method and apparatus for rapid film pre-visualization are provided, including a motion capture component, a virtual digital rendering component configured to receive data from the motion sensors and to render motion in a three dimensional virtual environment, a controller component configured to allow a director to navigate within the three dimensional virtual environment to control the visual aspects of one or more shots within the three dimensional virtual environment, and a director's station providing a modification point of a data pipeline input to the director's station, the data pipeline input comprising data from data capture through virtual digital rendering.

PERSISTENT CUSTOMIZED SOCIAL MEDIA ENVIRONMENT

One or more persistent customized social media environments are created allowing users to share content or an activity. The content or activity may comprise a shared media experience or shared participatory experience. Each user accessing the environment utilizes a device alone or in conjunction with other devices to complete a sharing experience. A persistent customized social media environment definition establishes a user environment which provides social networking services as well as content sharing and allows users who are connected to the persistent customized social media environment definition to experience instant messages, while those users who connect to the persistent customized social media environment at a later time will receive messages once they enter the environment.

Light emission control apparatus, operation device, light emission control method, and program

Methods and/or apparatus provide for controlling a controller configured to for provide user operation inputs to an computer apparatus operating under the control of a system program and a game application program, including: controlling a first light emitting area of the controller; controlling a second light emitting area of the controller; causing at least a part of the first light emitting area to emit light in accordance with a control signal corresponding to an execution status of the game application program; and causing at least a part of the second light emitting area to emit light in accordance with a control signal corresponding to an execution status of the system program.

VIDEO GAME USING DUAL MOTION SENSING CONTROLLERS

A motion of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and a motion of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A game control is performed using the detected motions. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.

Computer Game Interface
20170266547 · 2017-09-21 ·

A computer game interface is disclosed, having controller inputs configured to receive an input signal from a user interface controller and to enable the user to control a user controllable element of a game on a computer. The computer game interface also has a controller output that sends an output signal to the computer, the output signal having information to control the user controllable element of the game. Another element of the computer game interface is a switching module in communication with the controller inputs and the controller output. The switching module selects an input signal from the input signals received by the controller inputs and communicates the input signal to the controller output. An additional element of the computer game interface is a timer controlling the switching module to switch the input signal communicated to the controller output based on a time period.

MULTI PERSON VIEWABLE 3D DISPLAY DEVICE AND FILTER GLASSES BASED ON FREQUENCY MULTIPLEXING OF LIGHT
20170195666 · 2017-07-06 ·

The present invention deals with a multi-person viewable 3-D display TV which comprises of a liquid crystal display (LCD) screen with backlights at multiple frequency ranges, a multidimensional control circuit to control information signals independently, a set of frequency filter visual glasses and audio apparatus integrated with the glasses. The LCD screen is made to display different pictures simultaneously on the full area of the screen, each at a particular frequency range different with others. This is fulfilled by proper pixel grid arrangement, effective controllability of pixels and correct sub-pixel addressing. A frequency channel is defined as the range of frequencies which contains the complete information of the video picture on the screen. The TV control circuit processes different audio and video (RF/IF) signals of different frequency channels independently, each in a similar methods as in a conventional LCD TV. The viewer's visual glass is configured to selectively enable the viewer to be able to view pictures of a particular frequency channel through the glass based on the signals from a processor. Thus, multiple pictures through different frequency channels are displayed simultaneously on the single LCD screen and are selectively viewed by different viewers depending on the glasses that they wear. Methods, devices, and systems to implement the above mentioned invention are hereby disclosed.

Computer game interface
09669303 · 2017-06-06 ·

A computer game interface is disclosed, having controller inputs configured to receive an input signal from a user interface controller and to enable the user to control a user controllable element of a game on a computer. The computer game interface also has a controller output that sends an output signal to the computer, the output signal having information to control the user controllable element of the game. Another element of the computer game interface is a switching module in communication with the controller inputs and the controller output. The switching module selects an input signal from the input signals received by the controller inputs and communicates the input signal to the controller output. An additional element of the computer game interface is a timer controlling the switching module to switch the input signal communicated to the controller output based on a time period.

Interactivity With A Mixed Reality
20170144068 · 2017-05-25 ·

Methods of interacting with a mixed reality are presented. A mobile device captures an image of a real-world object where the image has content information that can be used to control a mixed reality object through an offered command set. The mixed reality object can be real, virtual, or a mixture of both real and virtual.

Center Device

Methods and apparatus provide for: communicating with one or more controller devices operated by one or more users, respectively, via wired communication or wireless communication selected by the one or more users; controlling a display for displaying a menu of one or more controller identifiers which are related to the one or more controller devices, respectively, and which are selectable from the menu by the one or more users; storing relation information between one or more user identifiers, which are related to the one or more users, respectively, and the one or more controller identifiers that are selected; carrying out operation inputs transmitted from the selected one or more controller devices as instruction operations for the related one or more user identifiers that correspond to the selected one or more controller identifiers; executing at least one application program and producing an output for display that is manipulated in accordance with the operation inputs; and identifying, from among the stored relation information, one of the user identifiers that corresponds with one of the controller devices when a connection of the one of the controller devices is changed from the wired connection to the wireless connection.

USER MOVEMENT FEEDBACK VIA ON-SCREEN AVATARS
20170095738 · 2017-04-06 ·

The following discloses using avatars to provide feedback to users of a gesture-based computing environment about one or more features of the gesture-based computing environment. Gesture-based computing environments may not, in some circumstances, use a physical controller that associates a player with the computing environment. Accordingly, a player may not be provided with a player number. Thus rights and features typically associated with a particular controller may not be available to a user of a gesture-based system.