A63F2300/8094

SHARED AUGMENTED REALITY UNBOXING EXPERIENCE

Methods and systems are disclosed for performing operations for providing a shared augmented reality unboxing experience. The operations include causing concurrent display of a shared augmented reality experience comprising a shared virtual box that is in a closed state on a plurality of client devices associated with a plurality of users and obtaining a sequence of triggers associated with the shared virtual box. First and second inputs are received respectively from first and second client devices. The operations include determining that the first and second inputs correspond to the sequence of triggers associated with the shared virtual box. The operations include modifying the shared virtual box from being displayed on the plurality of devices in the closed state to being displayed in the open state.

Mission-based, game-implemented cyber training system and method

A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.

INTERACTIVE CULINARY GAME APPLICATIONS
20170330481 · 2017-11-16 ·

A culinary application enables consumers, such as a parent and a child, to engage in discovering cooking recipes in a fun interactive way while also learning about various topics, including math, science, geography and social responsibility. The culinary application can be focused towards children of various age groups. Consumers engage with the culinary game application in an interactive way to search for recipes based on various user preferences such as a favorite ingredient, a diet, a cooking duration, an ethnic group, a particular country, etc. The culinary application can also present trivia related to a recipe, such as benefits of a particular ingredient in the recipe, information about a country where a dish is popular, math involved in measurements of ingredients, etc. The culinary application can generate separate sets of instructions for a parent and child.

Methods and systems for increasing attention ability of a user using a gameplay
11491398 · 2022-11-08 ·

Disclosed is a system for increasing attention ability of a user using a gameplay. The system may include a display device configured to display a moving image comprising an object, a cursor and a points counter. Further, the system may include an audio device configured to produce acoustic waves based on a sound data associated with a level. Further, the system may include an input device configured to receive a spatial input data. Further, the system may include a processing device communicatively coupled to each of the display device, the audio device and the input device. Further, the system may include a storage device communicatively coupled to the processing device. Further, the storage device may be configured to store digital data corresponding to an object, a cursor, a current cursor location, a previous cursor location, a geometric shape and the sound data in association with the multiple level indicators.

MISSION-BASED, GAME-IMPLEMENTED CYBER TRAINING SYSTEM AND METHOD

A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.

METHODS AND SYSTEMS FOR INCREASING ATTENTION ABILITY OF A USER USING A GAMEPLAY
20220054942 · 2022-02-24 ·

Disclosed is a system for increasing attention ability of a user using a gameplay. The system may include a display device configured to display a moving image comprising an object, a cursor and a points counter. Further, the system may include an audio device configured to produce acoustic waves based on a sound data associated with a level. Further, the system may include an input device configured to receive a spatial input data. Further, the system may include a processing device communicatively coupled to each of the display device, the audio device and the input device. Further, the system may include a storage device communicatively coupled to the processing device. Further, the storage device may be configured to store digital data corresponding to an object, a cursor, a current cursor location, a previous cursor location, a geometric shape and the sound data in association with the multiple level indicators.

Vision protection method and systems thereof
11253152 · 2022-02-22 · ·

A vision protection method is provided to ensure a viewer to rest his/her eyes after viewing on an electronic device for a certain period, wherein the eyesight protection method includes the steps of detecting at least one of eye activities of the viewer and working parameter of the electronic device in a working mode of the electronic device during the viewer is working on a current work displaying by the electronic device; switching the working mode of the electronic device to a resting mode when an abnormal eye activity of the viewer is detected; and switching the electronic device from the resting mode back to the working mode to resume the display of the current work of the electronic device. Therefore, the viewer is enforced to rest his/her eyes after every certain period.

System and method for providing awards to players of a game

One aspect of the disclosure relates to a multi-prize mystery box that provides an award to users who activate the mystery boxes and benefits to members of affiliations associated with the activating users. Users of an association may be provided notifications informing the users that the activating user has provided them with a benefit, increasing recognition of the activating user in the game.

NON-TRANSITORY COMPUTER-READABLE MEDIUM INCLUDING CIRCULATION CONTROL PROGRAM, AND NON-TRANSITORY COMPUTER-READABLE MEDIUM INCLUDING CIRCULATION CONTROL SYSTEM AND COMMUNICATION CONTROL PROGRAM
20220032175 · 2022-02-03 · ·

A non-transitory computer-readable medium including a circulation control program for causing a server device controlling a progress of making each of the plurality of users circulate a plurality of destinations to implement the following functions including an update function of updating user information of each of a plurality of users registered in a storage unit, the user information including history information specifying an already visited destination and designation information specifying a designated destination to be visited, and a designation function of determining the designated destination for each of a plurality of users, the designation function determining, based on the history information of one user, one destination that the one user has not visited yet as the designated destination of the one user, and transmitting information on the designated destination to a terminal device of the one user.

Dynamic quest-based narrative for amusement park

A dynamic quest-based experience system of an amusement park includes a memory storing instructions and a processor configured to execute the instructions to cause the processor to receive a user input from a computing device indicative of starting a dynamic quest-based narrative, in which the dynamic quest-based narrative includes a plurality of sets of information. The instructions further cause the processor to place an identifier associated with the computing device in a virtual queue associated with a narrative endpoint of the amusement park, select a set of information from the plurality of sets of information based on a determined parameter, wherein the set of information is associated with a requested task, and output the set of information to the computing device.