Patent classifications
A63F2300/8094
INTERACTIVE PUZZLE
The present disclosure is directed to an interactive puzzle. In particular, the methods and systems of the present disclosure may: generate data representing a graphical user interface (GUI); and receive user input via one or more user-manipulable control elements of the GUI such that one or more of a plurality of different, distinct, visibly distinguishable, continuous, and extensible line elements expand and/or contract along their one or more predetermined associated paths in an image area of the GUI to form a line drawing comprising at least a humanly discernible portion of at least one image, of a plurality of different and distinct images that may be rendered in the image area, that constitutes at least a portion of a solution to a user-solvable puzzle associated with the plurality of different and distinct images.
TREND-BASED GUESSING GAME
A system for a trend-based guessing game includes an electronic communication and display device, configured with software to enable the electronic communication and display device to communicate with a cloud server that accesses a trend database to download a trend. The system also includes a pair of glasses configured to be worn by a user, the glasses including communication and display driver electronics and a glasses electronic display configured to display the downloaded trend on the glasses electronic display, the glasses electronic display configured such that the user cannot read the display when wearing the glasses.
Urinal-based multiplayer game system
A urinal-based multiplayer gaming system is provided. The system includes a plurality of urinals, each including a respective urine sensing system, each urine sensing system configured to sense, when active, a urine stream attribute of urine collected at that urinal. A common display is viewable from each of the plurality of urinals. A processing system is configured to: execute a computer-implemented game responsive to urine stream attributes received from the active urine sensing systems; and render game graphics on the common display during execution of the computer-implemented game, wherein the game graphics include, for each of the active urine sensing systems, a corresponding graphical component.
Reality-augmented morphological procedure
Data representative of a physical feature of a morphologic subject is received in connection with a procedure to be carried out with respect to the morphologic subject. A view of the morphologic subject overlaid by a virtual image of the physical feature is rendered for a practitioner of the procedure, including generating the virtual image of the physical feature based on the representative data, and rendering the virtual image of the physical feature within the view in accordance with one or more reference points on the morphologic subject such that the virtual image enables in-situ visualization of the physical feature with respect to the morphologic subject.
VAPORIZER DEVICE
A vaporization device that includes an entertainment mode or modes including one or more game modes. The vaporization device may enhance the user experience. The entertainment mode may be engaged by a sequence of predetermined manipulations of the vaporization device. The entertainment mode may include one or more interactive games using the device, and/or one or more display modes. The interactive games may include a pattern-following game, a memory game, a triggered output game, or a chance game. The entertainment mode may also include games that may be played by one or more persons. The entertainment mode may modify the operation (e.g., heater control, appearance, user interface, etc.) of the device while still permitting the vaporization of vaporizable material.
INTERACTION DEVICE
An interaction apparatus 10 includes an acquiring unit 13 for acquiring a system message, a setting unit 14 for setting a wait time for receiving an answer from a user based on the system message, a measuring unit 16 for measuring an elapsed time after the system message is output to the user, a user utterance acquiring unit 15 for acquiring a user utterance, and a controller 17 for controlling an interaction with the user so that an additional action corresponding to the system message is output to the user. The measuring unit 16 determines whether or not to subtract the elapsed time, based on the system message and the user utterance, when the user utterance not corresponding to the answer to the system message is acquired by the user utterance acquiring unit 15 after the system message is output.
Vaporizer device
A vaporization device that includes an entertainment mode or modes including one or more game modes. The vaporization device may enhance the user experience. The entertainment mode may be engaged by a sequence of predetermined manipulations of the vaporization device. The entertainment mode may include one or more interactive games using the device, and/or one or more display modes. The interactive games may include a pattern-following game, a memory game, a triggered output game, or a chance game. The entertainment mode may also include games that may be played by one or more persons. The entertainment mode may modify the operation (e.g., heater control, appearance, user interface, etc.) of the device while still permitting the vaporization of vaporizable material.
MISSION-BASED, GAME-IMPLEMENTED CYBER TRAINING SYSTEM AND METHOD
A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
COLOR BLINDNESS DIAGNOSTIC SYSTEM
Systems and methods for determining whether to enable color blind accessibility settings within the course of a user interactive narrative are described herein. Virtual color blindness indication objects containing colors that are visibly distinguishable within a single dichromatic visual spectrum can be utilized in objectives to determine a user's dichromatic visual deficiency type.
GAME APPARATUS AND COMPUTER SYSTEM WITH FALLING LETTERS AND WORD FORMING MECHANICS
Game control is such that letters fall randomly from above and are then piled up below on the bottom. When the player selects any of the falling letters and issues command to move them left or right, the letters move as left or right, respectively. When the letters complete the fall to the buttom as a result of horizontally moving them while they were vertically falling and form words diagonally, vertically or horizontally, in a crossword fashion, in the pile of letters, the player can then clear letters that form real dictionary defined words. On the other hand, when the letters complete the fall to the buttom and do not form words diagonally, vertically or horizontally, they cannot be cleared and remain in place. The game ends when the game space is completely filled with letters.