Patent classifications
A63H3/38
Educational story telling toy
The story telling toy contains one or more characters that relate an educational story upon power up. At least one of the characters has active facial features such as eyes and mouth that move synchronous to the audio. The audio as well as control signals for the actuated features are stored in a multi-track memory within the toy. Multiple short stories are saved in memory enabling the toy to relate a different story each time it is powered up. In another embodiment, the memory is made interchangeable by using USB drives, disks, SD cards, or other devices. The behavior of the toy changes when a new memory device is loaded and it relates different stories. In another embodiment, the toy may be designed to communicate with the home internet to enable downloading new stories via internet. The active features maybe implemented mechanically using electro magnets, solenoids, or optically using displays, electrochromic coatings, or fiber optic bundles.
Interactive education system
A patient simulator having a right eye assembly including a right pupil, a right eyelid assembly including a right eyelid, a left eye assembly including a left pupil, a left eyelid assembly including a left eyelid, a transmitter configured to transmit a signal toward an object placed in front of the patient simulator, a sensor configured to sense a signal reflected off the object, and a microprocessor configured to determine a location of the object based on the sensed signal, and to effect movement of one or more of the right pupil, the right eyelid, the left eye, or the left eyelid based on the determined location of the object.
ROBOT EYE LAMP CONTROL METHOD AND APPARATUS AND TERMINAL DEVICE USING THE SAME
The present disclosure provides a robot eye lamp control method as well as an apparatus and a terminal device using the same. The method includes: loading a simulation image corresponding to an cut shape of the eye lamp of the robot onto a display interface of a terminal device remotely connected with the robot; detecting a color setting instruction issued to each color block area in the simulation image by a user, and generating combined parameter information comprising each color value in response to having received a color confirmation instruction issued by the user, and transmitting the combined parameter information to the robot so that the robot performs a light control on the eye lamp based on the combined parameter information. The present disclosure guarantees that the robot will respond to an interactive instruction only when the light display effect and the actual demand of the user matches.
JOINT STRUCTURE APPROPRIATE FOR ROBOT JOINT
A joint structure is used in connecting a first region and a second region of a robot. The joint structure includes a first member provided in the first region, a second member provided in the second region and having an engagement face that engages with the first member, and a coupling mechanism that causes a coupling force of the first member and the second member to be utilized to the full so that an engaged state of the first member and the second member is maintained. The coupling mechanism breaks the engaged state when a relative displacement of the first member and the second member from the engaged state exceeds a predetermined amount.
INTERCHANGEABLE FACE HAVING MAGNETICALLY ADJUSTABLE FACIAL CONTOUR AND INTEGRAL EYELIDS
This disclosure provides devices and methods for implementing a robotic doll head. An implementation of the doll head can have a face mask having a pair of integral eyelids and an eyeball actuation frame supporting a pair of moveable eye assemblies. Each moveable eye assembly can have an eyeball element and an eyelid actuator assembly. The eyelid actuator assembly can have an eyelid support that can be coupled to an interior surface of one integral eyelid of the pair of integral eyelids. The eyelid actuator assembly can have a drive band configured to magnetically couple to the eyelid support and move the drive band in an arcuate path to blink the integral eyelids. The moveable eye assemblies can be offset from a centerline of the doll head by a separation angle by the eyeball actuation frame.
ROBOTIC EYEBALL WITH INTEGRAL CAMERA
This disclosure provides devices and systems for a moveable eyeball assembly for a doll head. The eyeball assembly can have a rear portion having at least one first eyeball magnet and a substantially hemispherical shape forming a rear cavity in the rear portion. The eyeball assembly can have a front portion having a substantially hemispherical shape. The front portion can have at least one second eyeball magnet configured to magnetically couple with the at least one first eyeball magnet. The front portion can have a pupil element. The front portion can have an iris portion surrounding the pupil element. The eyeball assembly can be received in a gimbal assembly to move the eyeball assembly in at least two axes.
Eye animation device and method to show eye expression in 2D and 3D lighted displays
An illuminated display device with a base member representing an eye and having a primary cavity therein, usually existing as a pair of devices to represent two eyes. Thin walls within the primary cavity divide it into multiple chambers, wherein each chamber has a unique shape and volume that represents a view of a unique emotive response in an eye. Illumination devices are placed in each unique thin-walled chamber shape to emit light in a pattern from the chamber volume through a top opening of the cavity. Lighting all illumination devices equally imitates an open eye, while illuminating the volume of one or more unique chamber shapes at OFF or lesser brightness than the volume in other chambers creates a negative space, giving the illusion that the eye has changed shape to equal the shape in the brightly lit chambers only. The device can thus imitate the changing shapes in an eye shown when expressing emotion and the device is capable of exhibiting eight or more distinct emotive responses. A speaker can emit sounds in synchronization with a pattern of illumination to enhance the emotive effect. The unique chamber shapes and volumes in the primary cavity can be covered by translucent material that may be printed with a graphic representation of an eye.
Eye animation device and method to show eye expression in 2D and 3D lighted displays
An illuminated display device with a base member representing an eye and having a primary cavity therein, usually existing as a pair of devices to represent two eyes. Thin walls within the primary cavity divide it into multiple chambers, wherein each chamber has a unique shape and volume that represents a view of a unique emotive response in an eye. Illumination devices are placed in each unique thin-walled chamber shape to emit light in a pattern from the chamber volume through a top opening of the cavity. Lighting all illumination devices equally imitates an open eye, while illuminating the volume of one or more unique chamber shapes at OFF or lesser brightness than the volume in other chambers creates a negative space, giving the illusion that the eye has changed shape to equal the shape in the brightly lit chambers only. The device can thus imitate the changing shapes in an eye shown when expressing emotion and the device is capable of exhibiting eight or more distinct emotive responses. A speaker can emit sounds in synchronization with a pattern of illumination to enhance the emotive effect. The unique chamber shapes and volumes in the primary cavity can be covered by translucent material that may be printed with a graphic representation of an eye.
Eye animation device and method to show eye expression in 2D and 3D lighted displays
An illuminated display device with a base member representing an eye and having a primary cavity therein, usually existing as a pair of devices to represent two eyes. Thin walls within the primary cavity divide it into multiple chambers wherein each chamber has a shape and volume that represents a view of a different, unique emotive response in an eye. Illumination devices are placed in each thin-walled chamber shape to emit light from the chamber volume through a top opening of the cavity in a pattern. Lighting all illumination devices equally imitates an open eye while illuminating the volume of one or more chambers at OFF or lesser brightness than the volume in other chambers creates the illusion that the eye has changed shape to equal the shape in the brightly lit chambers only. The device can thus imitate the changing shapes in an eye when expressing emotion. A speaker can emit sounds in synchronization with a pattern of illumination to enhance the emotive effect. The chamber shapes and volumes in the primary cavity can be covered by translucent material that may be printed with a graphic representation of an eye.
Eye animation device and method to show eye expression in 2D and 3D lighted displays
An illuminated display device with a base member representing an eye and having a primary cavity therein, usually existing as a pair of devices to represent two eyes. Thin walls within the primary cavity divide it into multiple chambers wherein each chamber has a shape and volume that represents a view of a different, unique emotive response in an eye. Illumination devices are placed in each thin-walled chamber shape to emit light from the chamber volume through a top opening of the cavity in a pattern. Lighting all illumination devices equally imitates an open eye while illuminating the volume of one or more chambers at OFF or lesser brightness than the volume in other chambers creates the illusion that the eye has changed shape to equal the shape in the brightly lit chambers only. The device can thus imitate the changing shapes in an eye when expressing emotion. A speaker can emit sounds in synchronization with a pattern of illumination to enhance the emotive effect. The chamber shapes and volumes in the primary cavity can be covered by translucent material that may be printed with a graphic representation of an eye.