Patent classifications
A63H3/48
TRANSFORMING FLOWER DOLL
A transforming flower doll may include a doll body. The doll body may include a torso with an interior cavity defined in at least a portion of the torso. A head may be connected to the torso. At least one flower may include a stem. The stem may include a stem distal end opposite the head of the doll body. The stem may further include a stem proximal end opposite the stem distal end. The stem proximal end may extend into the interior cavity of the doll body. A sleeve may be connected to the torso between the head of the doll body and the stem distal end of the at least one flower. The sleeve may be configured to substantially cover the doll body in a flower mode position. The sleeve may also be configured to leave the doll body substantially uncovered in a doll mode position.
TOY WITH INTERCHANGEABLE HAIR COMPONENTS
A toy in the form of a horse with removable and interchangeable hair components. The mane hair component can be easily slid into and out of a channel defined along the length of the neck of the horse toy. A tail component is secured within a complementary receptacle in the body of the horse.
TOY WITH INTERCHANGEABLE HAIR COMPONENTS
A toy in the form of a horse with removable and interchangeable hair components. The mane hair component can be easily slid into and out of a channel defined along the length of the neck of the horse toy. A tail component is secured within a complementary receptacle in the body of the horse.
INTERACTIVE ANIMATRONIC GAME/DEVICE PARTNER AND METHOD FOR USING SAME
A gaming partner can include a body having a head shaped portion and at least one display unit configured to resemble an eye of the character. At least one motor can be located in the body and configured to move a portion of the head shaped portion. A speaker and a microphone can also be associated with the gaming partner. A processor located adjacent the body can be configured to receive trigger information from a gaming/streaming device and/or a separate server. The processor can also be configured to output a signal to at least one of the display unit, the motor, the speaker, and the microphone in coordination with the trigger information such that a user receives information, such as a critique, related to the game in real time based on the signal to the at least one of the display unit, motor, speaker, and microphone.
INTERACTIVE ANIMATRONIC GAME/DEVICE PARTNER AND METHOD FOR USING SAME
A gaming partner can include a body having a head shaped portion and at least one display unit configured to resemble an eye of the character. At least one motor can be located in the body and configured to move a portion of the head shaped portion. A speaker and a microphone can also be associated with the gaming partner. A processor located adjacent the body can be configured to receive trigger information from a gaming/streaming device and/or a separate server. The processor can also be configured to output a signal to at least one of the display unit, the motor, the speaker, and the microphone in coordination with the trigger information such that a user receives information, such as a critique, related to the game in real time based on the signal to the at least one of the display unit, motor, speaker, and microphone.
Toy figure with reconfigurable clothing article and output generating system
A toy doll with a reconfigurable clothing article is disclosed. In particular, a toy doll with a reconfigurable clothing article and an electronic system that generates outputs is disclosed. In one embodiment, the clothing article can be reconfigured relative to the body of the toy doll. In one embodiment, the body of the toy doll includes a display portion that can be used to generate various visual displays.
Visually distinguishable robots and methods to manufacture the same
Visually distinguishable robots and methods to manufacture the same are disclosed. An example kit for constructing a robot includes a first component for a framework of the robot, a second component for the framework, and a connector to secure the first and second components in a spatial relationship of a plurality of possible spatial relationships. The spatial relationship is to cause the robot to have a humanly perceptible identity.
Visually distinguishable robots and methods to manufacture the same
Visually distinguishable robots and methods to manufacture the same are disclosed. An example kit for constructing a robot includes a first component for a framework of the robot, a second component for the framework, and a connector to secure the first and second components in a spatial relationship of a plurality of possible spatial relationships. The spatial relationship is to cause the robot to have a humanly perceptible identity.
Animation puppet
The animation puppet includes a body core, a head configured for friction-fit engagement with the body core and forming a head joint therebetween, a pair of upper limbs configured for friction-fit engagement with the body core and forming a respective pair of upper limb joints therebetween, and a pair of legs configured for friction-fit engagement with the body core and forming a respective pair of leg joints therebetween. Each of the joints include a pair of articulable surfaces in said friction-fit engagement by way of a surface interface pre-tension having a coefficient of friction relatively greater than the weight of the animation puppet such that each joint independently supports the weight of the animation puppet while simultaneously permitting relative independent position posing of one or more of the head, the pair of arms, and/or the pair of limbs relative to the body core for stop-motion animation.
Animation puppet
The animation puppet includes a body core, a head configured for friction-fit engagement with the body core and forming a head joint therebetween, a pair of upper limbs configured for friction-fit engagement with the body core and forming a respective pair of upper limb joints therebetween, and a pair of legs configured for friction-fit engagement with the body core and forming a respective pair of leg joints therebetween. Each of the joints include a pair of articulable surfaces in said friction-fit engagement by way of a surface interface pre-tension having a coefficient of friction relatively greater than the weight of the animation puppet such that each joint independently supports the weight of the animation puppet while simultaneously permitting relative independent position posing of one or more of the head, the pair of arms, and/or the pair of limbs relative to the body core for stop-motion animation.