Patent classifications
F41G3/2694
Systems and methods for shooting simulation and training
Provided herein are systems and methods for shooting simulation of a target with a projectile. More particularly, the invention relates to virtual reality optical projection systems to monitor and simulate shooting.
Firearm Training Systems and Methods
A system has at least one processor, a control subsystem, and an end unit with at least one image sensor. The control subsystem switches operation of the system between first and second modes. In the first mode, an image sensor captures a visible light image of a scene, and a processor analyzes the visible light image to identify a target in the scene and extract target spatial information. In the second mode, an image sensor captures a series of IR images of the scene, and a processor analyzes the IR images to identify firearm projectile strikes on the target based on the extracted spatial information and comparisons between the IR images. In certain embodiments, the same image sensor is used for visible light and IR image, and an IR filter is selectively positioned in an optical path from the scene to the image sensor according to the mode of operation.
LASAR TARGET DEVICE AND METHOD
Disclosed herein is a laser shooting target based on photoelectric conversion, simulated shooting sound, and voice broadcast. A front panel is the main support structure and includes a target window, a speaker and a light-emitting diode (LED) display window. The covers may be injection molded of nylon or other plastic material. A homogenizing filter of conventional optical design is included to amplify a laser target area for a photoelectric conversion circuit to collect the light (laser) signal, and to filter out any influence of ambient or stray light on the photodetector. A target ring is printed on the target surface for reference for aiming at the time of shooting. The LED display adopts a digital display for showing the results of effective shooting of target rings. The LED display photoelectric conversion circuit are coupled to an MCU processor having processor readable instructions for operation.
Firearm training system
A system trains usage of a firearm and includes an end unit, a processing subsystem, and a control subsystem remotely located from the end unit. The end unit includes an image sensor that is positioned against a target that has a bar code. The image sensor defines a field of view of a scene that includes the target, and the bar code stores encoded information that defines a target coverage zone. The system selectively operates in a first mode and a second mode according to input from the control subsystem. In the first mode the end unit scans the bar code to extract the target coverage zone. In the second mode the image sensor captures a series of images of the target coverage zone, and the processing subsystem analyzes regions of the captured series of images to determine a strike, by a projectile of the firearm, on the target.
Target engagement dictation apparatus, system and associated methods
Target engagement training apparatus, devices, systems and methods that can include wearable training devices on eye glasses and the like as well as mountable to weapons, such as rifles, and pistols, that identifies targets for users to shoot at whether randomly or in a prescribed manner, varies the speed that target identifiers are provided, and varies the duration the target identifier is shown. The target engagement training device dictates to the user which target to engage. The targets can include but are not limited to: 2D (two dimensional) planar materials with various graphics, such as sheets of paper, wood, or metal with printed, painted, or projected images or video displayed; 3-dimensional simulated human or animal figures; or simulated or actual vehicles, buildings, or other structures or items intended for target engagement training. One or more targets can exist on a single item of the aforementioned target materials. Target engagement training, can be used in the firing of real or simulated firearms with live fire projectile ammunition, simulated ammunition, BB shot, pellets, and the like, or engaging in the same with no ammunition in dry fire practice or the engagement of targets by other means, weapons, or munitions.
SYSTEM AND METHOD FOR PROXIMITY BASED ASSIGNMENT
Disclosed embodiments provide systems and methods for simulation of firearm discharge and training of armed forces and/or law enforcement personnel. A motion tracking system tracks motion of one or more users. In embodiments, the users wear one or more sensors on their bodies to allow tracking by the motion tracking system. A scenario management system utilizes position, orientation, and motion information provided by the motion tracking system to evaluate user performance during a scenario. A weapon simulator includes sensors that indicate position of the weapon and/or orientation of the weapon. The weapon simulator may further provide trigger activation indications to the scenario management system. In embodiments, the scenario management system generates, plays, reviews, and/or evaluates simulations. The evaluation can include scoring based on reaction times, posture, body position, body orientation, and/or other attributes.
FIREARM SIMULATION AND TRAINING SYSTEM AND METHOD
Disclosed embodiments provide systems and methods for simulation of firearm discharge and training of armed forces and/or law enforcement personnel. A motion tracking system tracks motion of one or more users. In embodiments, the users wear one or more sensors on their bodies to allow tracking by the motion tracking system. A scenario management system utilizes position, orientation, and motion information provided by the motion tracking system to evaluate user performance during a scenario. A weapon simulator includes sensors that indicate position of the weapon and/or orientation of the weapon. The weapon simulator may further provide trigger activation indications to the scenario management system. In embodiments, the scenario management system generates, plays, reviews, and/or evaluates simulations. The evaluation can include scoring based on reaction times, posture, body position, body orientation, and/or other attributes.
FIRING-SIMULATION SCOPE
A firing simulation scope, for installation on a rifle, includes an inertial measurement unit, a windage correction adjustment device, an electronic system, a microphone, a display and an interface for connection to a control station. The electronic system is configured for: receiving, via the connection interface, video data representing a field of view, through a simulated scope, in the virtual environment; displaying on the display the received video data; obtaining a real time audio microphone recording; comparing the audio recording with a predetermined firing-triggering signature of the rifle; and transmitting, to the control station via the connection interface, when the audio recording matches the predetermined signature, a firing triggering detection signal associated with inertial measurements supplied by the first inertial measurement unit and with a first adjustment setting supplied by the windage correction adjustment device, to enable the control station to determine a firing trajectory in the virtual environment.
SYSTEMS AND METHODS FOR SHOOTING SIMULATION AND TRAINING
Provided herein are systems and methods for shooting simulation of a target with a projectile. More particularly, the invention relates to virtual reality optical projection systems to monitor and simulate shooting.
Method And Apparatus For Providing Live-Fire Simulation Game
Disclosed are a method and an apparatus for providing a live-fire simulation game. The present invention relates to a method for providing a shooting simulation by using live rounds and an apparatus for the same, wherein: a simulation image is output on each of image screens installed in a live-fire exercise room; and the impact point of a live round fired by a shooter according to the output simulation image is calculated by sensing the position of the live round and is compared with the position of a target included in the simulation image, so as to generate shooting result information.