Patent classifications
F41G3/2627
SYSTEM FOR ELEVATED SPEED FIREARMS TRAINING
A system to advance human performance in sighting, tracking, recognizing, and reacting to (collectively engaging) moving and stationary objects, for example, advancing skill in engaging targets with a firearm. The system provides elevated ocular tactical conditioning including kinetic saccadic eye tracking hardware and training for elevate sighting and tracking performance, and rapid subject matter recognition training to elevate fine motor skills and target and non-target stimuli recognition performance. Components include software and hardware that provide target and non-target image stimuli that can be manually or automatically generated as stationary or moving stimuli. The system includes a database including a plurality of training scenarios, each training scenario including a sequence of stimuli, the sequence of stimuli including targets for the trainee to sight, track, and recognize; a display for the presentation of the sequence of stimuli; and a data processor generating the presentation of the sequence of stimuli on the display, providing an operator interface, and providing performance reporting.
Interactive virtual reality systems and methods
An immersive virtual reality system for larger, theater-sized audiences is disclosed. The system enables multiple users to collaborate or work together as a group, or enable groups to compete. Users interact with the virtual reality system through the manipulation of handheld interactive devices. Each device has multiple lights forming a pattern. Tracking sensors monitor the handheld devices, and the system interprets the motions of the users and dynamically changes the virtual reality environment based on the motions of the users. The system may assign unique roles for users within a group.
System for elevated speed firearms training scenarios
A system and method advance human performance in sighting, tracking, recognizing, and reacting to (collectively engaging) moving and stationary objects, for example, advancing skill in engaging targets with a firearm. System components include software and hardware that provide target and non-target image stimuli that can be manually or automatically generated as stationary or moving stimuli on a grid pattern. The system includes a database including a plurality of training scenarios, each training scenario including a sequence of stimuli, the sequence of stimuli including targets for the trainee to engage; a display for the presentation of the sequence of stimuli; and a data processor generating the presentation of the sequence of stimuli on the display, providing an operator interface, and providing performance reporting. The sequence of stimuli can include a range of difficulty of engagement, for example, an increasing period, a plateau period, and a final period.
Disruptor device simulation system
A disruptor device simulation system is described. Embodiments of the of the simulation system include a disruptor device, one or more training cartridges, and a simulator system. The disruptor device can be loaded with training cartridges and implemented in a training scenario. The training cartridges can include a pair of infrared lasers and an infrared emitter. The simulator system can alter the training scenario based detecting pulses of light generated by the lasers and signals from the infrared emitter. In one embodiment, the simulator system can be adapted to determine when a trigger of the disruptor device is pulled and when an arc switch of the disruptor device is pressed. The simulator system can include a sensor adapted to detect the pulses of light generated by the pair of lasers. The simulator system can further include a receiver adapted to detect signals generated by the emitter.
FIREARM TRAINING SYSTEM
A firearm training system has a screen configured to display target images, a plurality of location emitters associated with the screen, a firearm device, a camera mounted to the firearm device, the camera having a first imaging system operable to generate a first image with a first field of view, the camera having a second imaging system operable to generate a second image with a second field of view greater than the first field of view, an image processor connected to the first and second imaging systems, the image processor operable to calculate a firearm device location relative to the screen based on the first image unless at least one of the location emitters is outside the first field of view, in which case the second image is used for the firearm device location calculation.
METHODS AND SYSTEMS FOR SIMULATED TARGET PRACTICE
A shooting training apparatus. The shooting training apparatus includes a screen configured to display a virtual range. The shooting training apparatus further includes a footing surface configured to dynamically reorient during a shooting session, wherein the footing surface dynamically reorients independent of what is displayed in the virtual range.