G06F3/01

METHODS AND SYSTEMS FOR DETERMINING VERIFICATION INFORMATION RELATED TO VIRTUAL CARDS
20230052968 · 2023-02-16 · ·

Disclosed are systems and methods for utilizing virtual reality for virtual cards. For example, a method of determining verification information may include: obtaining an image of a merchant site of a merchant captured by at least one camera of a first computing device, wherein the merchant site is displayed on a display of a second computing device; identifying one or more characters in the captured image; determining that the identified one or more characters indicate a virtual credit card number associated with a user; determining a card verification value associated with the virtual credit card number and an expiration date associated with the virtual credit card number; and displaying information regarding the determined virtual credit card number on a display of the first computing device.

DYNAMIC EXPANSION AND CONTRACTION OF EXTENDED REALITY ENVIRONMENTS
20230052418 · 2023-02-16 ·

In one example, a method performed by a processing system including at least one processor includes rendering an extended reality environment, monitoring social interactions of a plurality of users within the extended reality environment, adjusting the extended reality environment in response to the social interactions of the plurality of users, and adjusting a rule associated with the extended reality environment in response to the adjusting the extended reality environment.

SYSTEMS AND METHODS FOR CONVEYING VIBROTACTILE AND THERMAL SENSATIONS THROUGH A WEARABLE VIBROTHERMAL DISPLAY FOR SOCIO-EMOTIONAL COMMUNICATION

Various embodiments of a wearable haptic and thermal feedback display system are disclosed herein. In particular, the system includes an array of vibrotactile actuators and thermal units affixed on a flexible casing that could be worn around the forearm. The collocated vibrotactile and thermal stimulations could enable richer haptic communication due to better control over the generated patterns. In addition, the device could be wirelessly controlled using a smartphone which further proves its applicability in long distance haptic communication

Hands-Free Crowd Sourced Indoor Navigation System and Method for Guiding Blind and Visually Impaired Persons

The present invention discloses an indoor Electronic Traveling Aid (ETA) system for blind and visually impaired (BVI) people. The system comprises a headband, intuitive tactile display with myographic (EMG) feedback, controller, and server-based methods corresponding to three operation modalities. In 1.sup.st modality, sighted users mark routes, map navigational directions, and create semantic comments for BVIs. This information of routes is continuously collected and estimated in ETA servers. In the 2.sup.nd modality, BVIs choose the routes from servers, thereby, are supplied with real-time navigational guidance. Also, an EMG interface is used, where the user's facial muscles are enabled is to send commands to the ETA system. In the 3.sup.rd modality, BVIs receive real-time audio guidance in complex or unforeseen situations: ETA provides a crowd-assisted interface and real-time sensory (e.g., video) data, where crowd-assistants analyze the situation and help the BVI to navigate.

ELECTRONIC DEVICE AND OPERATION METHOD THEREOF
20230049947 · 2023-02-16 ·

An electronic device includes sensors, a display, and a processor electrically connected to the sensors and the display, in which the electronic device is in a first running mode for permanently providing compass information or a second running mode for providing the compass information, in response to a request from a user. When set to be in the first running mode, the processor a performance mode of a digital compass to be a first performance mode, determines first performance mode-based compass information using the sensors, and displays the determined first performance mode-based compass information on the display. When set to be in the second running mode, the processor sets the performance mode of the digital compass to be a second performance mode, determines second performance mode-based compass information using the sensors at the request from the user, and displays the determined second performance mode-based compass information on the display.

Prism based light redirection system for eye tracking systems

A head-mounted device (HMD) contains a display, an optics block, a redirection structure, and an eye tracking system. The display is configured to emit image light and provide it to an eye of a user. The optics block is configured to direct the emitted light in order to allow it to reach the eye. The eye tracking system contains a camera, an illumination source, and a controller. The camera is configured to capture image data using infrared light reflected from the eye. The controller is configured to use this image data to determine eye tracking information. The illumination source is configured to illuminate the eye with infrared light for the purpose of taking eye tracking measurements. The redirection structure is configured to direct infrared light reflected from the eye to the eye tracking system. In multiple embodiments, redirection structures may comprise prism arrays, lenses, liquid crystal layers, or grating structures.

Ring motion capture and message composition system

Systems, devices, media, and methods are presented for composing and sharing a message based on the motion of a handheld electronic device such as a ring. The methods in some implementations include presenting a keyboard on a display, collecting course data associated with a course traveled by the ring, and overlying a trace onto the keyboard, such that the trace is correlated in near real-time with the course traveled by the ring. In some implementations the display element is part of a portable device, such as the lens of an electronic eyewear device. Based on the course data relative to the key locations on the keyboard, the system identifies and presents candidate words to be included in a message.

Virtual and augmented reality signatures

A method implemented on a visual computing device to authenticate one or more users includes receiving a first three-dimensional pattern from a user. The first three-dimensional pattern is sent to a server computer. At a time of user authentication, a second three-dimensional pattern is received from the user. The second three-dimensional pattern is sent to the server computer. An indication is received from the server computer as to whether the first three-dimensional pattern matches the second three-dimensional pattern within a margin of error. When the first three-dimensional pattern matches the second three-dimensional pattern within the margin of error, the user is authenticated at the server computer. When the first three-dimensional pattern does not match the second three-dimensional pattern within the margin of error, user is prevented from being authenticated at the server computer.

Hysteretic multilevel touch control
11579699 · 2023-02-14 ·

According to some embodiments, a processor reads a force from a touch control. Hysteretic behavior is provided through at least three different actuation states and at least four different force threshold values, allowing user-friendly control of disparate actions through one touch interface with applications in volume control, photography, and user authentication. Other possibilities are shown and discussed.

System and method for an augmented reality goal assistant

A method for an augmented reality goal assistant is described. The method includes detecting an object associated with a behavioral goal of a user. The method also includes altering an appearance of the object based on the behavioral goal of the user. The method further includes displaying the altered appearance of a detected object on an augmented reality headset, such that the altered appearance of the detected object is modified based on the behavioral goal of the user.