Patent classifications
G06F3/16
Haptic effect encoding and rendering system
The embodiments of the present invention enable novel methods, non-transitory mediums, and systems for encoding and generating haptic effects. According to the various embodiments, a media object is retrieved. The media object is analyzed to determine one or more time periods for rendering haptic effects. The haptic effects for rendering during the time periods are determined. The haptic effects are encoded as a haptic effect pattern that identifies a start time and duration for each of the haptic effects.
Device and method for activating with voice input
An information processing apparatus that detects a voice command via a microphone in order to activate the device and execute certain applications. The apparatus comprises a digital signal processor (DSP) and a host controller which are responsible for processing the voice commands. The DSP recognizes and processes voice commands intermittently while the host processor is in a sleep state, thereby reducing the overall power consumption of the apparatus. Further, when the DSP is configured to recognize voice commands intended, only to activate the device, a memory having a sufficiently lower storage capacity suffices.
Method for playing audio source using user interaction and a music application using the same
A method for playing audio source, executed by one or more processors, comprising: playing an audio source set including a first audio source and a second audio source; displaying a first object for an interaction with a user; obtaining an input for the first object; and adjusting at least a part of the audio source set based on the input; wherein in order that a selective change to the audio source set is given by the interaction with the user, when a first input related to the first object is obtained, the audio source set is adjusted so that an output level of the first audio source selected by the first input is highest, wherein in order that a random change to the audio source set is given by the interaction with the user, when a second input related to the first object is obtained, a random audio effect is applied to at least one audio source included in the audio source set.
Multimedia data playing method and terminal device
The present disclosure relates to multimedia data playing methods and terminal devices. One example method includes obtaining, by a terminal device, a first sound effect plug-in, where the first sound effect plug-in corresponds to a first sound effect, and the terminal device includes a first application and a second application that are used to play multimedia data, receiving, by the terminal device, a first instruction used to indicate that a user of the terminal device selects the first sound effect option, wherein where the first sound effect option is an option corresponding to the first sound effect, when first multimedia data is to be played by the first application or the second application, processing, by the terminal device, the first multimedia data by using the first sound effect plug-in according to the first instruction to play the first multimedia data with the first sound effect.
Interactive virtual reality system
Provided herein are method, apparatus, and computer program products for generating a first and second three dimensional interactive environment. The first three dimensional interactive environment may contain one or more engageable virtual interfaces that correspond to one or more items. Upon engagement with a virtual interface the second three dimensional interactive environment is produced to virtual simulation related to the one or more items.
Systems and methods for enabling quick multi-application menu access to media options
Systems and methods for enabling quick access to media options are provided. A display of a plurality of icons is generated, wherein each of the plurality of icons represents a different one of a plurality of applications. A user input is detected that identifies a first of the plurality of icons associated with a first of the plurality of applications. In response to determining that the user input corresponds to a quick access operation, first and second media asset identifiers and corresponding media options are retrieved from each of second and third applications. A menu that includes the retrieved first and second media asset identifiers is generated for display with the plurality of icons.
Music compilation systems and related methods
Music compilation methods disclosed herein include providing a database. Data is stored therein associating a user with access credentials for a plurality of music streaming services. A first server is communicatively coupled with the database and with multiple third party servers each of which includes a music library associated with the user. A list is stored in the database listing audio tracks of the libraries. A play selector is displayed on a user interface of a computing device communicatively coupled with the first server. User selection of the play selector initiates playback of a sample set, the sample set including portions of audio tracks in the list. The sample set is determined based on contextual information gathered by the computing device, the contextual information not including any user selection. Music compilation systems disclosed herein include systems configured to carry out the music compilation methods.
Systems and methods for controlling virtual scene perspective via physical touch input
Systems, methods, and non-transitory computer readable media for controlling perspective in an extended reality environment are disclosed. In one embodiment, a non-transitory computer readable medium contains instructions to cause a processor to perform the steps of: outputting for presentation via a wearable extended reality appliance (WER-appliance), first display signals reflective of a first perspective of a scene; receiving first input signals caused by a first multi-finger interaction with the touch sensor; in response, outputting for presentation via the WER-appliance second display signals to modify the first perspective of the scene, causing a second perspective of the scene to be presented via the WER-appliance; receiving second input signals caused by a second multi-finger interaction with the touch sensor; and in response, outputting for presentation via the WER-appliance third display signals to modify the second perspective of the scene, causing a third perspective of the scene to be presented via the WER-appliance.
Sound effect simulation by creating virtual reality obstacle
According to one embodiment, a method, computer system, and computer program product for modulating external sounds to reflect the acoustic effects of virtual objects in a mixed-reality environment is provided. The present invention may include creating a knowledge corpus, recording a sound effect occurring externally to a mixed-reality environment experienced by a user operating the mixed-reality device; identifying one or more objects within the mixed-reality environment, including at least one virtual object; modulating the sound effect based on the knowledge corpus to simulate one or more acoustic effects of the one or more objects within the MR environment; and playing the modulated sound effect to the user.
Sound effect simulation by creating virtual reality obstacle
According to one embodiment, a method, computer system, and computer program product for modulating external sounds to reflect the acoustic effects of virtual objects in a mixed-reality environment is provided. The present invention may include creating a knowledge corpus, recording a sound effect occurring externally to a mixed-reality environment experienced by a user operating the mixed-reality device; identifying one or more objects within the mixed-reality environment, including at least one virtual object; modulating the sound effect based on the knowledge corpus to simulate one or more acoustic effects of the one or more objects within the MR environment; and playing the modulated sound effect to the user.