G06F2111/18

METHOD AND SYSTEM FOR SPACE DESIGN
20230214543 · 2023-07-06 ·

A method for space design includes: receiving first information of a physical space by a terminal device, the first information including size measurement information of the physical space; acquiring second information of a target object, the second information including size measurement information of the target object; performing a visual presentation of the first information of the physical space and the second information of the target object on a display interface of the terminal device; calculating construction information of the target object being placed in the physical space by the terminal device based on a layout of the target object on the visual presentation according to the first information of the physical space and the second information of the target object; generating order information corresponding to the target object according to the calculated construction information.

CONTEXT PROJECTION AND WIRE EDITING IN AUGMENTED MEDIA
20230214560 · 2023-07-06 ·

Embodiments are for using design context projection and wire editing in augmented media. Responsive to receiving an indication of an error in a design for an integrated circuit (IC), a localized area is extracted encompassing the error in the design. Augmented reality media of the localized area of the design is generated with a guide pattern, the localized area including objects. The augmented reality media of the localized area is caused to be presented in a three-dimensional (3D) projection on an augmented reality device for a user. Responsive to receiving at least one modification to the augmented media in the 3D projection, the design for the IC is updated with the modifications.

METHOD AND SYSTEM FOR AUTOMATICALLY ORDERING AND FULFILLING ARCHITECTURE, DESIGN AND CONSTRUCTION PHYSICAL PRODUCT AND PRODUCT SAMPLE REQUESTS WITH BAR CODES
20230004691 · 2023-01-05 ·

A method and system for automatically ordering and fulfilling architecture, design or construction physical product and/or product sample requests with bar codes is presented. Physical product request bar codes are added to plural 3D modeling programs, including Building Information Modeling (BIM) programs, and digital and paper copies of product swatches, product cards, product sheets, product pages, product catalogs, and/or or standards books, and/or other product information sources and/or directly to physical products and/or product samples with a laser. When the bar codes are activated, architecture, design or construction physical products and/or product samples are automatically added to a shopping cart for electronic purchase and/or requested without charge.

Selection of a vertex with an immersive gesture in 3D modeling
11543889 · 2023-01-03 · ·

A computer-implemented method for selecting a vertex among vertices of a 3D object in a 3D immersive environment of a CAD system where each vertex has a position in the 3D immersive environment including displaying the 3D object in the 3D immersive environment, detecting a hand gesture including opposing the pads of the index finger and the thumb, both pads being spaced, determining a segment parallel to a segment connecting the pads of the index finger and the thumb, the determined segment having a position in the 3D immersive environment, and identifying the vertex of the 3D object having the closest position with the determined segment.

EXTENDED REALITY HUMAN MACHINE INTERFACE TO SIMULATE ACTUAL FLOW

A method for applying extended reality to simulate an actual flow system, including receiving selection of simulated components of the actual flow system that are graphical elements, receiving component metadata for each simulated component that represents simulated component factors that affect the simulated flow from, through, or to the simulated component, receiving simulation connection metadata for each simulated connection between the simulated components that represents simulated connection factors that affect the simulated flow through the simulated connection, receiving actual data over time, simulating the flow over time through the simulated connections based on the actual data by applying a model using a set of operations to the actual data, the simulation component metadata, and the simulation connection metadata. The method further includes displaying via the extended reality user interface the three or more simulated components as connected by the simulated connections and the simulated flow.

Computer Vision Systems and Methods for Generating Building Models Using Three-Dimensional Sensing and Augmented Reality Techniques

Computer vision systems and methods for generating building models using three-dimensional sensing and augmented reality (AR) techniques are provided. Image frames including images of a structure to be modeled are captured by a camera of a mobile device such as a smart phone, as well as three-dimensional data corresponding to the image frames. An object of interest, such as a structural feature of the building, is detected using both the image frames and the three-dimensional data. An AR icon is determined based upon the type of object detected, and is displayed on the mobile device superimposed on the image frames. The user can manipulate the AR icon to better fit or match the object of interest in the image frames, and can capture the object of interest using a capture icon displayed on the display of the mobile device.

METHOD FOR MANUFACTURING A REAL COMPONENT, ENABLING AT LEAST ONE ACCEPTANCE CRITERION TO BE DISPLAYED AS A FUNCTION OF A TARGET POINT ON THE COMPONENT
20220398352 · 2022-12-15 ·

A method for manufacturing a real component, enabling at least one acceptance criterion to be displayed by targeting a point on the real component with a pointer of an augmented reality device. The method includes the steps of determining a transfer matrix for converting coordinates of a real point located in a second reference frame into coordinates of a virtual point located in a first reference frame and corresponding to the real point, determining the coordinates in the first reference frame of a virtual point associated with the pointer, using the transfer matrix, determining whether the virtual point associated with the pointer belongs to a criterion area of the virtual component, and, if so, displaying at least one acceptance criterion of the criterion area to which the virtual point associated with the pointer belongs, and addressing the non-conformance according to the acceptance criterion, to make the real component acceptable.

Augmented reality human machine interface testing

An industrial virtual reality (VR) system includes visualization processing capabilities that allow an augmented reality (AR) human-machine interface (HMI) application to be tested within a virtual representation of the plant environment. This approach can yield an interactable AR HMI that simulates, within the VR environment, what a wearer of an AR appliance will see while traversing the physical plant. In this way, proper operation of the AR HMI can be verified prior to commissioning of the physical system. This can include ensuring that graphics are tied to the correct data points, confirming correct and non-obtrusive locations of graphics within the user's field of view.

CONSTRUCTING VIRTUAL REALITY DESIGNED BUILDINGS
20220391549 · 2022-12-08 ·

A processor may receive a building design of the building having one or more design components. A processor may receive, from at least one data collection device, a geographical location with one or more environmental parameters. A processor may simulate a virtual reality environment of the building design in the geographical location interacting with the one or more environmental parameters. A processor may augment the building design to an updated building design. The updated building design may be augmented based on the one or more environmental parameters.

VIRTUAL REALITY SYSTEM FOR RETAIL STORE DESIGN

A virtual reality system includes a network, a virtual reality server coupled to the network including a voice streaming server configured to stream audio data, a plurality of computing devices coupled to the network and the virtual reality server and each having a display assembly configured to render virtual reality spaces and objects. At least one of the computing devices is a virtual reality headset that includes one or more tracking cameras configured to sense positioning of a user's hands relative to the headset worn by the user, at least one microphone and at least one speaker. The voice streaming server is activated to stream microphone audio data from the microphone to speakers associated with other of the plurality of computing devices when one of the user's hands associated with the headset is located a threshold distance from the tracking camera of the headset.