Patent classifications
G06Q50/34
Computer resource management based on prioritization of computer executable events
Systems and methods directed to managing computer resource allocation by monitoring signals indicating demand for services utilizing computer resources are described. A method includes maintaining, for each first event of first events, historical registration data and respective parameter values of the first event and identifying, for a second event having an open registration status, respective parameter values of the second event, and registration data for the second event. The method includes computing a similarity score between the second event and each first event of the plurality of first events, based on the respective parameter values of the first event and the second event and the registration data of the second event and the historical registration data of the first event, generating, for the second event, a projected number of entities based on determined information and determining a ranking of the second event.
Computer resource management based on prioritization of computer executable events
Systems and methods directed to managing computer resource allocation by monitoring signals indicating demand for services utilizing computer resources are described. A method includes maintaining, for each first event of first events, historical registration data and respective parameter values of the first event and identifying, for a second event having an open registration status, respective parameter values of the second event, and registration data for the second event. The method includes computing a similarity score between the second event and each first event of the plurality of first events, based on the respective parameter values of the first event and the second event and the registration data of the second event and the historical registration data of the first event, generating, for the second event, a projected number of entities based on determined information and determining a ranking of the second event.
METHOD OF CALCULATING THE ODDS OF A SPORTS PLAY USING DATA FIDELITY
A method of calculating the odds of a sports play using data fidelity by using a historical database and extracting the most recent play data and the previous play data, and comparing the extracted play to a set of rules to determine if the data is accurate and should be used to calculate wagering odds or if the data is inaccurate or contains an error which prompts action by the system, such as suspending the current wager market until the data that is received is accurate. Also, the method provides a method of calculating the odds of a sports play using data fidelity by using a historical database and extracting the most recent wager market data or wager odds data and the previous wager market data or wager odd data and compares the data to a set of rules to determine if the data is accurate.
METHOD OF CALCULATING THE ODDS OF A SPORTS PLAY USING DATA FIDELITY
A method of calculating the odds of a sports play using data fidelity by using a historical database and extracting the most recent play data and the previous play data, and comparing the extracted play to a set of rules to determine if the data is accurate and should be used to calculate wagering odds or if the data is inaccurate or contains an error which prompts action by the system, such as suspending the current wager market until the data that is received is accurate. Also, the method provides a method of calculating the odds of a sports play using data fidelity by using a historical database and extracting the most recent wager market data or wager odds data and the previous wager market data or wager odd data and compares the data to a set of rules to determine if the data is accurate.
System and method for incorporating a wagering activity into an electronic commerce transaction
A system and method is provided for incorporating a wagering activity into an electronic commerce transaction. The system preferably includes a host device in communication with at least a user device and a merchant device via the Internet. If the merchant does not offer the wagering activity, the user may shop for items offered by the merchant via the host's website. When an item is selected by the user, the item is placed in the host's shopping cart (i.e., the host's virtual shopping cart on the merchant's website). If the user decides to participate in a wagering activity, user payment information is used to transfer funds (e.g., a wagering amount) to the host. If the user wins, host payment information is provided to the merchant and used to purchase the item from the merchant. The item is then provided (shipped) to the user.
System and method for incorporating a wagering activity into an electronic commerce transaction
A system and method is provided for incorporating a wagering activity into an electronic commerce transaction. The system preferably includes a host device in communication with at least a user device and a merchant device via the Internet. If the merchant does not offer the wagering activity, the user may shop for items offered by the merchant via the host's website. When an item is selected by the user, the item is placed in the host's shopping cart (i.e., the host's virtual shopping cart on the merchant's website). If the user decides to participate in a wagering activity, user payment information is used to transfer funds (e.g., a wagering amount) to the host. If the user wins, host payment information is provided to the merchant and used to purchase the item from the merchant. The item is then provided (shipped) to the user.
SYSTEM AND METHOD FOR MANAGING DIGITAL WALLETS
A system for configuring a digital wallet application for implementing a casino player loyalty program includes a memory storing reward configuration data associated with digital wallet awards and a processor configured to: (a) provide an award type user interface for receiving player loyalty award types; (b) receive award type data corresponding to one or more selected player loyalty award types; (c) provide an award threshold user interface for receiving at least one indication corresponding to player loyalty award thresholds; (d) receive award threshold data corresponding to one or more selected player loyalty award thresholds; (e) provide an award trigger user interface for receiving player loyalty award triggers; (f) receive award trigger data corresponding to selected player loyalty award triggers; and (g) configure a rules engine for a mobile wallet based, at least in part, on the award type data, the award threshold data and the award trigger data.
SYSTEM AND METHOD FOR MANAGING DIGITAL WALLETS
A system for configuring a digital wallet application for implementing a casino player loyalty program includes a memory storing reward configuration data associated with digital wallet awards and a processor configured to: (a) provide an award type user interface for receiving player loyalty award types; (b) receive award type data corresponding to one or more selected player loyalty award types; (c) provide an award threshold user interface for receiving at least one indication corresponding to player loyalty award thresholds; (d) receive award threshold data corresponding to one or more selected player loyalty award thresholds; (e) provide an award trigger user interface for receiving player loyalty award triggers; (f) receive award trigger data corresponding to selected player loyalty award triggers; and (g) configure a rules engine for a mobile wallet based, at least in part, on the award type data, the award threshold data and the award trigger data.
Gaming systems and methods for display flicker reduction
A gaming machine includes an auxiliary lighting assembly including at least one light-emitting device, a display device, and a display controller in communication with the display device and the auxiliary lighting assembly. The display controller transmits a display pulse signal and display data to the display device to cause the display device to present display content by selectively emitting light based on the display pulse signal that defines an active period of light emission and an inactive period without light emission, generates an auxiliary lighting pulse signal based on one or more signal characteristics of the display pulse signal, synchronizes the auxiliary lighting pulse signal at a phase offset from the display pulse signal, and transmits the synchronized auxiliary lighting pulse signal to the auxiliary lighting assembly to cause the auxiliary lighting assembly to selectively emit light based on the synchronized auxiliary lighting pulse signal.
WAGERING ACCOUNTING AND REPORTING
A computer gaming system receives a specification of rules for revenue recognition, reporting, or allocation of proceeds of gaming activities among entities having claims to proceeds in conjunction with bettors of the gaming activity. The specification may describe and reflect changes in inter-jurisdiction tax treaties or compacts, or agreements among commercial operators. During or at conclusion of gaming activities by players through the gaming system, amounts of revenue, tax payable, or tax withholding, relating to the gaming activities are computed from the specification, for a plurality of horizontally-related tax jurisdictions, players and operators of the gaming activity having taxable contacts with the horizontally-related tax jurisdictions. The computation may reflect a tax compact or treaty among the horizontally-related jurisdictions to specify interjurisdictional treatment of the revenue, tax payable, or withholding. Proceeds of the gaming activities of the players are reported and/or allocated to operators and/or jurisdictions as specified by the computation.