Patent classifications
G06T1/60
Generating a secure random number by determining a change in parameters of digital content in subsequent frames via graphics processing circuitry
An apparatus, method, and computer readable medium that include accessing a frame buffer of a GPU, analyzing, in the frame buffer of the GPU, a first frame of displayed data from a source, the source being an image or video-based feed including an object, identifying the object in the first frame from the source, the object associated with a first value of a parameter, analyzing, in the frame buffer of the GPU, a second frame of the displayed data from the source, identifying the object in the second frame from the source, the object associated with a second value of the parameter, determining an entropy of the object based on a difference between the first parameter value and the second parameter value, generating a random number based on the entropy of the object, and generating an encryption for encrypting data based on the generated random number.
SYSTEM AND METHOD FOR ADAPTING EXECUTABLE OBJECT TO A PROCESSING UNIT
Embodiments are generally directed to a system and method for adapting executable object to a processing unit. An embodiment of a method to adapt an executable object from a first processing unit to a second processing unit, comprises: adapting the executable object optimized for the first processing unit of a first architecture, to the second processing unit of a second architecture, wherein the second architecture is different from the first architecture, wherein the executable object is adapted to perform on the second processing unit based on a plurality of performance metrics collected while the executable object is performed on the first processing unit and the second processing unit.
SYSTEM AND METHOD FOR ADAPTING EXECUTABLE OBJECT TO A PROCESSING UNIT
Embodiments are generally directed to a system and method for adapting executable object to a processing unit. An embodiment of a method to adapt an executable object from a first processing unit to a second processing unit, comprises: adapting the executable object optimized for the first processing unit of a first architecture, to the second processing unit of a second architecture, wherein the second architecture is different from the first architecture, wherein the executable object is adapted to perform on the second processing unit based on a plurality of performance metrics collected while the executable object is performed on the first processing unit and the second processing unit.
Topology Preservation in a Graphics Pipeline by Analyzing a Geometry Shader
A graphics processing engine has a geometry shading stage having two modes of operation. In the first mode of operation, each primitive output by the geometry shading stage is independent, whereas in the second mode of operation, connectivity between input primitives is maintained by the geometry shading stage. The mode of operation of the geometry shading stage can be determined based on the value of control state data which may be generated at compile-time for a geometry shader based on analysis of that geometry shader.
Topology Preservation in a Graphics Pipeline by Analyzing a Geometry Shader
A graphics processing engine has a geometry shading stage having two modes of operation. In the first mode of operation, each primitive output by the geometry shading stage is independent, whereas in the second mode of operation, connectivity between input primitives is maintained by the geometry shading stage. The mode of operation of the geometry shading stage can be determined based on the value of control state data which may be generated at compile-time for a geometry shader based on analysis of that geometry shader.
SYNCHRONIZED DATA CHAINING USING ON-CHIP CACHE
Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for generating, by an image sensor of a computing device, frame data comprising sub-frames of image pixel data. A first resource of the system-on-chip provides the frame data to a second resource of the system-on-chip. The frame data is provided to the second resource using a first data path included in the system-on-chip. The first resource provides a token to the second resource using a second data path included in the system-on-chip. A processor of the system-on-chip, uses the token to synchronize production of sub-frames of image pixel data provided by the first resource to the second resource and to synchronize consumption of the sub-frames of image pixel data received by the second resource from the elastic memory buffer.
SYNCHRONIZED DATA CHAINING USING ON-CHIP CACHE
Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for generating, by an image sensor of a computing device, frame data comprising sub-frames of image pixel data. A first resource of the system-on-chip provides the frame data to a second resource of the system-on-chip. The frame data is provided to the second resource using a first data path included in the system-on-chip. The first resource provides a token to the second resource using a second data path included in the system-on-chip. A processor of the system-on-chip, uses the token to synchronize production of sub-frames of image pixel data provided by the first resource to the second resource and to synchronize consumption of the sub-frames of image pixel data received by the second resource from the elastic memory buffer.
Memory management in graphics and compute application programming interfaces
Methods are provided for creating objects in a way that permits an API client to explicitly participate in memory management for an object created using the API. Methods for managing data object memory include requesting memory requirements for an object using an API and expressly allocating a memory location for the object based on the memory requirements. Methods are also provided for cloning objects such that a state of the object remains unchanged from the original object to the cloned object or can be explicitly specified.
Memory management in graphics and compute application programming interfaces
Methods are provided for creating objects in a way that permits an API client to explicitly participate in memory management for an object created using the API. Methods for managing data object memory include requesting memory requirements for an object using an API and expressly allocating a memory location for the object based on the memory requirements. Methods are also provided for cloning objects such that a state of the object remains unchanged from the original object to the cloned object or can be explicitly specified.
Apparatus and method for ray tracing instruction processing and execution
An apparatus and method to execute ray tracing instructions. For example, one embodiment of an apparatus comprises execution circuitry to execute a dequantize instruction to convert a plurality of quantized data values to a plurality of dequantized data values, the dequantize instruction including a first source operand to identify a plurality of packed quantized data values in a source register and a destination operand to identify a destination register in which to store a plurality of packed dequantized data values, wherein the execution circuitry is to convert each packed quantized data value in the source register to a floating point value, to multiply the floating point value by a first value to generate a first product and to add the first product to a second value to generate a dequantized data value, and to store the dequantized data value in a packed data element location in the destination register.