G06T17/05

METHOD AND SYSTEM FOR PROVIDING USER INTERFACE FOR MAP TARGET CREATION
20230215092 · 2023-07-06 ·

A method of providing a user interface for map target creation according to one embodiment of the present disclosure, in which a map target application executed by at least one processor of a terminal provides the user interface for map target creation, includes: acquiring an image captured by photographing a 3D space; extracting a key frame of the captured image; detecting feature points in the extracted key frame; generating a 3D map based on the detected feature points; generating object information including class information and object area information for at least one key object in the key frame; mapping the generated object information to the 3D map; displaying the object information mapped on the 3D map; and providing an object function setting interface based on the 3D map.

Method and system for determining solar access of a structure

Methods and systems are disclosed that automatically determine solar access values. In one implementation, a 3D geo-referenced model of a structure is retrieved in which geographic location on the earth of points in the 3D geo-referenced model are stored or associated with points in the 3D geo-referenced model. Object point cloud data indicative of object(s) that cast shade on the structure is retrieved. The object point cloud data may be generated from one or more georeferenced images and the object point cloud data is indicative of an actual size, shape, and location of the object(s) on the earth. The structure in the 3D geo-referenced model is divided into one or more sections, which are divided into one or more areas, each area having at least three vertices. Then, a solar access value for the particular vertex is determined.

Method and system for determining solar access of a structure

Methods and systems are disclosed that automatically determine solar access values. In one implementation, a 3D geo-referenced model of a structure is retrieved in which geographic location on the earth of points in the 3D geo-referenced model are stored or associated with points in the 3D geo-referenced model. Object point cloud data indicative of object(s) that cast shade on the structure is retrieved. The object point cloud data may be generated from one or more georeferenced images and the object point cloud data is indicative of an actual size, shape, and location of the object(s) on the earth. The structure in the 3D geo-referenced model is divided into one or more sections, which are divided into one or more areas, each area having at least three vertices. Then, a solar access value for the particular vertex is determined.

3D POINT CLOUD PROCESSING
20230215088 · 2023-07-06 ·

Methods for processing a 3D point cloud of a building into polygons using an electronic computing device are presented, the methods including: causing the electronic computing device to receive the 3D point cloud; causing the electronic computing device to segment the 3D point cloud into a number of facades; and causing the electronic computing device to generate a number of polygons representing the number of facades. In some embodiments, the causing the electronic computing device to segment the 3D point cloud into a number of facades includes: performing voxel downsampling operation on the 3D point cloud; calculating a point normal for every point in the voxel downsampled 3D point cloud; and performing region growing to find each of the number of facades.

METHOD FOR EFFECTIVE HAT ANALYSIS DISPLAY IN AVIONICS SOFTWARE

A method for effective Height Above Terrain (HAT) analysis display in avionics software is provided. The method enables the display of height above terrain analysis with high performance by the usage of high resolution data. The method includes preparing a shader program, mapping program variables, compiling the shader program, activating the compiled shader program and executing all graphics processing instructions; transferring elevation tiles and running the shader program; transferring an aircraft altitude; and running the shader program, comparing each cell's elevation value to the aircraft altitude and interpreting the difference in values, and displaying a colour value.

METHOD FOR EFFECTIVE HAT ANALYSIS DISPLAY IN AVIONICS SOFTWARE

A method for effective Height Above Terrain (HAT) analysis display in avionics software is provided. The method enables the display of height above terrain analysis with high performance by the usage of high resolution data. The method includes preparing a shader program, mapping program variables, compiling the shader program, activating the compiled shader program and executing all graphics processing instructions; transferring elevation tiles and running the shader program; transferring an aircraft altitude; and running the shader program, comparing each cell's elevation value to the aircraft altitude and interpreting the difference in values, and displaying a colour value.

Simulation architecture for on-vehicle testing and validation

In one embodiment, a computing system of a vehicle generates perception data based on sensor data captured by one or more sensors of the vehicle. The perception data includes one or more representations of physical objects in an environment associated with the vehicle. The computing system further determines simulated perception data that includes one or more representations of virtual objects within the environment and generates modified perception data based on the perception data and the simulated perception data. The modified perception data includes at least one of the one or more representations of physical objects and the one or more representations of virtual objects. The computing system further determines a path of travel for the vehicle based on the modified perception data, which includes the one or more representations of the virtual objects.

Simulation architecture for on-vehicle testing and validation

In one embodiment, a computing system of a vehicle generates perception data based on sensor data captured by one or more sensors of the vehicle. The perception data includes one or more representations of physical objects in an environment associated with the vehicle. The computing system further determines simulated perception data that includes one or more representations of virtual objects within the environment and generates modified perception data based on the perception data and the simulated perception data. The modified perception data includes at least one of the one or more representations of physical objects and the one or more representations of virtual objects. The computing system further determines a path of travel for the vehicle based on the modified perception data, which includes the one or more representations of the virtual objects.

Method and apparatus for regeneration and prediction of tree map

A pre-5.sup.th-Generation (5G) or 5G communication system for supporting higher data rates Beyond 4.sup.th-Generation (4G) communication system such as long term evolution (LTE) is provided. The method for operating a server includes receiving a first image including at least one tree, determining whether to generate a tree map based on the first image, based on a difference between first tree region data of the first image and second tree region data of a second image which is prestored, and generating the tree map according to determining.

Method and apparatus for regeneration and prediction of tree map

A pre-5.sup.th-Generation (5G) or 5G communication system for supporting higher data rates Beyond 4.sup.th-Generation (4G) communication system such as long term evolution (LTE) is provided. The method for operating a server includes receiving a first image including at least one tree, determining whether to generate a tree map based on the first image, based on a difference between first tree region data of the first image and second tree region data of a second image which is prestored, and generating the tree map according to determining.