Patent classifications
G06T19/003
Transferring graphic objects between non-augmented reality and augmented reality media domains
A display of an augmented reality-enabled (AR) device, such as a mobile phone, can be used to transfer a graphical object between a secondary display, such as a computer monitor, that is captured by a camera of the AR device, and AR space, where the object is visible only through the AR interface of the AR device. A graphical object can be selected through the AR interface and, for example, moved around on a canvas of the secondary display by the user of the AR device. When the AR interface is used to move an enabled object near an edge of the canvas or physical boundary of the secondary display, the object as shown on the secondary display can be made to disappear from the secondary display to be replaced by a virtual object shown only on the AR interface in a similar location.
System and method of shopping using a virtual reality device and an avatar
The present invention relates to a method of purchasing one or more goods from a physical store through a virtual environment. The method includes obtaining one or more physical store details and one or more user details from a user device for authenticating a physical user. Further, a unique avatar indicative of a virtual user corresponding to the physical user is generated. Furthermore, the virtual environment comprising one or more virtual stores is generated from a real-time video. The virtual environment is provided to the user device. Subsequently, an optimal path for traversing the virtual user in the virtual environment is determined in real-time based on one or more shopping details and a time period associated with the one or more shopping details. Finally, the virtual user is navigated in the one or more virtual stores through the optimal path for purchasing the one or more goods.
Method, apparatus and device for view switching of virtual environment, and storage medium
A viewing angle switching method is provided. The viewing angle switching method includes: displaying a first user interface, the first user interface including an environment picture and a viewing angle switching region, the environment picture including a three-dimensional virtual environment observed from a first viewing angle direction by a virtual object, and the viewing angle switching region including a viewing angle jumping element used for viewing angle jumping; receiving a viewing angle jumping signal triggered on a target viewing angle jumping element, the at least one viewing angle jumping element including the target viewing angle jumping element; determining a second viewing angle direction corresponding to the target viewing angle jumping element; and displaying a second user interface, the second user interface including the environment picture of the three-dimensional virtual environment observed from the second viewing angle direction by the virtual object.
System and method for interactive 360 video playback based on user location
A system, method, and Head-Mounted Display, HMD, apparatus for recording a video and playing back the video to a viewer in a Virtual Reality, VR, environment. A geographical area is recorded with an omnidirectional video recording camera by dividing the geographical area into a plurality of area portions and recording in separate video sections, each of the area portions while moving the camera in different directions. Time points in each video section are associated with virtual locations of the view. At a time point providing the viewer with a choice of directions to proceed, the system receives the viewer's choice and presents to the viewer, a video section corresponding to the virtual location of the viewer and the desired direction of movement. The viewer's choice may be indicated by detecting a direction of the viewer's field of view or by receiving from the viewer, a response to a banner notification.
Player-tracking video game
A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.
Server and method for displaying additional information on 3D tour
The described technology is a technique related to a server and method for displaying additional information on a 3D tour. In this case, the method for displaying additional information on a 3D tour performed by a server for providing a 3D tour service linked to a user terminal, the method includes providing a 3D tour comprising 3D information of a particular space to the user terminal, receiving coordinate information for a start point and an end point of an additional-information signpost to be created newly on the 3D tour displayed on the user terminal, creating an additional-information signpost connecting the start point and the end point, and overlappingly displaying the created additional-information signpost on the 3D tour.
System and method for displaying additional information on 3D tour
The present inventive concept is a technique related to a system and method for displaying additional information on a 3D tour. In this case, the method for displaying additional information on a 3D tour performed by a server for providing a 3D tour service linked to a user terminal, the method includes providing a 3D tour comprising 3D information of a particular space to the user terminal, receiving coordinate information for a start point and an end point of an additional-information signpost to be created newly on the 3D tour displayed on the user terminal, creating an additional-information signpost connecting the start point and the end point, and overlappingly displaying the created additional-information signpost on the 3D tour.
Machine Vision Determination of Location Based on Recognized Surface Features and Use Thereof to Support Augmented Reality
A system and method can support image based determination of mobile device location through recognition of surface features for a previously scanned physical environment. The system and method can also support authoring and positioning of augmented reality features in an authoring interface using the same images and positions of surface features that are to be used for subsequent mobile device localization. As a result, mobile devices leveraging those same images and positions of surface features for localization will be more likely to obtain a localization that is consistent with the positioning displayed in the authoring interface. Augmented reality features authored using the same scan of the environment can be reliably displayed to an end user of an augmented reality application in a position consistent with their authoring in a common coordinate system, even though the authoring may have been performed remotely, away from the actual situs of the physical environment.
Computer System and Method for Managing Coordination Issues in Construction Projects
The present disclosure is directed to a software tool that facilitates coordination between various parties that are involved in the process of rectifying a problem identified in a combined three-dimensional model file. In one implementation, the software tool may cause a computing device to (a) receive an indication requesting creation of a coordination issue that relates to a portion of a rendered three-dimensional view of a construction project, (b) in response to the receipt of the indication, create a data set defining the coordination issue, the data set including (i) a representation of the portion of the rendered three-dimensional view, and (ii) data indicating an assignee of the coordination issue, and (c) cause an indication of the coordination issue to be presented to a client station associated with the assignee.
COMPUTER PROGRAMS, METHODS, AND SERVER DEVICES
A computer program, a method, and a server device, all of which enable a further reduction in the possibility of increasing of the load to perform display control, as compared to conventional technologies, are provided. The computer program, method, and server device involve: acquiring first data pertaining to an avatar existing in a virtual space and being operated using a terminal of a first user; receiving, via a communication line, second data pertaining to avatars belonging to one or more users other than the first user, existing in the virtual space, and being operated using terminals of the respective users, the first data containing the position of the avatar of the first user, the second data containing the position of the avatars of the one or more users and/or the total number of avatars located in a first region within the virtual space among the avatars of the one or more users; judging whether or not the position of the avatar of the first user or the second data fulfills a prescribed condition; determining, if the prescribed condition is fulfilled, control data for controlling a display screen of the terminal of the first user; and controlling the display screen according to the control data.