Patent classifications
G06T19/20
Augmented reality content selection and display based on printed objects having security features
Systems, methods and techniques for automatically recognizing two-dimensional real world objects with an augmented reality display device, and augmenting or enhancing the display of such real world objects by superimposing virtual images such as a still or video advertisement, a story or other virtual image presentation. In non-limiting embodiments, the real world object includes visible features including visible security features and a recognition process takes the visible security features into account when recognizing the object and/or displaying superimposed virtual images.
Augmented reality content selection and display based on printed objects having security features
Systems, methods and techniques for automatically recognizing two-dimensional real world objects with an augmented reality display device, and augmenting or enhancing the display of such real world objects by superimposing virtual images such as a still or video advertisement, a story or other virtual image presentation. In non-limiting embodiments, the real world object includes visible features including visible security features and a recognition process takes the visible security features into account when recognizing the object and/or displaying superimposed virtual images.
Systems and methods for reconstruction and rendering of viewpoint-adaptive three-dimensional (3D) personas
An exemplary method includes maintaining a receiver-side mesh-vertices list, receiving duplicative-vertex information from a sender, and responsively reducing the receiver-side mesh-vertices list in accordance with the received duplicative-vertex information, and rendering, using the reduced receiver-side mesh-vertices list, viewpoint-adaptive three-dimensional (3D) personas of a subject at least in part by weighting video pixel colors from different video-camera vantage points of video cameras that capture video streams of the subject, the weighting being performed according to a respective geometric relationship of each video-camera vantage point to a user-selected viewpoint.
Systems and methods for reconstruction and rendering of viewpoint-adaptive three-dimensional (3D) personas
An exemplary method includes maintaining a receiver-side mesh-vertices list, receiving duplicative-vertex information from a sender, and responsively reducing the receiver-side mesh-vertices list in accordance with the received duplicative-vertex information, and rendering, using the reduced receiver-side mesh-vertices list, viewpoint-adaptive three-dimensional (3D) personas of a subject at least in part by weighting video pixel colors from different video-camera vantage points of video cameras that capture video streams of the subject, the weighting being performed according to a respective geometric relationship of each video-camera vantage point to a user-selected viewpoint.
Electronic generation of three-dimensional quantum circuit diagrams
Systems and techniques that facilitate electronic generation of three-dimensional quantum circuit diagrams are provided. In various embodiments, a system can comprise a data component that can access qubit topology data characterizing a quantum computing device. In various aspects, the system can further comprise a rendering component that can render a three-dimensional quantum circuit diagram based on the qubit topology data. In various instances, the qubit topology data can indicate which qubits of the quantum computing device are coupled together. In various cases, the rendering component can render the three-dimensional quantum circuit diagram by generating a two-dimensional qubit configuration model of the quantum computing device based on which qubits of the quantum computing device are coupled together, by extruding one or more qubit lines three-dimensionally outward from the two-dimensional qubit configuration model, and by rendering one or more quantum gates on the one or more qubit lines.
Electronic generation of three-dimensional quantum circuit diagrams
Systems and techniques that facilitate electronic generation of three-dimensional quantum circuit diagrams are provided. In various embodiments, a system can comprise a data component that can access qubit topology data characterizing a quantum computing device. In various aspects, the system can further comprise a rendering component that can render a three-dimensional quantum circuit diagram based on the qubit topology data. In various instances, the qubit topology data can indicate which qubits of the quantum computing device are coupled together. In various cases, the rendering component can render the three-dimensional quantum circuit diagram by generating a two-dimensional qubit configuration model of the quantum computing device based on which qubits of the quantum computing device are coupled together, by extruding one or more qubit lines three-dimensionally outward from the two-dimensional qubit configuration model, and by rendering one or more quantum gates on the one or more qubit lines.
Device and method for generating dynamic virtual contents in mixed reality
Dynamic virtual content(s) to be superimposed to a representation of a real 3D scene complies with a scenario defined before run-time and involving real-world constraints (23). Real-world information (22) is captured in there al 3D scene and the scenario is executed at runtime (14) in presence of there al-world constraints. When there al-world constraints are not identified (12) from there al-world information, a transformation of the representation of the real 3D scene to a virtually adapted 3D scene is carried out (13) before executing the scenario, so that the virtually adapted 3D scene fulfills those constraints, and the scenario is executed in the virtually adapted 3D scene replacing the real 3D scene instead of there al 3D scene. Application to mixed reality.
Device and method for generating dynamic virtual contents in mixed reality
Dynamic virtual content(s) to be superimposed to a representation of a real 3D scene complies with a scenario defined before run-time and involving real-world constraints (23). Real-world information (22) is captured in there al 3D scene and the scenario is executed at runtime (14) in presence of there al-world constraints. When there al-world constraints are not identified (12) from there al-world information, a transformation of the representation of the real 3D scene to a virtually adapted 3D scene is carried out (13) before executing the scenario, so that the virtually adapted 3D scene fulfills those constraints, and the scenario is executed in the virtually adapted 3D scene replacing the real 3D scene instead of there al 3D scene. Application to mixed reality.
Patient-specific instrumentation for implant revision surgery
A system for creating at least one model of a bone and implanted implant comprises a processing unit; and a non-transitory computer-readable memory communicatively coupled to the processing unit and comprising computer-readable program instructions executable by the processing unit for: obtaining at least one image of at least part of a bone and of an implanted implant on the bone, the at least one image being patient specific, obtaining a virtual model of the implanted implant using an identity of the implanted implant, overlaying the virtual model of the implanted implant on the at least one image to determine a relative orientation of the implanted implant relative to the bone in the at least one image, and generating and outputting a current bone and implant model using the at least one image, the virtual model of the implanted implant and the overlaying.
Patient-specific instrumentation for implant revision surgery
A system for creating at least one model of a bone and implanted implant comprises a processing unit; and a non-transitory computer-readable memory communicatively coupled to the processing unit and comprising computer-readable program instructions executable by the processing unit for: obtaining at least one image of at least part of a bone and of an implanted implant on the bone, the at least one image being patient specific, obtaining a virtual model of the implanted implant using an identity of the implanted implant, overlaying the virtual model of the implanted implant on the at least one image to determine a relative orientation of the implanted implant relative to the bone in the at least one image, and generating and outputting a current bone and implant model using the at least one image, the virtual model of the implanted implant and the overlaying.