Patent classifications
G06T2200/12
Lossless Compression for Multisample Render Targets Alongside Fragment Compression
Described herein is an apparatus having color compression circuitry coupled to a texture unit and shader execution array. The color compression circuitry performs lossless delta color compression of pixel color data provided by the shader execution array and texture unit to generate compressed color data. The compressed color data is stored at one or more levels of a multilevel cache subsystem
Anamorphic photography and squeeze ratios for digital imagers
A digital camera comprising a digital image sensor and at least one corrective lens element configured to reduce a blurring of an image in a horizontal or vertical dimension on the digital image sensor. The digital image sensor may be larger than a 28 millimeter diagonal.
Decoupled Shading Pipeline
In some embodiments, a given frame or picture may have different shading rates. In one embodiment in some areas of the frame or picture the shading rate may be less than once per pixel and in other places it may be once per pixel. Examples where the shading rate may be reduced include areas where there is motion and camera defocus, areas of peripheral blur, and in general, any case where the visibility is reduced anyway. The shading rate may be changed in a region, such as a shading quad, by changing the size of the region.
Dynamic path modification and extension
A digital medium environment is described to dynamically modify or extend an existing path in a user interface. An un-parameterized input is received that is originated by user interaction with a user interface to specify a path to be drawn. A parameterized path is fit as a mathematical ordering representation of the path to be drawn as specified by the un-parametrized input. A determination is made as to whether the parameterized path is to extend or modify the existing path in the user interface. The existing path is modified or extended in the user interface using the parameterized path in response to the determining that the parameterized path is to modify or extend the existing path.
Graphics anti-aliasing resolve with stencil mask
An embodiment of a graphics apparatus may include a mask buffer to store a mask, a shader communicatively coupled to the mask buffer to apply the mask to a first shader pass, and a resolver communicatively coupled to the mask buffer to apply the mask to a resolve pass. The resolver may be configured to exclude a sample location not covered by the mask in the resolve pass. Other embodiments are disclosed and claimed.
Decoupled shading pipeline
In some embodiments, a given frame or picture may have different shading rates. In one embodiment in some areas of the frame or picture the shading rate may be less than once per pixel and in other places it may be once per pixel. Examples where the shading rate may be reduced include areas where there is motion and camera defocus, areas of peripheral blur, and in general, any case where the visibility is reduced anyway. The shading rate may be changed in a region, such as a shading quad, by changing the size of the region.
ANTI-ALIASING ADAPTIVE SHADER WITH PIXEL TILE COVERAGE RASTER RULE SYSTEM, APPARATUS AND METHOD
Systems, apparatuses and methods may provide away to render edges of an object defined by multiple tessellation triangles. More particularly, systems, apparatuses and methods may provide a way to perform anti-aliasing at the edges of the object based on a coarse pixel rate, where the coarse pixels may be based on a coarse Z value indicate a resolution or granularity of detail of the coarse pixel. The systems, apparatuses and methods may use a shader dispatch engine to dispatch raster rules to a pixel shader to direct the pixel shader to include, in a tile and/or tessellation triangle, one more finer coarse pixels based on a percent of coverage provided by a finer coarse pixel of a tessellation triangle at or along the edge of the object.
Lossless compression for multisample render targets alongside fragment compression
Described herein is a data processing system comprising a memory device to store a multisample render target and a general-purpose graphics processor comprising a multisample antialiasing compressor and a multisample render cache. The multisample render target can store color data for a set of sample locations of each pixel in a set of pixels. The multisample antialiasing compressor can apply multisample antialiasing compression to color data generated for the set of sample locations of a first pixel in the set of pixels. The multisample render cache can store color data generated for the set of sample locations of the first pixel in the set of pixels. Color data evicted from the multisample render cache is stored to the multisample render target.
Image anti-aliasing method and image anti-aliasing device
An image anti-aliasing method comprises following steps: receiving an aliasing image; wherein the aliasing image includes a plurality of source pixels; generating a plurality of hash values corresponding to the plurality of source pixels respectively; and performing a filtering processing or a filter generating procedure on the aliasing image according to the plurality of hash values. Each of the plurality of hash values is generated by the following steps: selecting one source pixel from the aliasing image and selecting a window containing the selected source pixel; determining an aliasing strength according to the grayscale values of all the source pixels of a row and a column at which the selected source pixel is located in the window; and determining a hash value of the selected source pixel according to the aliasing strength.
GRAPHICS ANTI-ALIASING RESOLVE WITH STENCIL MASK
An embodiment of a graphics apparatus may include a mask buffer to store a mask, a shader communicatively coupled to the mask buffer to apply the mask to a first shader pass, and a resolver communicatively coupled to the mask buffer to apply the mask to a resolve pass. The resolver may be configured to exclude a sample location not covered by the mask in the resolve pass. Other embodiments are disclosed and claimed.