Patent classifications
G06T2210/36
Information processing apparatus, information processing method and storage medium
The information processing apparatus (encoding apparatus) that acquires first polygon data representing a shape of an object, acquires geometry data relating to geometry of second polygon data whose resolution is higher than that of the first polygon data, and outputs encoded data including the geometry data and topology data relating to the first polygon data.
IMAGE PROCESSING METHOD AND APPARATUS, ELECTRONIC DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM
An image processing method and apparatus, an electronic device, and a computer-readable storage medium. The method includes: displaying, in a user interface, a picture obtained by observing a virtual environment from a virtual camera, the picture including a distant view portion corresponding to a virtual area of the virtual environment, the virtual area being outside a preset range associated with the virtual camera; detecting an editing operation performed on a virtual model in the virtual area; and updating, in response to determining the edited virtual model meets a specific condition, the distant view portion based on the edited virtual model.
SYSTEMS AND METHODS FOR SUPPLEMENTING DIGITAL MEDIA WITH THREE-DIMENSIONAL (3D) MODELS
High-fidelity three-dimensional (3D) models and other high-fidelity digital media that depict objects with a high-level of detail may be computationally demanding to display on some devices. According to some embodiments of the present disclosure, digital media may be supplemented with one or more 3D models to improve the overall level of detail provided by the digital media without excessively increasing computational requirements. An example computer-implemented method includes instructing a user device to display digital media depicting an object, receiving an indication selecting a region of the depicted object, and instructing the user device to display a 3D model corresponding to the selected region of the depicted object, where the 3D model is different from the digital media.
USER INTERFACES FOR MAPS AND NAVIGATION
In some embodiments, an electronic device present navigation routes from various perspectives. In some embodiments, an electronic device modifies display of representations of (e.g., physical) objects in the vicinity of a navigation route while presenting navigation directions. In some embodiments, an electronic device modifies display of portions of a navigation route that are occluded by representations of (e.g., physical) objects in a map. In some embodiments, an electronic device presents representations of (e.g., physical) objects in maps. In some embodiments, an electronic device presents representations of (e.g., physical) objects in maps in response to requests to search for (e.g., physical) objects.
Processing method, rendering method and device for static component in game scene
A processing method, rendering method and device for static components in a game scene are provided. The rendering method includes: a parent model corresponding to a plurality of static components is loaded, the parent model comprising at least two sub-models corresponding to at least two sub-components, and information of each of the at least two sub-models is recorded in a model file of the parent model; a scene global identifier of the at least one sub-model marked as hidden in the parent model is determined, wherein the scene global identifier includes identification information of each of the at least two sub-models in the game scene; and at least one sub-model not marked as hidden of the parent model is rendered in a preset manner.
Virtual reality system for viewing point cloud volumes while maintaining a high point cloud graphical resolution
A virtual reality (VR) system that includes a three-dimensional (3D) point cloud having a plurality of points, a VR viewer having a current position, a graphics processing unit (GPU), and a central processing unit (CPU). The CPU determines a field-of-view (FOV) based at least in part on the current position of the VR viewer, selects, using occlusion culling, a subset of the points based at least in part on the FOV, and provides them to the GPU. The GPU receives the subset of the plurality of points from the CPU and renders an image for display on the VR viewer based at least in part on the received subset of the plurality of points. The selecting a subset of the plurality of points is at a first frame per second (FPS) rate and the rendering is at a second FPS rate that is faster than the first FPS rate.
Residency map descriptors
A processor receives a request to access one or more levels of a partially resident texture (PRT) resource. The levels represent a texture at different levels of detail (LOD) and the request includes normalized coordinates indicating a location in the texture. The processor accesses a texture descriptor that includes dimensions of a first level of the levels and one or more offsets between a reference level and one or more second levels that are associated with one or more residency maps that indicate texels that are resident in the PRT resource. The processor translates the normalized coordinates to texel coordinates in the one or more residency maps based on the offset and accesses, in response to the request, the one or more residency maps based on the texel coordinates to determine whether texture data indicated by the normalized coordinates is resident in the PRT resource.
POINT CLOUD DATA TRANSMISSION DEVICE, POINT CLOUD DATA TRANSMISSION METHOD, POINT CLOUD DATA RECEPTION DEVICE, AND POINT CLOUD DATA RECEPTION METHOD
A point cloud data transmission method according to embodiments may comprise the steps of: acquiring point cloud data; encoding geometry information of the point cloud data; encoding attribute information of the point cloud data on the basis of the geometry information; and transmitting a bitstream including the encoded geometry information, the encoded attribute information, and signaling information.
HIGHLY PARALLEL VIRTUALIZED GRAPHICS PROCESSORS
The present disclosure is directed to a processing system with a virtualized graphics processor for highly parallel processing of graphics tasks as well as other computing tasks. The processing system includes a central processing unit (CPU) configured with a virtualization stack which includes a graphics processing unit (GPU) having hundreds to thousands of GPU cores virtualized into virtual machines (VMs). The GPU cores are loaded with low-level programming routines for graphics tasks. Different GPUs are loaded with different types of programming routines based on their respective dedicated graphics tasks. The cores are segmented into VMs based on the graphics task. By utilizing virtualized GPUs, highly parallel processing of graphics tasks can be achieved.
SELECTIVE IMAGE PYRAMID COMPUTATION FOR MOTION BLUR MITIGATION IN VISUAL-INERTIAL TRACKING
A method for mitigating motion blur in a visual tracking system is described. In one aspect, a method for selective motion blur mitigation in a visual tracking system includes accessing a first image generated by an optical sensor of the visual tracking system, identifying camera operating parameters of the optical sensor during the optical sensor generating the first image, determining a motion of the optical sensor during the optical sensor generating the first image, determining a motion blur level of the first image based on the camera operating parameters of the optical sensor and the motion of the optical sensor, and determining whether to downscale the first image using a pyramid computation algorithm based on the motion blur level.