Patent classifications
G06T2210/44
3D HUMAN FACE RECONSTRUCTION METHOD, APPARATUS AND SERVER
A 3D human face reconstruction method and apparatus, and a server are provided. In some embodiments, the method includes determining feature points on an acquired 2D human face image; determining posture parameters of a human face according to the feature points, and adjusting a posture of a universal 3D human face model according to the posture parameters; determining points on the universal 3D human face model corresponding to the feature points, and adjusting the corresponding points in a sheltered status to obtain a preliminary 3D human face model; and performing deformation adjusting on the preliminary 3D human face model, and performing texture mapping on the deformed 3D human face model to obtain a final 3D human face.
System and method for processing video to provide facial de-identification
A system and method for real-time image and video face de-identification that removes the identity of the subject while preserving the facial behavior is described The facial features of the source face are replaced with that of the target face while preserving the facial actions of the source face on the target face. The facial actions of the source face are transferred to the target face using personalized Facial Action Transfer (FAT), and the color and illumination is adapted. Finally, the source image or video containing the target facial features is outputted for display. Alternatively, the system can run in real-time.
Head modeling for a therapeutic or diagnostic procedure
A model of a human subject's head may be generated to assist in a therapeutic and/or diagnostic procedure. A treatment and/or diagnostic system may generate a fitted head model using a predetermined head model and a plurality of points. The plurality of points may include facial feature information and may be determined using a sensor, which may include an IR sensor. One or more anatomical landmarks may be determined and registered in association with the fitted head model using the facial feature information, for example, without the use of additional image information, such as an MRI image. The fitted head model may include visual aids, for example, anatomical landmarks, reference points, marking of the human subject's MT location, and/or marking of the human subject's treatment location. The visual aids may assist a technician to perform the therapeutic and/or diagnostic procedure of the human subject. The fitted head model may be stored.
METHODS AND SYSTEMS FOR GENERATING POLYCUBES AND ALL-HEXAHEDRAL MESHES OF AN OBJECT
A method for generating a polycube representation of an input object comprises: receiving an input volumetric representation of the input object; deforming the input volumetric representation to provide a deformed object representation; and extracting, by the processor, a polycube representation of the object from the deformed object representation. Deforming the input volumetric representation to provide the deformed object representation comprises effecting a tradeoff between competing objectives of: deforming the input volumetric representation in a manner which provides surfaces having normal vectors closely aligned with one of the six directions aligned with the set of global Cartesian axes; and deforming the input volumetric representation in a manner which provides low-distortion deformations. Deforming the input volumetric representation to provide the deformed object may be performed iteratively.
IMAGE STITCHING
A computing device is described which has a memory holding at least two input images depicting different parts of a panoramic scene, the images having been captured by a user moving the camera by hand to capture the panorama. The computing device has an image stitching component configured to identify, at a processor, a region of overlap between the at least two images and to calculate a displacement vector for each of a plurality of warp points in the region of overlap. The image stitching component is arranged to warp a second one of the at least two images using the warp points; and to join the warped second image to the first image.
DISCRETE AND CONTINUOUS SELECTION INTERFACE
In order to browse between a collection of datasets susceptible of graphical representation, these datasets are associated with points on a sliding scale of one, two or three dimensions. When a point corresponding to a particular dataset is selected by a user via a mouse pointer etc. it is rendered as a graphical representation and presented to the user. When an intermediate point is selected, a interpolation of the datasets corresponding to the nearby points is generated and the resulting dataset rendered as a graphical representation and presented to the user. The interaction may be implemented with a slider bar type widget having hybrid behaviour such that clicking on the bar causes the button to jump to the nearest point corresponding to a data, while sliding to a chosen intermediate position activates the interpolation of adjacent datasets.
METHOD FOR ENHANCING A USER'S IMAGE WHILE E-COMMERCE SHOPPING FOR THE PURPOSE OF ENHANCING THE ITEM THAT IS FOR SALE
One embodiment of this disclosure is a method for selling an item. The method includes providing an image to a machine, manipulating the image to provide a modified image, identifying at least one item, and displaying the at least one item on the modified image.
Method and apparatus for providing mapping of geo locations on schematic maps
An approach is provided for providing instantaneous and efficient mapping of geographic locations on to a schematic map. A map generation platform designates one or more reference locations for creating at least one schematic map associated with at least one schematic coordinate system. The map generation platform also creates at least one triangular mesh based, at least in part, on one or more geographic coordinates of the one or more reference locations, wherein the one or more geographic coordinates of the one or more reference locations represent one or more vertices of the triangular mesh. Further, the one or more geographic coordinates of one or more non-reference locations are mapped to the at least one triangular mesh, and then morphed for placing them on the at least one schematic map.
Method and system for transition between computer graphics
An apparatus, that can be in the form of a wearable device, comprising a display, a memory, and a processor coupled to the display and memory. The processor retrieves a first set of points describing a first vector for a first display element; retrieves a second set of points describing a second vector for a second display element; modifies the first set of points by modifying one or more points in the first set of points to form a modification of the first vector; modifies the second set of points by modifying one or more points in the second set of points to form a modification of the second vector; and sequentially renders in the display the first vector, the modification to the first vector, the second vector with the modification to the second vector, and the second vector without the modification to the second vector.
Appearance Transfer Techniques Maintaining Temporal Coherence
Appearance transfer techniques are described in the following that maintain temporal coherence between frames. In one example, a previous frame of a target video is warped that occurs in the sequence of the target video before a particular frame being synthesized. Color of the particular frame is transferred from an appearance of a corresponding frame of a video exemplar. In a further example, emitter portions are identified and addressed to preserve temporal coherence. This is performed to reduce an influence of the emitter portion of the target region in the selection of patches.