Patent classifications
G06T2213/08
Method, device and storage medium for generating animation group by synthesizing animation layers based on tree structure relation between behavior information and sub-behavior information
The present disclosure discloses a method, device and storage medium for generating an animation. The method includes: acquiring a configuration file corresponding to a configuration file identifier; determining behavior information and animated resources based on the configuration file; acquiring first animated resources based on first animated resource identifiers in the behavior information; and generating the animation by synthesizing the behavior information and the first animated resources.
Comparative virtual asset adjustment systems and methods
The present disclosure illustrates systems and methods for automatically adjusting a following 3D asset based on a deformation of a related base 3D asset. The systems and methods may use geomaps to index the relationship between the following 3D asset and base 3D asset. By automatically adjusting a following 3D asset based on the base 3D asset, the following 3D asset may retain full functionality.
MULTI-MODAL MODEL FOR DYNAMICALLY RESPONSIVE VIRTUAL CHARACTERS
The disclosed embodiments relate to a method for controlling a virtual character (or “avatar”) using a multi-modal model. The multi-modal model may process various input information relating to a user and process the input information using multiple internal models. The multi-modal model may combine the internal models to make believable and emotionally engaging responses by the virtual character. The link to a virtual character may be embedded on a web browser and the avatar may be dynamically generated based on a selection to interact with the virtual character by a user. A report may be generated for a client that provides insights as to characteristics of users interacting with a virtual character associated with the client.
Multi-modal model for dynamically responsive virtual characters
The disclosed embodiments relate to a method for controlling a virtual character (or “avatar”) using a multi-modal model. The multi-modal model may process various input information relating to a user and process the input information using multiple internal models. The multi-modal model may combine the internal models to make believable and emotionally engaging responses by the virtual character. The link to a virtual character may be embedded on a web browser and the avatar may be dynamically generated based on a selection to interact with the virtual character by a user. A report may be generated for a client, the report providing insights as to characteristics of users interacting with a virtual character associated with the client.
SYSTEM, APPARATUS AND METHOD FOR FORMATTING A MANUSCRIPT AUTOMATICALLY
System, method and apparatuses of the present invention directed to a paradigm of manuscript generation and manipulation from a source textual document, involving a first format, into another document in a second format. A converter converts scenes, dialogue, milieus, movements, actions and other instructions input or stored in a first format into a second, different format, and vice versa.
METHOD AND APPARATUS FOR REALIZING BOOT ANIMATION OF VIRTUAL REALITY SYSTEM
The method disclosed by the present disclosure comprises: acquiring cyclic sequential frames of a boot animation, wherein the boot animation includes a planar boot animation and a stereo boot animation; processing the cyclic sequential frames into sequential frames of left-right double screen effect; performing screen shots for the sequential frames of left-right double screen effect; replacing the original boot animation in the virtual reality system with screenshots, so as to realize the boot animation of the virtual reality system. By processing the acquired cyclic sequential frames of the boot animation into sequential frames of left-right double screen effect, performing a screenshot thereof, and replacing the original boot animation in the virtual reality system, it solves the problem that a planar animation file or a stereo animation file produced by animation production software cannot be directly imported into the virtual reality system for a usage, and enables the user to experience more excellent planar animation effect or 3D stereo dynamic effect.
Virtual and augmented reality systems and methods
Configurations are disclosed for presenting virtual reality and augmented reality experiences to users. The system may comprise an image-generating source to provide one or more frames of image data in a time-sequential manner, a light modulator configured to transmit light associated with the one or more frames of image data, a substrate to direct image information to a user's eye, wherein the substrate houses a plurality of reflectors, a first reflector of the plurality of reflectors to reflect transmitted light associated with a first frame of image data at a first angle to the user's eye, and a second reflector to reflect transmitted light associated with a second frame of the image data at a second angle to the user's eye.
Transitioning between visual representations
A transition may be made between first, second, and third visual representations. A first visual representation may be displayed, with a plurality of visual elements arranged in a first arrangement. A processor may generate a first animation in which the visual elements move from the first arrangement toward an intermediate arrangement, and then to a second arrangement corresponding to a second visual representation. The first animation and the second visual representation may be displayed. The processor may generate a second animation in which the visual elements move from the second arrangement toward the intermediate arrangement, and then to a third arrangement corresponding to a third visual representation. The second animation and the third visual representation may be displayed. Thus, smooth transitions may be provided between multiple visual representations via animation toward a common intermediate arrangement.
Animation System
A system for creating an animation may include a template adapted for receiving animation content from a user and configured to guide the user in providing animation content. The system may also include a computing system configured to receive an image of a completed version of the template and generate an animation based on the completed template. The system may allow for generating an animation from a single image by identifying and extracting particular regions of the image and using their spatial relationship to sequence the regions in time rather than space.
Methods for teaching and instructing in a virtual world including multiple views
Methods, systems and apparatus are provided for generating visual instruction to a user of a system, such as for exercise instruction or rehabilitation purposes. Preferably, the system includes a user imaging system with the system generating an output adapted to couple to a display device. The systems and methods serve to guide a user body motion. In one preferred embodiment, the method includes the steps of receiving first user positional information from the user imaging system, and then generating a first mirror image of the user positional information. Additionally, the method includes generating a first instructional image having the same positional orientation as the first mirror image of the user positional information. Finally, the method and system generate a composite output display including the first mirror image of the user positional information and the first instructional image.