Patent classifications
G06T2213/08
SYSTEMS AND METHODS TO GENERATE AND UTILIZE CONTENT STYLES FOR ANIMATION
Systems and methods to generate content styles for animation, and to adjust content styles by adjusting virtual style sliders for the content styles are disclosed. Exemplary implementations may: receive, from client computing platforms associated with users, style assignments for final compiled animation scenes; provide a style dial model with the style assignments and the corresponding final compiled animation scenes; train, from i) the style assignments, ii) the corresponding final compiled animation scenes, and iii) animation scene information that defines the final compiled animation scenes, the style dial model to determine individual style correlation values; receive user entry of levels of correlation to individual ones of multiple different content styles; input the animation scene and the levels of correlation to a model that outputs adjusted animation scene information that defines a styled compiled animation scene that has the selected levels of correlation to the individual content styles.
Systems and methods to generate and utilize content styles for animation
Systems and methods to generate content styles for animation, and to adjust content styles by adjusting virtual style sliders for the content styles are disclosed. Exemplary implementations may: receive, from client computing platforms associated with users, style assignments for final compiled animation scenes; provide a style dial model with the style assignments and the corresponding final compiled animation scenes; train, from i) the style assignments, ii) the corresponding final compiled animation scenes, and iii) animation scene information that defines the final compiled animation scenes, the style dial model to determine individual style correlation values; receive user entry of levels of correlation to individual ones of multiple different content styles; input the animation scene and the levels of correlation to a model that outputs adjusted animation scene information that defines a styled compiled animation scene that has the selected levels of correlation to the individual content styles.
PROVIDING AND UTILIZING A ONE-DIMENSIONAL LAYER MOTION ELEMENT TO GENERATE AND MANAGE DIGITAL ANIMATIONS
The present disclosure relates to systems, non-transitory computer-readable media, and methods for generating and modifying digital animations based on user interactions with a unique user interface portraying a one-dimensional layer motion element and/or elements for generating and utilizing animation path for digital design objects and animation layers. The disclosed system can provide a dynamic one-dimensional layer motion element that adapts to a selected animation layer and portrays selectable animation frames from the animation layer. The disclosed systems can provide options for generating and modifying various frames of the digital animation based on user interactions with the one-dimensional layer motion element, an animation timeline, and/or a corresponding animation canvas. Additionally, in some embodiments, the disclosed systems also generate path animations with complex animation effects based on user selection of animation paths, digital design objects of animation layers, and corresponding selectable path animation feature tools.
INTERACTIVE VIRTUAL GRAPHICS WITH PHYSICAL OBJECTS
A computing system captures a first image, comprising an object in a first position, using a camera. The object has indicators indicating points of interest on the object. The computing system receives first user input linking at least a subset of the indicators and establishing relationships between the points of interest on the object and second user input comprising a graphic element and a mapping between the graphic element and the object. The computing system captures second images, comprising the object in one or more modified positions using, the camera. The computing system tracks the modified positions of the object across the second images using the indicators and the relationships between the points of interest. The computing system generates a virtual graphic based on the one or more modified positions, the graphic element, and the mappings between the graphic element and the object.
Generating animation based on first scene and second scene
A method can include receiving a starting scene for display and an ending scene for display, the starting scene including at least a first graphical element in a first location and a second graphical element in a second location, the ending scene including at least the first graphical element in a third location and the second graphical element in a fourth location; generating multiple individual candidate animations based on the starting scene and the ending scene, each of the multiple candidate animations including display of the first graphical element transitioning from the first location to the second location and display of the second graphical element transitioning from the third location to the fourth location; for each of the multiple individual candidate animations, determining a score; selecting one of the individual candidate animations based on the determined scores for the individual candidate animations; and presenting the selected individual candidate animation.
System and method for generating an animation from a template
A system for creating an animation may include a template adapted for receiving animation content from a user and configured to guide the user in providing animation content. The system may also include a computing system configured to receive an image of a completed version of the template and generate an animation based on the completed template. The system may allow for generating an animation from a single image by identifying and extracting particular regions of the image and using their spatial relationship to sequence the regions in time rather than space.
COMPARATIVE VIRTUAL ASSET ADJUSTMENT SYSTEMS AND METHODS
The present disclosure illustrates systems and methods for automatically adjusting a following 3D asset based on a deformation of a related base 3D asset. The systems and methods may use geomaps to index the relationship between the following 3D asset and base 3D asset. By automatically adjusting a following 3D asset based on the base 3D asset, the following 3D asset may retain full functionality.
HIERARCHIES TO GENERATE ANIMATION CONTROL RIGS
An animation system is provided for generating an animation control rig for character development, configured to manipulate a skeleton of an animated character. Hierarchical representation of puppets includes groups of functions related in a hierarchy according to character specialization for creating the animated rig are derived using base functions of a core component node. The hierarchical nodes may include an archetype node, at least one appendage node, and at least one feature node. In some implementations, portions of a hierarchical node, including the functions from the core component node, may be shared to generate different animation rigs for a variety of characters. In some implementations, portions of a hierarchical node, including the component node functions, may be reused to build similar appendages of a same animation rig.
UTILIZING TOPOLOGICAL MAPS FOR AUGMENTED OR VIRTUAL REALITY
An augmented reality display system comprises a passable world model data comprises a set of map points corresponding to one or more objects of the real world. The augmented reality system also comprises a processor to communicate with one or more individual augmented reality display systems to pass a portion of the passable world model data to the one or more individual augmented reality display systems, wherein the piece of the passable world model data is passed based at least in part on respective locations corresponding to the one or more individual augmented reality display systems.
Systems and methods for creating a 2D film from immersive content
Systems, methods, and non-transitory computer-readable media can obtain data associated with a computer-based experience. The computer-based experience can be based on interactive real-time technology. At least one virtual camera can be configured within the computer-based experience in a real-time engine. Data associated with an edit cut of the computer-based experience can be obtained based on content captured by the at least one virtual camera. A plurality of shots that correspond to two-dimensional content can be generated from the edit cut of the computer-based experience in the real-time engine. Data associated with a two-dimensional version of the computer-based experience can be generated with the real-time engine based on the plurality of shots. The two-dimensional version can be rendered based on the generated data.