G06T2213/12

DYNAMIC MEDIA COLLECTION GENERATION
20220150198 · 2022-05-12 ·

A computer system receives user selection of an avatar story template. User-specific parameters relating to the user are determined and real-time data, based at least in part on the user-specific parameters, is retrieved. Specific media or digital assets are obtained based on at least one of the real-time data and the user-specific parameters. An avatar story is then generated by combining the avatar story template and the specific media or digital assets. The avatar story is then displayed on a display of a computing device.

METHODS AND APPARATUSES OF DISPLAYING IMAGE, ELECTRONIC DEVICES AND STORAGE MEDIA
20220130095 · 2022-04-28 ·

The present disclosure provides a method and apparatus of displaying an image, an electronic device and a storage medium. The method includes: obtaining a preset number of candidate sub-images by segmenting a to-be-displayed first candidate image; assigning each of the candidate sub-images to a corresponding first image sub-template in a preset first image template sequentially, where a number of the first image sub-templates is equal to a number of the candidate sub-images; adjusting each of the first image sub-templates in the first image template such that the first candidate image displays a preset animation effect, where the preset animation effect is obtained from configuration information of an electronic device.

SYSTEMS AND METHODS FOR COMPUTER ANIMATION USING AN ORDER OF OPERATIONS DEFORMATION ENGINE

A method for computer animation includes receiving an input file that includes an asset geometry, where the asset geometry defines an asset mesh structure, where the asset geometry may exclude an internal support frame, and where logic for custom deformation steps may be included, altogether in a fashion portable and made to produce consistent results across multiple different software and/or hardware platform environments and/or across real-time and/or offline scenarios. The method also includes applying at least one deformer to the asset mesh structure, where the at least one deformer includes a plurality of user-selectable deformer channels, and where each deformer channel is associated with at least a portion of the asset mesh structure and is configured to adjust a visual appearance of the associated portion of the asset mesh structure.

Portable electronic device for mixed reality headset

A portable electronic device is used with a mixed reality headset. The MR headset includes a lens and a holder that retains the portable electronic device in a defined orientation relative to the lens. The portable electronic device includes a camera, a display device, and a processor. The camera outputs video frames and is arranged to view the lens. The display device is arranged to display information that is projected on the lens for reflection directly or indirectly toward the user's eyes and the camera. The processor performs operations that include processing the video frames from the camera to identify locations of at least one real-world feature, displaying information on the display device, and controlling at least one of the processing of the video frames and the displaying of the information on the display device to at least partially reduce occurrence in the video frames of the displayed information.

Methods and apparatuses of displaying preset animation effect image, electronic devices and storage media
11763511 · 2023-09-19 · ·

The present disclosure provides a method and apparatus of displaying an image, an electronic device and a storage medium. The method includes: obtaining a preset number of candidate sub-images by segmenting a to-be-displayed first candidate image; assigning each of the candidate sub-images to a corresponding first image sub-template in a preset first image template sequentially, where a number of the first image sub-templates is equal to a number of the candidate sub-images; adjusting each of the first image sub-templates in the first image template such that the first candidate image displays a preset animation effect, where the preset animation effect is obtained from configuration information of an electronic device.

Electronic device for providing avatar animation and method thereof

An electronic device includes a display, at least one sensor, a processor operatively connected to the display and the at least one sensor, and a memory operatively connected to the processor. The memory stores instructions that, when executed, cause the processor to control the electronic device to obtain a first input associated with generation of a first avatar animation, to obtain first data for a first object based on the obtained first input, to obtain second data for a second object based on the obtained first input and a specified scheme, to generate the first avatar animation based on the first data and the second data, and to display the first avatar animation.

SYSTEMS AND METHODS FOR COMPUTER ANIMATION USING AN ORDER OF OPERATIONS DEFORMATION ENGINE

A method for computer animation includes receiving, by a processor executing a multi-platform deformation engine system in association with a third-party game engine system, an input file that includes an asset geometry, where the asset geometry defines an asset mesh structure, where the asset geometry may exclude an internal support frame, and where logic for custom deformation steps may be included, altogether in a fashion portable and made to produce consistent results across multiple different software and/or hardware platform environments and/or across real-time and/or offline scenarios. The method also includes applying at least one deformer to the asset mesh structure, where the at least one deformer includes a plurality of user-selectable deformer channels, and where each deformer channel is associated with at least a portion of the asset mesh structure and configured to adjust a visual appearance of the associated portion of the asset mesh structure. The method also includes receiving a customizable order of operations for evaluation of at least a subset of the plurality of deformer channels, the order of operations specifying an order in which each deformer channel of the subset is to be evaluated in real-time during animation of the asset geometry.

Techniques for displaying an animated calling card
11176726 · 2021-11-16 · ·

According to various exemplary embodiments, a communication request from a caller is received at a mobile device associated with a callee. A relationship between the caller and the callee is determined. Animation rule information is accessed, where the animation rule information describes a plurality of animation rules corresponding to a plurality of relationships. Thereafter, a display of an animation is generated via a user interface in the mobile device of the callee, based on a specific animation rule in the animation rule information that corresponds to the relationship between the caller and the callee.

ALTERING MOTION OF COMPUTER SIMULATION CHARACTERS TO ACCOUNT FOR SIMULATION FORCES IMPOSED ON THE CHARACTERS
20210350246 · 2021-11-11 ·

The reaction to randomized forces that are imposed on a ragdoll computer simulation character are learned by a neural network such as a generative adversarial network (GAN) as the forces are applied to the character and the character attempts to return to an initial character configuration.

ENCODER, DECODER AND SCENE DESCRIPTION DATA SUPPORTING MULTIPLE ANIMATIONS AND/OR MOVEMENTS FOR AN OBJECT

Scene description data having first data defining a 3D object and second data triggering an animation of the 3D object. The second data triggers an application of the animation to the 3D object and has a parameter discriminating between several animation modes of the application.