G06T2215/12

CHROMA KEY CONTENT MANAGEMENT SYSTEMS AND METHODS
20230067082 · 2023-03-02 · ·

A system of properly displaying chroma key content is presented. The system obtains a digital representation of a 3D environment, for example a digital photo, and gathers data from that digital representation. The system renders the digital representation in an environmental model and displays that digital representation upon an output device. Depending upon the context, content anchors of the environmental model are selected which will be altered by suitable chroma key content. The chroma key content takes into consideration the position and orientation of the chroma key content relative to the content anchor and relative to the point of view that the environmental model is displayed from in order to accurately display chroma key content in a realistic manner.

GENERATING SHADOWS FOR DIGITAL OBJECTS WITHIN DIGITAL IMAGES UTILIZING A HEIGHT MAP
20230123658 · 2023-04-20 ·

The present disclosure relates to systems, methods, and non-transitory computer-readable media that generate a height map for a digital object portrayed in a digital image and further utilizes the height map to generate a shadow for the digital object. Indeed, in one or more embodiments, the disclosed systems generate (e.g., utilizing a neural network) a height map that indicates the pixels heights for pixels of a digital object portrayed in a digital image. The disclosed systems utilize the pixel heights, along with lighting information for the digital image, to determine how the pixels of the digital image project to create a shadow for the digital object. Further, in some implementations, the disclosed systems utilize the determined shadow projections to generate (e.g., utilizing another neural network) a soft shadow for the digital object. Accordingly, in some cases, the disclosed systems modify the digital image to include the shadow.

Method and system for filtering shadow maps with sub-frame accumulation

A method of rendering an image of an environment is disclosed. Environment data for the environment is accessed. The environment data corresponds to a frame of a video. A plurality of subframes associated with the frame is determined. An angle for each of the plurality of subframes is determined. One or more lights corresponding to the environment are selected. For each light of the one or more lights, a shadow map is generated. The shadow map corresponds to a subframe of the plurality of subframes based on a frustum view oriented at the angle determined for the subframe. The image of the environment is rendered. The rendering includes using the generated shadow map for each light of the one or more lights.

Three-dimensional layered map
11657566 · 2023-05-23 · ·

A map having surfaces that are depicted at different levels that are not related to topography, with boundaries between the surfaces, where the boundaries are disposed at travel ways. The travel ways form cliff faces in the map between the surfaces, with information items disposed on the cliff faces at positions corresponding to items of interest at locations along the travel ways where the information items are disposed.

Methods and Systems for an Automated Design, Fulfillment, Deployment and Operation Platform for Lighting Installations

A platform for design of a lighting installation generally includes an automated search engine for retrieving and storing a plurality of lighting objects in a lighting object library and a lighting design environment providing a visual representation of a lighting space containing lighting space objects and lighting objects. The visual representation is based on properties of the lighting space objects and lighting objects obtained from the lighting object library. A plurality of aesthetic filters is configured to permit a designer in a design environment to adjust parameters of the plurality of lighting objects handled in the design environment to provide a desired collective lighting effect using the plurality of lighting objects.

ILLUMINATION RENDERING METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM
20230076326 · 2023-03-09 ·

This application relates to an illumination rendering method performed by a computer device. The method include: determining light source change information when a light source changes in a virtual scene; determining a current light source projection coefficient corresponding to the changed light source according to the light source change information; determining an indirect illumination value of a target pixel point in the virtual scene according to a radiance transfer parameter corresponding to the target pixel point in the virtual scene and the current light source projection coefficient; determining a direct illumination value corresponding to the target pixel point under the changed light source; and performing illumination rendering on the target pixel point according to the direct illumination value and the indirect illumination value.

Pseudo RGB-D for self-improving monocular slam and depth prediction

A method for improving geometry-based monocular structure from motion (SfM) by exploiting depth maps predicted by convolutional neural networks (CNNs) is presented. The method includes capturing a sequence of RGB images from an unlabeled monocular video stream obtained by a monocular camera, feeding the RGB images into a depth estimation/refinement module, outputting depth maps, feeding the depth maps and the RGB images to a pose estimation/refinement module, the depths maps and the RGB images collectively defining pseudo RGB-D images, outputting camera poses and point clouds, and constructing a 3D map of a surrounding environment displayed on a visualization device.

COMPUTER IMPLEMENTED METHOD AND PROGRAMMABLE SYSTEM FOR RENDERING A 2D/3D MODEL
20220319092 · 2022-10-06 · ·

The invention relates to a computer implemented method for rendering a 2D/3D model. The method comprises the step of providing a memory unit and a first effect unit, the memory unit configured to store data regarding the model and send the data into at least the first effect unit, the first effect unit configured to receive the sent data, render the model based on the received data and generate a first rendering result; generating a second effect unit for performing a rendering process; arranging the second effect unit such that the second effect unit is configured to receive at least one of the first rendering result and the data from the memory unit; detecting a change of the data stored in the memory unit; and rendering, by the first and second effect units, the 2D/3D model.

HISTORICAL CROP STATE MODEL, PREDICTIVE CROP STATE MAP GENERATION AND CONTROL SYSTEM
20230107444 · 2023-04-06 ·

Historical and seasonal data is obtained by an agricultural work machine. The historical data provides historical values of agricultural characteristics, which may or may not be geolocated, and the seasonal data provides seasonal values of agricultural characteristics corresponding to a current season. A predictive map generator generates a predictive map that predicts an agricultural characteristic, such as crop state, at different locations in the field based on a relationship between the historical values of agricultural characteristics in the historical data and based on the seasonal values of agricultural characteristics in the seasonal data at those different locations. The predictive map can be output and used in automated machine control.

Methods and systems for an automated design, fulfillment, deployment and operation platform for lighting installations

A platform for design of a lighting installation generally includes an automated search engine for retrieving and storing a plurality of lighting objects in a lighting object library and a lighting design environment providing a visual representation of a lighting space containing lighting space objects and lighting objects. The visual representation is based on properties of the lighting space objects and lighting objects obtained from the lighting object library. A plurality of aesthetic filters is configured to permit a designer in a design environment to adjust parameters of the plurality of lighting objects handled in the design environment to provide a desired collective lighting effect using the plurality of lighting objects.