G06T2219/024

INFORMATION PROCESSING APPARATUS, METHOD, PROGRAM, AND INFORMATION PROCESSING SYSTEM
20230214005 · 2023-07-06 · ·

An information processing apparatus of the present invention includes an acquisition unit that acquires space information indicative of a position of a physical object in a first space around a first user, a space construction unit that constructs, on the basis of the space information, a shared space that is shared by the first user and a second user who exists in a second space different from the first space and in which the position of the physical object in the first space is reflected, and a determination unit that determines a position of the second user in the shared space.

Systems and Methods for Virtual Reality Environments
20230215082 · 2023-07-06 · ·

In some aspects, the disclosure is directed to methods and systems for a dynamic, reconfigurable virtual reality environment with in-environment access to external data and resources. Implementations of these systems also provide an external mechanism for modifying other aspects of the virtual reality experience with no need to recode or compile the experience. This can alter the primary flow of the experience, change its behavior based on the specific user accessing it and add branded or customer-specific aspects to the application. The same level or environment can provide drastically different experiences for various users from beginners through experts, even allowing the option of random or ordered events, controllable by an instructor or administrator, through simple configuration.

Information processing device, information processing method, and computer program for switching between communications performed in real space and virtual space

There is provided an information processing device, an information processing method, and a computer program that enable to switch communication between virtual space and real space smoothly. The information processing device includes a communication control unit that controls communication performed in virtual space in which a virtual image corresponding to a real image of a user present in real space is created, interactively between users through the virtual image of the user; a user-information acquiring unit that acquires position information regarding a position of the user in the real space and attribute information including at least information regarding intimacy between the users at predetermined timing; and a switching control unit that controls switching between communication performed in the real space and communication performed in the virtual space according to at least either one of the position information and the attribute information.

Securing virtual objects tracked in an augmented reality experience between multiple devices
11694439 · 2023-07-04 · ·

There are provided systems and methods for securing virtual objects tracked in an augmented reality experience between multiple devices. A user may capture visual data utilizing a device at a location, where the visual data includes one or more real-world objects. An augmented reality experience may be displayed with the real-world objects, where virtual graphics or other visual indicators are overlaid onto an output of the environment and may be associated with various objects so that the virtual graphics may be seen with the environment. The virtual graphics may further be associated with an amount left by the user for another user, such as a tip or a payment for a service. The other user may be required to complete some task, where the completion of the task may be identified by changes to the real-world objects when the environment is captured by the other user's device.

Cross reality system for large scale environment reconstruction

Various techniques pertaining to methods, systems, and computer program products identify, for a first portable device at a first location in a three-dimensional (3D) physical environment, a first sparse map, the first portable device connected to a remote computing system for accessing sharable world data of the 3D physical environment that comprises a physical object, wherein the plurality electronic devices include the plurality of portable devices having respective sparse maps installed thereupon. A second sparse map is identified for a second portable device connected to the remote computing system for accessing the sharable world data. The second portable device performs content persistence for a virtual content relative to the physical object at least by using a merged map determined by merging a version of the first sparse map and a version of the second sparse map based at least in part upon one or more persistence coordinate frames.

Passing augmented reality content between devices

Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing a program and method for displaying augmented reality content. The program and method provide for receiving, from a first device associated with a first user, a first request to submit a media content item for viewing, the media content item corresponding to display of a first image, captured by the first device, with an augmented reality content item, the first request including an identifier of the augmented reality content item; storing the media content item together with the identifier of the augmented reality content item; providing, to a second device associated with a second user, the media content item; receiving, from the second device, a second request to identify the augmented reality content item; and providing, to the second device, the identifier of the augmented reality content item.

Scalable extended reality video conferencing

Some embodiments of the present inventive concept provide for improved telepresence and other virtual sessions dynamic scaling and/or assignment of computing resources. An XR telepresence platform can allow for immersive multi-user video conferencing from within a web browser or other medium. The platform can support spatial audio and/or user video. The platform can scale to hundreds or thousands of users concurrently in a single or multiple virtual environments. Disclosed herein are resource allocation techniques for dynamically allocating client connections across multiple servers.

VIRTUAL CONTACT SHARING ACROSS SMART GLASSES
20230007085 · 2023-01-05 · ·

Systems, methods, and non-transitory computer readable media configured for enabling content sharing between users of wearable extended reality appliances are provided. In one implementation, the computer readable medium may be configured to contain instructions to cause at least one processor to establish a link between a first wearable extended reality appliance and a second wearable extended reality appliance. The first wearable extended reality appliance may display first virtual content. The second wearable extended reality appliance may obtain a command to display first virtual content via the second wearable extended reality appliance, and in response, this content may be transmitted and displayed via the second extended reality appliance. Additionally, the first wearable extended reality appliance may receive second virtual content from the second wearable extended reality appliance, and display said second virtual content via the first wearable extended reality appliance.

Mesh updates in an extended reality environment

Various implementations or examples set forth a method for scanning a three-dimensional (3D) environment. The method includes generating a 3D representation of the 3D environment that includes one or more 3D meshes. The method also includes determining at least a portion of the 3D environment that falls within a current frame captured by the image sensor. The method further includes generating one or more additional 3D meshes representing the at least a portion of the 3D environment and combining the one or more additional 3D meshes with the one or more 3D meshes into an update to the 3D representation of the 3D environment.

Creating and distributing interactive addressable virtual content
11538213 · 2022-12-27 · ·

Systems and methods create and distribute addressable virtual content with interactivity. The virtual content may depict a live event and may be customized for each individual user based on dynamic characteristics (e.g., habits, preferences, etc.) of the user that are captured during user interaction with the virtual content. The virtual content is generated with low latency between the actual event and the live content that allows the user to interactively participate in actions related to the live event. The virtual content may represent a studio with multiple display screens that each show different live content (of the same or different live events), and may also include graphic displays that include related data such as statistics corresponding to the live event, athletes at the event, and so on. The content of the display screens and graphics may be automatically selected based on the dynamic characteristics of the user.