G06T2219/20

ACCESSING A VIRTUAL REALITY ENVIRONMENT

A method includes a computing device interpreting a request for a requesting entity to access a set of learning objects pertaining to a common topic represented in a virtual reality environment to produce a set of requested learning object identifiers. The method further includes determining whether a license smart contract for the set of learning objects associated with a non-fungible token of the object distributed ledger affirms access by the requesting entity to the set of learning objects. When access is affirmed, the method further includes generating the virtual reality environment utilizing a group of object representations in accordance with interaction information for at least some of the object representations of the group of object representations. The method further includes outputting the virtual reality environment to the requesting entity for interactive consumption.

ESTABLISHING A TOKENIZED LESSON PACKAGE FOR A VIRTUAL ENVIRONMENT

A method includes a computing device of a computing infrastructure determining a plurality of effectiveness metrics for learning objects and selecting a set of learning objects based on the effectiveness metrics to produce a lesson package. The method further includes interpreting a request from a learning object owner computing device to make available for licensing a set of learning objects of the lesson package to produce an object basics record of a smart contract for the set of learning objects. The method further includes establishing, with an accreditation authority computing device, accreditation of the lesson package based on the object basics record. When the object basics record is accredited, the method further includes establishing available license terms of the smart contract for the lesson package and causing generation of a non-fungible token associated with the smart contract in an object distributed ledger.

GENERATING A VIRTUAL REALITY ENVIRONMENT

A method includes a computing device generating a virtual reality environment utilizing a group of object representations in accordance with interaction information for at least some of the object representations of the group of object representations. The method further includes the computing device outputting the virtual reality environment to a requesting entity for interactive consumption. The method further includes the computing device generating a consumption block to indicate performance aspects of the interactive consumption by the requesting entity. The method further includes the computing device causing affiliation of the consumption block with a non-fungible token (NFT) associated with the requesting entity on a blockchain of an object distributed ledger.

TOKENIZING A LESSON PACKAGE FOR A VIRTUAL ENVIRONMENT

A method includes a computing device of a computing infrastructure interpreting a request from a learning object owner computing device to make available for licensing a set of learning objects to produce an object basics record of a smart contract for the set of learning objects. The method further includes verifying, with an accreditation authority computing device of the computing infrastructure, validity of the object basics record. When the object basics record is valid, the method further includes establishing available license terms of the smart contract for the set of learning objects, establishing available payment terms of the smart contract for the set of learning objects, and causing generation of a non-fungible token associated with the smart contract in an object distributed ledger.

Object creation using body gestures

An intuitive interface may allow users of a computing device (e.g., children, etc.) to create imaginary three dimensional (3D) objects of any shape using body gestures performed by the users as a primary or only input. A user may make motions while in front of an imaging device that senses movement of the user. The interface may allow first-person and/or third person interaction during creation of objects, which may map a body of a user to a body of an object presented by a display. In an example process, the user may start by scanning an arbitrary body gesture into an initial shape of an object. Next, the user may perform various gestures using his body, which may result in various edits to the object. After the object is completed, the object may be animated, possibly based on movements of the user.

MODIFYING VOXEL RESOLUTIONS WITHIN THREE-DIMENSIONAL REPRESENTATIONS
20220230388 · 2022-07-21 ·

Systems, methods, and non-transitory computer-readable media are disclosed for modifying voxel-based 3D representations using 3D digital brush tools and/or resolution filters. For example, the disclosed systems can utilize 3D digital brush tools (e.g., a digital blur brush tool, a digital smudge brush tool, and/or a digital melt brush tool) to identify and modify one or more voxels within a 3D representation using multiple buffers of visual properties. Additionally, the disclosed systems can modify one or more voxels within a 3D representation by rendering the one or more voxels at varying levels of detail using an octree (e.g., a mosaic filter tool). In particular, the disclosed systems can identify one or more voxels within an octree that are smaller than a target voxel size. Moreover, the disclosed systems can combine the identified one or more voxels within the octree to render the 3D representation at varying levels of detail.

DEVICE AND METHOD FOR IDENTIFYING AND OUTPUTTING 3D OBJECTS
20220301261 · 2022-09-22 ·

A device, system, method and computer program product, the device including a capture device adapted to capture at least one image, a processor configured to extract at least one feature from the image, and an interface for providing the at least one feature, while avoiding providing the at least one image.

ACCESSING A VIRTUAL REALITY ENVIRONMENT

A method includes a computing device interpreting a request for a requesting entity to access a set of learning objects pertaining to a common topic represented in a virtual reality environment to produce a set of requested learning object identifiers. The method further includes determining whether a license smart contract for the set of learning objects associated with a non-fungible token of the object distributed ledger affirms access by the requesting entity to the set of learning objects. When access is affirmed, the method furth includes generating the virtual reality environment utilizing a group of object representations in accordance with interaction information for at least some of the object representations of the group of object representations. The method further includes outputting the virtual reality environment to the requesting entity for interactive consumption.

Half box for ultrasound imaging

A method for generating an ultrasound image, comprising displaying a rendered image of a target from an edge of a full box encompassing the target. An input regarding a selection of a half box may be received from a user. When the half box is not selected, the rendered image may continue to be displayed. When the half box is selected, a new image may be rendered from a reference of the full box, and the rendered image may be displayed.

HALF BOX FOR ULTRASOUND IMAGING
20210192855 · 2021-06-24 ·

A method for generating an ultrasound image, comprising displaying a rendered image of a target from an edge of a full box encompassing the target. An input regarding a selection of a half box may be received from a user. When the half box is not selected, the rendered image may continue to be displayed. When the half box is selected, a new image may be rendered from a reference of the full box, and the rendered image may be displayed.