G07F17/32

Systems and methods for administering a prediction game

In a prediction game, the potential value of a participant’s prediction depends on the time when the prediction is submitted. The prediction may pertain to the outcome of a competition in a bracket-style tournament (e.g., the NCAA Division I Men’s Basketball Championship, or “March Madness”).

Devices and methods for carrying out a fantasy sports contest having milestones
11710382 · 2023-07-25 ·

Disclosed herein are systems, methods, and apparatuses for managing contests that may be made available to one or more participants desiring to participate in a fantasy sports contest in which participants may use their knowledge of players and/or teams found in real-world sports. Participants are enabled to select one or more locations on a grid in order to participate in the contest, each location having been previously associated with two or more real-world players or teams. During the contest, at least one milestone is identified, the milestone being a preselected goal that may be achieved by the players or teams. When the milestone is achieved by one of the players or teams, one or more of the following may occur: (a) the processing apparatus indicates at least one of the participants will receive a prize; (b) at least one of the participants receives milestone-points, and the milestone-points are used to determine one or more winners from among the participants; (c) the contest ends.

Gaming machine and method with a symbol collection feature
11710370 · 2023-07-25 · ·

There is provided a gaming method and system that utilize a presentation assembly configured to present a series of spins of a plurality of reels arranged in an array, the plurality of reels including value-bearing symbols, wherein any value-bearing symbol that lands in an active subset of the array is collected in a collection area. At a conclusion of the series of spins, a payout based on the values of the collected value-bearing symbols is awarded.

Methods of Playing Wagering Games with the KENO System
20180012442 · 2018-01-11 ·

A method of playing a game that uses the numbers generated by a Keno game is described. The method includes i) receiving a wager from a player, ii) the player selecting to play a matrix-like game displaying through a display medium the player selected variables, with the matrix containing subsets each with a plurality of numbers, the subsets defined by linear contiguous trajectories; vertical, horizontal and diagonal; the subsets including generally equivalent amounts of variables, each subset including a variable that is shared with at least one other subset in the matrix and there are a plurality of subsets that include a variable that are mutually exclusive to another subset within the matrix, and iii) determining the gaming operators variables, displaying the gaming operators variables, determining whether the player wins or loses the game according to predetermined rules.

SYSTEMS FOR IMPLEMENTING ENHANCED GAMING AND PRIZING PARAMETERS IN AN ELECTRONIC ENVIRONMENT
20180012451 · 2018-01-11 ·

System and methods are provided for effecting user experience in an electronic game environment through use of virtual currency or vCoins. In a multi-level game, the systems and methods include memory for storing information on game play, the information including input received from the user, information relating to levels within the multi-level game and game display information for output to the user. A processor is coupled to the memory for generating game play information, preferably including game play with virtual money. The virtual money is acquired through game play or cash purchase. The virtual money is convertible into a non-cash good comprising advancement to another level within the game.

Device and process for providing mobile gamification
11710375 · 2023-07-25 · ·

A wireless device to provide mobile gamification services includes a transceiver configured to transmit data, an application to remotely connect via a network to a mobile website, to download a game from the mobile website to the wireless device, to execute the game locally on the wireless device, to execute the game via the mobile website, to redeem game rewards associated with wireless services, and to select the game rewards associated with the wireless services, a processor to control the transceiver and execute the application, a display to display the game and the game rewards, and a computer readable medium to store the application and user preferences associated with the game and with the wireless services.

System and method for cashless exchange at table games

A system includes a smart table that defines a plurality of player positions and that includes a plurality of wireless sensors. Each wireless sensor is associated with a respective player position of the plurality of player positions. The system is configured to determine, using a wireless sensor of the plurality of wireless sensors, that the mobile computing device is located proximate a wireless sensor of the plurality of wireless sensors. The system is further configured to control the wireless sensor to establish a wireless connection between the wireless sensor and the mobile computing device, and receive, from the mobile computing device, via the wireless connection, a player identifier. In addition, the system is configured to determine the respective player position associated with the wireless sensor, in response to determining the respective player position and based on the player identifier, associate the player with the respective player position within a table management database.

Gaming machine using multiple triggers to determine an award from a subset of displayed awards

A gaming system includes at least one input device adapted to receive a physical item associated with a monetary value that establishes a credit balance, an input indicative of a wager drawn on the credit balance for a wagering game, and a cashout input that initiates a payout from the credit balance. In response to a wager input, a wagering game is initiated that includes the spinning and stopping of a set of bonus reels through a plurality of bonus spins populating a bonus array with bonus symbols. The bonus reels comprise a combination of symbols reducing display processing requirements and improve mapping random numbers to displayed symbols for display during bonus spins having reduced durations. When completed, an award is determined based according to values associated with less than all of the bonus symbols displayed in a bonus outcome array.

CASINO WAGERING SYSTEM
20180012450 · 2018-01-11 ·

A method, system, and computer readable storage to implement a baccarat side wager which is placed alongside the main bet. The baccarat game is dealt according to standard baccarat rules. In order to win the side wager, all of the player's cards have to be a single color, and all of the dealer's (banker's) cards have to be the opposite color. If this condition is not true, then the side wager loses.

Visualization system for creating a mixed reality gaming environment

A virtualization system is that comprises a display configured to display a representation of a real-world gaming area with physical objects. A user selects and adds one or more virtual electronic gaming machines (EGMs) to the gaming area representation to generate a mixed reality gaming area. Each virtual EGM added to the mixed reality gaming area can be moved to a desired location and rotated to a desired orientation. Each virtual EGM added to the to the mixed reality gaming area is also shown implementing a game that may also be selected by the user. The user is provided with a representation on the tablet computer of the mixed reality gaming area that includes the specific EGMs implementing the specific game, where the specific EGMs can be added or replaced at one or more virtual locations.