G08G9/02

Dual-transceiver based input devices

In an example, a wearable apparatus may include a display device and an input device. The input device may include a network interface device having a first transceiver and a second transceiver. Further, the input device may include a processor connected to the network interface device to communicate with the display device via the first transceiver. Furthermore, the processor may monitor a position of a peer input device via the second transceiver based on a radio signal exchanged between the input device and the peer input device. In response to a determination that the position of the peer input device is less than a threshold distance, the processor may generate a collision alert on the display device via the first transceiver.

Dual-transceiver based input devices

In an example, a wearable apparatus may include a display device and an input device. The input device may include a network interface device having a first transceiver and a second transceiver. Further, the input device may include a processor connected to the network interface device to communicate with the display device via the first transceiver. Furthermore, the processor may monitor a position of a peer input device via the second transceiver based on a radio signal exchanged between the input device and the peer input device. In response to a determination that the position of the peer input device is less than a threshold distance, the processor may generate a collision alert on the display device via the first transceiver.

Collision avoidance of arbitrary polygonal obstacles

Systems, methods, and computer readable media to improve the operation of graphics systems are described. In general, collision avoidance techniques are disclosed that operate even when the agent lacks a priori knowledge of its environment and is, further, agnostic as to whether the environment is two-dimensional (2D) or three-dimensional (3D), whether the obstacles are convex or concave, or whether the obstacles are moving or stationary. More particularly, techniques disclosed herein use simple geometry to identify which edges of which obstacles an agent is most likely to collide. With this known, the direction of an avoidance force is also known. The magnitude of the force may be fixed, based on the agent's maximum acceleration, and modulated by weighting agents.

Collision avoidance of arbitrary polygonal obstacles

Systems, methods, and computer readable media to improve the operation of graphics systems are described. In general, collision avoidance techniques are disclosed that operate even when the agent lacks a priori knowledge of its environment and is, further, agnostic as to whether the environment is two-dimensional (2D) or three-dimensional (3D), whether the obstacles are convex or concave, or whether the obstacles are moving or stationary. More particularly, techniques disclosed herein use simple geometry to identify which edges of which obstacles an agent is most likely to collide. With this known, the direction of an avoidance force is also known. The magnitude of the force may be fixed, based on the agent's maximum acceleration, and modulated by weighting agents.

Electromagnetic band and photoelectric cell safety device
09824600 · 2017-11-21 ·

The device object of the present invention consists in two sets of photoelectric cells installed at front and rear of trucks and automobiles and in general moving vehicles. The photoelectric cells are attached to a Magnetic breaking system. In a separate preferred embodiment of the present invention the Photoelectric cells further controls the regular breaking system of the vehicle. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure.

Pedestrian path predictions

Systems and techniques for pedestrian path predictions are disclosed herein. For example, an environment, features of the environment, and pedestrians within the environment may be identified. Models for the pedestrians may be generated based on features of the environment. A model may be indicative of goals of a corresponding pedestrian and predicted paths for the corresponding pedestrian. Pedestrian path predictions for the pedestrians may be determined based on corresponding predicted paths. A pedestrian path prediction may be indicative of a probability that the corresponding pedestrian will travel a corresponding predicted path. Pedestrian path predictions may be rendered for the predicted paths, such as using different colors or different display aspects, thereby enabling a driver of a vehicle to be presented with information indicative of where a pedestrian is likely to travel.

Immersive Interactive Telepresence

In embodiments of immersive interactive telepresence, a system includes a vehicle that captures an experience of an environment in which the vehicle travels, and the experience includes audio and video of the environment. User interactive devices receive the audio and the video of the environment, and each of the user interactive devices represent the experience for one or more users who are remote from the environment. A trajectory planner is implemented to route the vehicle based on obstacle avoidance and user travel intent as the vehicle travels in the environment. The trajectory planner can route the vehicle to achieve a location objective in the environment without explicit direction input from a vehicle operator or from the users of the user interactive devices.

Collision prediction

In some implementations, there is provided a method. The method may include receiving data characterizing a plurality of digital video frames; detecting a plurality of features in each of the plurality of digital video frames; determining, from the detected features, a local scale change and a translational motion of one or more groups of features between at least a pair of the plurality of digital video frames; and calculating a likelihood of collision. Related apparatus, systems, techniques, and articles are also described.

Horizon night view simulation
09727670 · 2017-08-08 · ·

Methods, systems, and computer-readable media are described herein for simulating a view of a horizon at night. The positions of a number of light sources may be determined from the perspective of a viewer location. A number of light attributes associated with the light sources are determined. A horizon view visualization is provided that includes a number of light representations corresponding with the light sources. The light representations are depicted according to the determined positions and light attributes.

Horizon night view simulation
09727670 · 2017-08-08 · ·

Methods, systems, and computer-readable media are described herein for simulating a view of a horizon at night. The positions of a number of light sources may be determined from the perspective of a viewer location. A number of light attributes associated with the light sources are determined. A horizon view visualization is provided that includes a number of light representations corresponding with the light sources. The light representations are depicted according to the determined positions and light attributes.