Patent classifications
G09B1/32
SYM-Qube
The SYM-Qube is related to the fields of 1) organizational development, 2) intercultural effectiveness, 3) cultural intelligence, and 4) Symbiotic Intelligence, also known as SYM-Q. The SYM-Qube is a prompt, a device, a manipulative, a kinesthetic tool that makes known and reinforces the types of attributes that help symbiotic exchanges to thrive. The SYM-Qube makes tangible the abstract, unknown SYM-Q concepts that are presented for memorization and the interrelationships between the component parts. The SYM-Qube reinforces ideas presented in the book, Beyond Bricks and Mortar: 5 Factors that Predict Intercultural Success, in the SYM-Q training videos, and in written and oral SYM-Q training programs. The SYM-Qube dually encodes the information contained in the SYM-Q method. It does so by presenting a kinesthetic application to reinforce spoken and read (visual) data, capturing the learner in learning modalities he or she can best learn, retain, and use the data.
SYSTEM AND METHOD FOR TEACHING PIANO AND NOTE READING
A system and method for teaching children in the field of music, and more particularly to teach children to play the piano and read musical notes using physical objects with images of characters assigned to fingers and animals assigned to musical notes, with assigned colors and shapes, and all incorporated within themed environments presented in continuing stories.
Virtualized Tangible Programming
Systems and methods for virtualized tangible programing are described. In an example implementation, a method includes detecting an object in image data, performing a comparison between the object and a predefined set of object definitions, recognizing the object as a visually quantified object or a visually unquantified object based on the comparison, processing a command region and a quantifier region for the visually quantified object and identifying a corresponding command, and executing a set of commands for the object.
SELF-MOVING EDUCATIONAL TOY
An educational toy (1) includes a self-moving vehicle (10) adapted to move and steer freely on a two-dimensional surface (2) such as a table leaf. A tangible, three-dimensional marker (20) includes at least one RFID tag (21) is used to wirelessly trigger a specific action of the vehicle (10), e.g. turn 90 degrees right, when the vehicle (10) enters a readout range of the marker (20). The marker (20) can be placed freely on the surface (2) and cannot be overrun by the vehicle (10). Thus, the vehicle (10) is instructed to perform a certain action, e.g. take a 90 degrees left turn, using the marker (20). Then, the vehicle (10) moves forward until a next marker (20′) is found from which the vehicle (10) receives its next instruction. This enables the educational toy (1) to teach programming during play, which reduces the risk that a user will lose interest.
Information transmitter attached to medication container
The present disclosure relates to an information transmitter having an electronics circuit, said electronics circuit has a transmitter; an antenna operably connected to said transmitter. Memory storage elements are also included having unique identification data with at least one activation element capable of activating said electronics circuit to transmit said unique identification data to external receivers. The present disclosure also relates to a medicament delivery device utilizing the information transmitter.
Information provider system
The present invention relates to an information provider system having a sheet material comprises printed visual information of a product and at least one NFC-tag arranged to said material, wherein said at least one NFC-tag is arranged with a chip containing specific information related to said product and an antenna. At least one switch operably connectable to said NFC-tag is also included such that when said switch is connected to said NFC-tag, an NFC-enabled smart device arranged adjacent said NFC-tag is activated, whereby said smart device provides further information to a user regarding the specific information of the NFC-tag.
Shape-Matrix Geometric Instrument
Shape-matrix geometric instruments having numerous applications including, but not limited to, anti-counterfeiting, graphical passwording, games, and geometry education. A shape-matrix geometric instrument is a manufacture and/or a method whose design is based on a shape-matrix that, in turn comprises a set of building blocks that are N-dimensional polytopes. Corner shapes are positioned in or near the interior corner spaces of at least ones of the shape-matrix building blocks. At least ones of the corner shapes differ from others in at least one property or aspect including, for example, geometric shape, orientation within the building block, and one or more surface finishes, such as color, shading, cross-hatching or real or apparent texture.
Shape-Matrix Geometric Instrument
Shape-matrix geometric instruments having numerous applications including, but not limited to, anti-counterfeiting, graphical passwording, games, and geometry education. A shape-matrix geometric instrument is a manufacture and/or a method whose design is based on a shape-matrix that, in turn comprises a set of building blocks that are N-dimensional polytopes. Corner shapes are positioned in or near the interior corner spaces of at least ones of the shape-matrix building blocks. At least ones of the corner shapes differ from others in at least one property or aspect including, for example, geometric shape, orientation within the building block, and one or more surface finishes, such as color, shading, cross-hatching or real or apparent texture.
TOY ROBOT
A programmable robot includes a body, a pair of drive wheels rotatably coupled to the body, a pair of electric motors in the body for driving the drive wheels, a receiver unit configured to receive at least one wireless command from a programming device, a sensor configured to sense a surrounding environment of the programmable robot, and a controller operably connected to the receiver unit and the sensor, the controller configured to control operation of the electric motors in response to the at least one wireless command received from the receiver unit and a data signal received from the sensor.
Virtualized tangible programming
Systems and methods for virtualized tangible programming are described. In an example implementation, a method includes detecting an object in image data, performing a comparison between the object and a predefined set of object definitions, recognizing the object as a visually quantified object or a visually unquantified object based on the comparison, processing a command region and a quantifier region for the visually quantified object and identifying a corresponding command, and executing a set of commands for the object.