G09B3/02

EDUCATIONAL GAME BALL
20220277658 · 2022-09-01 ·

The present disclosure provides for a game ball for educational learning related play having a spherical body where the body has a plurality of flat exterior surfaces. The plurality of flat exterior surfaces include a plurality of groupings of three adjacent exterior flat surfaces. Each flat exterior surface of each of the groupings respectively have a flat flexible transparent pouch. Each flat flexible transparent pouch has a first slot opening opposite a second slot opening, and each flat flexible transparent pouch is respectively sized and configured to removably receive and secure an interchangeable educational index card in an installed position.

EDUCATIONAL GAME BALL
20220277658 · 2022-09-01 ·

The present disclosure provides for a game ball for educational learning related play having a spherical body where the body has a plurality of flat exterior surfaces. The plurality of flat exterior surfaces include a plurality of groupings of three adjacent exterior flat surfaces. Each flat exterior surface of each of the groupings respectively have a flat flexible transparent pouch. Each flat flexible transparent pouch has a first slot opening opposite a second slot opening, and each flat flexible transparent pouch is respectively sized and configured to removably receive and secure an interchangeable educational index card in an installed position.

Game for teaching design thinking through the use of characters and environments
11030916 · 2021-06-08 ·

A design system includes a protocol of rules and a game apparatus. The game apparatus includes paper, cards, or an electronic device. The protocol includes instructions that prompt a user to create characters and environments. Characters may be paired with environments and goals are set for the characters. Obstacles are identified and solutions to the obstacles are created. A visual story is created based on the game.

Game for teaching design thinking through the use of characters and environments
11030916 · 2021-06-08 ·

A design system includes a protocol of rules and a game apparatus. The game apparatus includes paper, cards, or an electronic device. The protocol includes instructions that prompt a user to create characters and environments. Characters may be paired with environments and goals are set for the characters. Obstacles are identified and solutions to the obstacles are created. A visual story is created based on the game.

Standard Method and Apparatus for the Design Process of a Learning Experience Curriculum for Facilitating Learning
20210142691 · 2021-05-13 ·

Standard method of a learning experience curriculum for facilitating learning wherein curriculum is designed executing against a design process ensuring consistency among content. Standard method includes the process of layering content by using systematic learning variations to support knowledge building, practical learning based on real-life issues or experiences where learners gain a skill to close their current knowledge gap employing the Learn/Practice/Assess Protocol in a fail-safe environment to reinforce learning, and adhering to the active/passive content ratio rule to achieve the threshold of learning experience. The apparatus includes learning resources to facilitate learning during the course and post-course devices for evaluation, as well as continued learning and development thereafter.

Standard Method and Apparatus for the Design Process of a Learning Experience Curriculum for Facilitating Learning
20210142691 · 2021-05-13 ·

Standard method of a learning experience curriculum for facilitating learning wherein curriculum is designed executing against a design process ensuring consistency among content. Standard method includes the process of layering content by using systematic learning variations to support knowledge building, practical learning based on real-life issues or experiences where learners gain a skill to close their current knowledge gap employing the Learn/Practice/Assess Protocol in a fail-safe environment to reinforce learning, and adhering to the active/passive content ratio rule to achieve the threshold of learning experience. The apparatus includes learning resources to facilitate learning during the course and post-course devices for evaluation, as well as continued learning and development thereafter.

Server, method of controlling data communication, and storage medium
10911624 · 2021-02-02 · ·

A server includes circuitry configured to receive, from a transmission source terminal via a communication network, browser identification information identifying a web browser installed on the transmission source terminal, based on a determination that the transmission source terminal is a mobile terminal and the browser identification information indicates one browser created for the mobile terminal, transmit, to the transmission source terminal being the mobile terminal, a first application storing location information indicating a storing location of a first application, and based on a determination that the transmission source terminal is an image forming apparatus and the browser identification information indicates another browser created for the image forming apparatus, transmit, to the transmission source terminal being the image forming apparatus, a second application storing location information indicating a storing location of a second application.

Method for indicating characteristic of problem and problem set

Method for indicating characteristic of problem set including a plurality of problems is provided. The method comprises a step of determining characteristics of problems, wherein characteristic of each problem included in said problem set is determined by attributes related with each problem and correlations between said attributes; and a step of determining characteristic of problem set, wherein characteristic of problem set is determined as a union of characteristics of all problems included in said problem set, and said characteristic of problem set is determined by attributes related with all problems and correlations between said attributes.

Method for indicating characteristic of problem and problem set

Method for indicating characteristic of problem set including a plurality of problems is provided. The method comprises a step of determining characteristics of problems, wherein characteristic of each problem included in said problem set is determined by attributes related with each problem and correlations between said attributes; and a step of determining characteristic of problem set, wherein characteristic of problem set is determined as a union of characteristics of all problems included in said problem set, and said characteristic of problem set is determined by attributes related with all problems and correlations between said attributes.

SEVEN STEPS LEARNING STUDY BOOK OF RUAH EDUCATION AND RUAH LEARNING METHOD USING THEREOF
20200302824 · 2020-09-24 ·

Disclosed is a seven steps learning study book of Ruah education includes a plurality of volumes having twelve learning themes related attentiveness, positive attitude, joyfulness, caring, gratefulness, obedience, patience, responsibility, self-control, creativity, honesty, wisdom; wherein the each volume of the learning theme divided into open step, step 1, and step 2, which enables selective learning corresponding to the age of the learner. The each volume of the learning theme includes a first step of Thinking time page 111, a second step of Story time page 112, a third step of Imagine time page 113, a fourth step of Action time page 114, a fifth step of Build-up time page 115, a sixth step of Sharing time page 116, and a seventh step of a Repetitive education page 117.