G09B3/02

Method and Apparatus for Teaching and Cognitive Enhancement
20170206801 · 2017-07-20 ·

The present invention is a teaching and learning tool built on the principle that the human sense of touch makes a significant contribution in the visualization of objects. Sighted individuals can produce visual images inside the brain (commonly referred to as the mind's eye) via the sense of touch, where we use our minds, rather than our eyes, to visualize concrete objects allowing us to get a picture of that object. A brain-sight apparatus is disclosed that provides a box for containing object manipulatives and/or math manipulatives, two openings for receiving hands of a user, which openings are covered by a veil such that the user cannot see into the box. A user who places his hands into the box and manipulates the object manipulatives and/or math manipulatives in response to a posed problem, and then solves the posed problem in a traditional manner, benefits from cognitive enhancement provided by multi-modal stimulation of the somatosensory cortex and lateral occipital cortex.

Educational Board Game
20170197139 · 2017-07-13 ·

The present invention provides an educational and entertaining board game for imparting biblical, anthropological, and archaeological knowledge. The board game provides a game board with a landscape, highlighting biblical, anthropological, and archaeological events and facts. The board game also provides a plurality of cards that have various characteristics for engaging the player in a variety of activities during the game. The plurality of cards includes trivia cards, which, when answered correctly, allow a player to advance over a path provided through the landscape on the gameboard, command cards, which confer tasks to perform or privileges on players, and cards providing artifacts, resources, and points, which are collected, shared, or traded during the play to win the game. Various cards of the board game provide different characters and characteristics to the players.

Educational Board Game
20170197139 · 2017-07-13 ·

The present invention provides an educational and entertaining board game for imparting biblical, anthropological, and archaeological knowledge. The board game provides a game board with a landscape, highlighting biblical, anthropological, and archaeological events and facts. The board game also provides a plurality of cards that have various characteristics for engaging the player in a variety of activities during the game. The plurality of cards includes trivia cards, which, when answered correctly, allow a player to advance over a path provided through the landscape on the gameboard, command cards, which confer tasks to perform or privileges on players, and cards providing artifacts, resources, and points, which are collected, shared, or traded during the play to win the game. Various cards of the board game provide different characters and characteristics to the players.

Three dimensional aid for teaching and illustrating exemplary thinking and problem solving

The invention provides a three-dimensional apparatus for problem solving, learning and presentation for modeling, teaching and illustrating exemplary problem solving or thinking. Some embodiments provide a puzzle-like form. Another preferred embodiment of the present invention provides for the building of a problem or topic or situation specific or custom learning or problem solving or investigatory or presentation aid. Embodiments of the invention may also incorporate or use electronic, digital, electro-mechanical, mechanical, electric or other devices, processors, controllers, or mechanisms, or input or output to or from such or similar elements, and wired or wireless or other networks or interfaces.

System and data structure for guided learning

A software platform creates and maintains a data structure in the form of a decision tree, with each location or node of the decision tree being associated with certain action steps that are automatically initiated, or are initiated in response to student assessment scores. The trunk of the decision tree includes a plurality of screening skills, while a plurality of branches extend outwards from each screening skill, with each branch node being a subsequent skill associated with the screening skill. Entire classes or individual students may traverse the tree based upon periodic time intervals (e.g., weekly assessment of screening skills) and results of prior assessments. Scores indicating mastery of assessed material will traverse the taker towards the trunk, while poor scores will traverse the taker away from the trunk into follow-up assessments. Interfaces are provided for teachers and administrators to monitor progress and generate materials for each node.

System and data structure for guided learning

A software platform creates and maintains a data structure in the form of a decision tree, with each location or node of the decision tree being associated with certain action steps that are automatically initiated, or are initiated in response to student assessment scores. The trunk of the decision tree includes a plurality of screening skills, while a plurality of branches extend outwards from each screening skill, with each branch node being a subsequent skill associated with the screening skill. Entire classes or individual students may traverse the tree based upon periodic time intervals (e.g., weekly assessment of screening skills) and results of prior assessments. Scores indicating mastery of assessed material will traverse the taker towards the trunk, while poor scores will traverse the taker away from the trunk into follow-up assessments. Interfaces are provided for teachers and administrators to monitor progress and generate materials for each node.

Educational game ball
12243442 · 2025-03-04 ·

The present disclosure provides for a game ball for educational learning related play having a spherical body where the body has a plurality of flat exterior surfaces. The plurality of flat exterior surfaces include a plurality of groupings of three adjacent exterior flat surfaces. Each flat exterior surface of each of the groupings respectively have a flat flexible transparent pouch. Each flat flexible transparent pouch has a first slot opening opposite a second slot opening, and each flat flexible transparent pouch is respectively sized and configured to removably receive and secure an interchangeable educational index card in an installed position.

Educational game ball
12243442 · 2025-03-04 ·

The present disclosure provides for a game ball for educational learning related play having a spherical body where the body has a plurality of flat exterior surfaces. The plurality of flat exterior surfaces include a plurality of groupings of three adjacent exterior flat surfaces. Each flat exterior surface of each of the groupings respectively have a flat flexible transparent pouch. Each flat flexible transparent pouch has a first slot opening opposite a second slot opening, and each flat flexible transparent pouch is respectively sized and configured to removably receive and secure an interchangeable educational index card in an installed position.

Dynamically adjusting instructions in an augmented-reality experience

Systems and methods for augmented-reality tutoring can utilize optical character recognition, natural language processing, and/or augmented-reality rendering for providing real-time notifications for completing a determined task. The systems and methods can include utilizing one or more machine-learned models trained for quantitative reasoning and can include providing a plurality of different user interface elements at different times.

CUSTOMIZED ANXIETY THERAPY DEVICE
20170014595 · 2017-01-19 ·

A Customized Anxiety Therapy Device is designed to encourage tranquil, seated, repetitive behavior by Alzheimer's patients, dementia patients, and Autism Spectrum Disorder patients. The Customized Anxiety Therapy Device is constructed from a planar flexible material, upon which a plurality of differently colored and textured regions are durably fastened. A plurality of small tokens, which are easily handled and manipulated, are durably attached to the regions. A patient survey is included to identify tokens that are especially attractive or meaningful to the patient.