Patent classifications
G09B9/003
Bore sight with arbor system
A laser bore sight with arbor system is disclosed which includes a bore sight with a housing, a laser and an activation switch. The system also includes a plurality of arbors, each arbor having a sleeve with an interior channel configured to be received the bore sight. Each arbor is configured to fit within the bore and/or breach of a firearm. The exterior configuration of each arbor is different and specifically configured to fit a specific caliber of firearm. The sleeve has a rear end to which is coupled an end cap having and opening through which the bore sight activation switch extends.
System for aiming down a sighting apparatus in a virtual reality environment
A system determines a location of a sighting apparatus for a weapon simulator in three-dimensional space using a three-dimensional positional tracking system. Upon placement of a virtual reality (VR) head mounted display (HMD) in proximity to the sighting apparatus for the weapon simulator, the system determines a location of the VR HMD in three-dimensional space using the tracking system. The system then analyzes the relationship between the locations of the virtual trainer and the VR HMD, and upon determining that the VR HMD is properly positioned in relation to the virtual trainer, the system locks a visual feed to the VR HMD.
Fast-rope training apparatus
A training apparatus for fast-rope training includes a platform-supporting structure having one or more containers and at least one platform configured for use in fast-rope training. At least one attachment is provided for attaching a fast-rope. The platform-supporting structure is supportable by a surface. The at least one attachment is located higher than the platform and spaced laterally from the platform-supporting structure such that the at least one attachment overhangs the surface so a fast rope can hang from the at least one attachment, past the platform and toward the surface.
SYSTEM AND METHOD FOR IMMERSSIVE MIXED REALITY SPACE(S)
A system and a method for mixed reality immersive simulation that can be used for simulating a dynamically deformed virtual space that is extensive and spacious in comparison to the actual physical source space surrounding the participants. Said system and method may also provide a multiple spaces simulation, such as alternate combat arenas where several different participants may operate in different mixed reality sub-scenes, while sharing the same physical space as a source space, enabling maximized close quarter spaces.
Simulating aircraft data for tactics training
A computer-implemented method includes receiving, via an airborne network and by a computing device associated with a live-force aircraft in a training environment, simulated data representing simulated attributes of an adversary aircraft, wherein the simulated data is packet based; and executing, by the computing device, one or more operations based on receiving the simulated data for creating a training simulation for the live-force aircraft, wherein the training simulation includes the adversary aircraft with the simulated attributes.
CLASSIFYING POSSESSION OR CONTROL OF TARGET ASSETS
Examples are disclosed that relate to methods and systems for classifying the possession or control of a target asset. One example provides a system comprising one or more computing devices having processors and associated memories storing instructions executable by the processors. The instructions are executable to conduct a simulation or observation of an in-field event comprising a plurality of actors controlling a plurality of in-field assets. The system is further configured to monitor telemetry data from each of the in-field assets. In addition, tagging data is received from an in-field asset under the control of a member of the friendly group. A training data set is generated including the telemetry data and the tagging data, and an artificial intelligence model is trained to predict whether a run-time target asset is in the possession or control of the friendly or the unfriendly actor, or lost, based on run-time telemetry data.
Systems and methods for multi-user virtual training
Disclosed herein are embodiments for managing a task including one or more skills. A server stores a virtual environment, software agents configured to collect data generated when a user interacts with the virtual environment to perform the task, and a predictive machine learning model. The server generates virtual entities during the performance of the task, and executes the predictive machine learning model to configure the virtual entities based upon data generated when the user interacts with the virtual environment. The server generates the virtual environment and the virtual entities configured for interaction with the user during display by the client device, and receives the data collected by the software agents. The system displays a user interface at the client device to indicate a measurement of each of the skills during performance of the task. The server trains the predictive machine learning model using this measurement of skills during task performance.
Training simulation system and method for detection of hazardous materials
A training simulation system and method for detection of hazardous materials simulates real-world hazardous environments to provide a trainee with hazardous material training. The system provides a hazardous material detection simulator that displays simulated readings to indicate presence thereof. The detection simulator automatically generates the simulated readings, based on its relative position to the hazard point, and based on preprogrammed hazard points in the area. A host trainer, through a trainer communication device, remotely generates and adjusts the simulated readings while tracking vehicle's position. A vehicle integrally contains the hazardous material detection simulator. A trainee controls the vehicle while also observing and reacting to the simulated readings. Once the hazard point is determined, based on simulated readings, the trainee can form a decision on the readings and react accordingly. The simulated readings can be adjusted based on the reaction of the trainee and position of vehicle relative to hazard point.
Method and apparatus for firearm recoil simulation
A method and apparatus for firearm training simulator which simulates realistic recoil of conventional firearms. The method and apparatus incorporates a linear motor and controllable mass for generating recoil. One embodiment includes an adjusting system for adjusting the amount of recoil provided. Also provided are means for simulating semiautomatic and/or full automatic operation of firearms. One embodiment can include a laser emitter which simulates the path for a bullet fired from a firearm that the method and apparatus is simulating.
AUGMENTED SYNTHETIC EXTENSION CAPABILITY
Synthetic training interface devices, methods, and systems. A synthetic training device includes a processor, a communications interface in communication with the processor, a measurement device in communication with the processor, and an input device disposed on a live training device and configured to receive input from a user. Calibration information is captured. The calibration information includes orientation, position, inertial, and/or geometric information regarding the synthetic training interface device, a live training device coupled to the synthetic training interface device, the user, and/or a synthetic training environment. The calibration information is captured via a measurement device and/or user input.