G09B9/003

Classifying possession or control of target assets
11626027 · 2023-04-11 · ·

Examples are disclosed that relate to methods and systems for classifying the possession or control of a target asset. One example provides a system comprising one or more computing devices having processors and associated memories storing instructions executable by the processors. The instructions are executable to conduct a simulation or observation of an in-field event comprising a plurality of actors controlling a plurality of in-field assets. The system is further configured to monitor telemetry data from each of the in-field assets. In addition, tagging data is received from an in-field asset under the control of a member of the friendly group. A training data set is generated including the telemetry data and the tagging data, and an artificial intelligence model is trained to predict whether a run-time target asset is in the possession or control of the friendly or the unfriendly actor, or lost, based on run-time telemetry data.

Live virtual constructive gateway systems and methods

A live virtual constructive (LVC) gateway system is configured to transparently separate, merge, and route data traffic between operator systems, live tactical Line Replaceable Unit (LRU) systems, and simulated tactical LRU systems. The LVC gateway is configured to receive LRU commands from an operator system, parse, the commands, and reconstruct the commands suitable for transmission to live or simulated tactical LRU systems. The LVC gateway is also configured to receive live and simulated status and target data from live tactical LRU and simulated tactical LRU systems, respectively, and merge the data for transmission to an operator system.

SYSTEM AND METHOD FOR SIMULATED NON-LETHAL WEAPONS TRAINING
20170372632 · 2017-12-28 ·

A simulated non-lethal weapon comprises a cartridge that is fitted with an acoustic triggering mechanism. By detecting, capturing, and processing the sound of an electrical arc, the cartridge can activate a laser emitter. The laser emitter triggers a simulated laser “bullet” light and the laser light can be used to provide feedback about the shot placement for the simulated firearm in a laser-based simulation and training environment. In this fashion, more effective and efficient training with simulated non-lethal weapons can be conducted.

METHODS, SYSTEMS, APPARATUSES, AND DEVICES FOR FACILITATING PROVISIONING OF A VIRTUAL EXPERIENCE

A system, including a memory in communication with a processor, the memory storing instructions that when executed by the processor cause the processor to create and store a geospatial virtual environment comprising a plurality of entities each having one or more location attributes and corresponding time attributes wherein at least one of the plurality of entities is a virtual asset and wherein at least one of the plurality of entities represents a real vehicle having a defined location within a physical space having spatial coordinates that are mapped to the virtual environment, receive an updated location of the real vehicle, map the received location of the real vehicle to the geospatial virtual environment, update the entity of the geospatial virtual environment corresponding to the real vehicle with the mapped received location and output data comprising a portion of the geospatial virtual environment to a display device adapted to display to an operator of the real vehicle a mixed reality representation of at least one virtual entity.

Synchronization between screens

The system comprises a first display mounted in a fixed position, a computer system coupled to the first display and a handheld computing device, wherein the first display is larger than the second display, the first display has a wider field of view than the second display, the first display establishes an optical link with the second display, the first display and the second display renders a virtual reality model of a scene with moving objects and asynchronous visual events. The handheld computing device is configured to scan machine-readable code embedded in asynchronous visual events, the result of scanning indicates location of the asynchronous visual events and transmits the location of the synchronous visual events to one or more remote computing devices using one or more wireless link, and in response to transmission of the location, modify the virtual reality model of the scene rendered on the first display.

DOOR BREACH TRAINING SYSTEM
20230191178 · 2023-06-22 ·

A door breach training system usable within the door opening of a training structure. The system comprises a door and a frame having a lunge jamb and a lock jamb. The hinge jamb is connected to the door with at least one hinge. The system has at least one mount-and-socket pair having a frame mount connected to the frame, a frame socket connected to the frame mount, a door mount connected to the door, and a door socket connected to the door. One or more pins may engage the mount-and-socket pairs to prevent the door from opening, which, during training, much be sheared or crushed.

Simulation system and method for direction finding measure of performance using real avionics electronic warfare operation

The present disclosure relates to an avionics electronic warfare simulation apparatus and a control method thereof. The avionics electronic warfare simulation apparatus includes an electromagnetic wave generator that generates a virtual electromagnetic wave by using at least one of a plurality of electronic warfare threat models, an electronic warfare engagement simulation unit that simulates an operation of an aircraft according to a preset operation scenario to engage the electromagnetic wave and the aircraft based on the operation scenario, and a direction finding simulation unit that performs direction finding using the electromagnetic wave based on a plurality of antennas mounted on the aircraft to output direction finding result information.

Gaming method and system for projecting volumetric images onto a physical scene

The present disclosure relates to a gaming system projecting volumetric images onto a physical scene that includes a background and props positioned in front of the background. A gaming engine causes a projector to project an image onto the physical scene. A pointer device receives triggering commands from an operator. A camera captures an image of a portion of the physical scene being targeted by the pointer device. The captured portion includes lighting points emitted by the physical scene, the captured lighting points forming a specific pattern. A targeting system uses the specific pattern as a reference to identify a three-dimensional position of a target located within the captured portion and causes the gaming engine to modify a visible feature of the target when a when a triggering command is received at the pointer device. A method of projecting volumetric images onto the physical scene is also disclosed.

MAGAZINE SIMULATOR FOR USAGE WITH WEAPONS IN A VIRTUAL REALITY SYSTEM
20230175804 · 2023-06-08 ·

A magazine simulator that is removably inserted into a gun, the box magazine including a switch that is articulated with a trigger mechanism of the gun, and a tracker interface coupled to the box magazine, the tracker interface including an electrical connection interface with a virtual reality tracker that communicates with a virtual reality computing device, wherein the electrical connection interface transmits electrical signals to the virtual reality tracker based on articulations of the switch.

System and method for evaluating the performance of a weapon system

A system and method for evaluating the performance of a weapon platform by modeling, simulating, and analyzing all relative aspects of an engagement that would contribute to a fired projectile missing its intended impact point. The present system embodies various aspects as software objects and defines their dependencies and structure using a multi-node tree. The present system uses an imaged based approach to capture the lethality of ammunition, vulnerability of the targets, and results of an engagement scenario. Monte Carlo simulation is used to calculate the outcome statics and to display individual outcomes of the engagement to the user. The resulting product surpasses the capabilities and performance of conventional systems, protects proprietary information, and reduces the amount of time needed to analyze a weapon system.