Patent classifications
G09B9/003
TEAM FLOW CONTROL IN A MIXED PHYSICAL AND VIRTUAL REALITY ENVIRONMENT
The flow of teams of one or more players is controlled through different geographical areas of a mixed virtual reality and physical experience that takes place on an attraction stage. The geographical areas may include rooms, compartments, or other geographical areas through which a team may progress. Within each geographical area, a team may engage in an experience and accomplish one or more checkpoints. Based on the time to achieve each checkpoint, the experience may be shortened or lengthened, either within the particular geographical area or the experience as a whole, to control the flow of the particular team through the series of geographical areas.
SYSTEM FOR AIMING DOWN A SIGHTING APPARATUS IN A VIRTUAL REALITY ENVIRONMENT
A system determines a location of a sighting apparatus for a weapon simulator in three-dimensional space using a three-dimensional positional tracking system. Upon placement of a virtual reality (VR) head mounted display (HMD) in proximity to the sighting apparatus for the weapon simulator, the system determines a location of the VR HMD in three-dimensional space using the tracking system. The system then analyzes the relationship between the locations of the virtual trainer and the VR HMD, and upon determining that the VR HMD is properly positioned in relation to the virtual trainer, the system locks a visual feed to the VR HMD.
Virtual/live hybrid behavior to mitigate range and behavior constraints
A system and method are disclosed for offering a trainee presentation blending live and virtual entities to create a training scenario unconstrained by live entity operational performance and geographical limitations. The system blends an instance of a virtual entity with an actual presentation of a live entity within a trainee presentation. Outside of trainee local sensor range, the system presents a virtual entity to the trainee while occluding local sensor presentation of the live entity. As the scenario progresses to a lessor range or higher criticality, the system offers the live entity emulation information concerning characteristics of the virtual entity so the live entity may anticipate and begin to emulate the virtual. At a crossover point, the system determines if the live entity has successfully emulated the virtual and if so, discontinues presentation of the virtual while removing the occlusion allowing presentation of the live entity.
Controller for Electrical Impulse Stress Exposure Training
A control module used in combination with an activation device for generating an activation signal in response to a stress exposure training event and an electrical impulse device for delivering an electrical shock to the user. The control module has a housing for being carried on the user. The module includes a controller function which sends a shock signal to the impulse device to shock the user according to prescribed shock criteria in response to an activation signal. The control module can be used with various activation devices including light-based force-on-force training or video shoot-back simulations. An operator input of the controller enables the prescribed shock criteria stored on the controller which is carried on the user to be adjusted by an operator directly at the module or remotely.
TRAINER MANNEQUIN AND METHOD OF MANUFACTURING A TRAINER MANNEQUIN
The present disclosure describes mannequins providing realistic human forms to train personnel in organizations such as police departments, fire departments, the military, paramilitary organizations, private military contractors, etc. Mannequins may serve as targets or may be forms useful for various search or search and rescue operations. One aspect of the present disclosure may describe a manufacturing process for a mannequin designed to serve as a target for non-lethal ammunition or live. A cold rotational molding process may be used to manufacture such a mannequin. A mannequin may emulate one or more physical characteristics of a live human. In one embodiment of a present disclosure, a mannequin may include a thermal heating system radiating thermal energy from within a mannequin and may be configured such that the exterior of the mannequin emits thermal energy like that of a live human in both distribution through the body and intensity.
SYSTEMS AND METHOD FOR USE IN AUTOMATED ANALYSIS OF OPERATIONAL EXERCISES
There is provided a method of tracking a plurality of military units during a battlefield exercise. The method comprising receiving an operational hierarchy, said operational hierarchy: (a) associating each unit of the plurality of military units with one or more respective tasks, and (b) associating each unit with one or more respective unit elements. For one or more time periods of the battlefield exercise, receiving respective unit element tracking data for each element. For the one or more time periods, updating the operational hierarchy by applying a trained classification algorithm to the respective unit element tracking data to generate an updated operational hierarchy for said time period. The step of updating comprises, modifying one or more of the associations between each unit and one or more respective unit elements or one or more respective tasks.
Firearm trigger pull training system and methods
A firearm training system provides a firearm body having a trigger and a trigger pull sensor circuit. When the trigger is pulled, the trigger pull sensor circuit provides trigger pull path data allowing monitoring of the actual two-dimensional trigger pull path taken by the trigger during the trigger pull. The trigger pull path is graphed on a predetermined map. The system provides a way to monitor trigger pull path to determine whether the trigger has been pulled laterally and/or if the firearm body has moved with respect to a longitudinal axis of the firearm body during the trigger pull. By repeatedly monitoring trigger pulls using the system, a user can train to improve trigger pull technique.
SIMULATION SYSTEM USER INTERFACE
A user interface for a simulated wireless arrangement for communicating audio content in a distributed simulation process being a flight operation and control exercise performed by a plurality of simulation entities (8, 10) each representing a real-world entity from the following entity types: i) vehicles, ii) mission controllers, iii) airspace controllers; comprising: audio input and output means (24, 260) arranged for a human to input and receive output of speech during the distributed simulation process; and simulated wireless control input means (62, 90, 1 10), for use by the human operator to control the simulated wireless arrangement, comprising screen icons (64, 68, 70 72, 74, 76) adapted for the human operator to press, allowing control input related to one or more of: i) push-to-talk; ii) selection between a plurality of simulated wireless channels; iii) selection of respective simulated frequencies for the plurality of simulated wireless channels.
SIMULATION SYSTEM
A method and system for communicating audio content in a distributed simulation process being a flight operation and control exercise performed by a plurality of simulation entities (8, 10) each representing a respective real-world entity, at least some of the real-world entities being from one or more of the following group of entity types: i) vehicles, ii) mission controllers, iii) airspace controllers; comprising providing the following functionalities in a simulated wireless communication arrangement: i) push-to-talk; ii) selection between a plurality of simulated wireless channels; and iii) selection of respective simulated frequencies for the plurality of simulated wireless channels. A simulated transmitter and receiver for the communication of the human operator's audio content, and/or a user interface,may be defined as further simulation entities forming further ones of the plurality simulation entities defined for the distributed simulation process. The simulation process may be according to a Distributed Interactive Simulation (DIS) standard.
WEAPON TRAINING ASSEMBLY
A weapons training assembly (WTA) for use with a weapon comprising: a magazine; a weapon adaptor, and a small arms transmitter (SAT), wherein one or both of the magazine and SAT comprise laser detectors, and wherein the weapon adaptor comprises one or more bolt detectors.