G09B13/04

SYSTEM AND METHOD FOR TEACHING PRE-KEYBOARDING AND KEYBOARDING

The present invention is directed to systems and related methods of teaching pre-keyboarding and keyboarding on a QWERTY-style keyboard wherein a color-coded row-based metaphorical and visual cuing system is used in a curriculum to make foundational keyboarding skills easy-to-teach and easy-to-learn, including: unilateral hand/finger skills, Home Row hand/finger positions, relational position of symbol location, and the essential keystroke spectrum of Home Row positioning-based finger movements of the left and right hand. The invention provides a dynamic virtual keyboard with colored rows which hexfurcates the QWERTY layout into left- and right-handed row sections, independently toggling the visibility of each in a developmental order to teach keyboarding skills in incremental steps rather than all at once. The invention further provides a dynamic cursor that uses visual indicators that mirror the visual cuing system to reinforce instruction with the dynamic virtual keyboard and aid keyboarding accuracy.

SYSTEM AND METHOD OF USING INTERACTIVE GAMES AND TYPING FOR EDUCATION WITH AN INTEGRATED APPLIED NEUROSCIENCE AND APPLIED BEHAVIOR ANALYSIS APPROACH
20200043357 · 2020-02-06 ·

A system and method for establishing educational and behavioral advancements in the areas of reading, spelling, phonetics, and typing with novel applications of educational psychology, applied neuroscience, and applied behavioral analysis; this includes novel enhancements in facilitated working memory, visual motor integration, and interhemispheric communication areas of the brain; crucial skill development establishment by means of employing multifaceted visual graphics quickly prompted with whole word matching graphics by means of a 2D and 3D computing keyboard and individualized keyboard letters, fading the whole word prompt, random rotation of those letter choices and letter scrambles comprising a whole word, gradient scaffolding, and fading the randomly rotated letters graphically in computing keyboard format to a blank field without any whole word or letter keyboard graphic prompts; this invention can be implemented in multiple formats, such as printed, games, the display of a computing device, and others.

SYSTEM AND METHOD OF USING INTERACTIVE GAMES AND TYPING FOR EDUCATION WITH AN INTEGRATED APPLIED NEUROSCIENCE AND APPLIED BEHAVIOR ANALYSIS APPROACH
20200043357 · 2020-02-06 ·

A system and method for establishing educational and behavioral advancements in the areas of reading, spelling, phonetics, and typing with novel applications of educational psychology, applied neuroscience, and applied behavioral analysis; this includes novel enhancements in facilitated working memory, visual motor integration, and interhemispheric communication areas of the brain; crucial skill development establishment by means of employing multifaceted visual graphics quickly prompted with whole word matching graphics by means of a 2D and 3D computing keyboard and individualized keyboard letters, fading the whole word prompt, random rotation of those letter choices and letter scrambles comprising a whole word, gradient scaffolding, and fading the randomly rotated letters graphically in computing keyboard format to a blank field without any whole word or letter keyboard graphic prompts; this invention can be implemented in multiple formats, such as printed, games, the display of a computing device, and others.

METHODS AND SYSTEMS FOR PROVIDING TYPING PRACTICE TO USERS
20200013308 · 2020-01-09 ·

A method and a system for providing a typing practice to users are disclosed. The method includes displaying a portion of a story on a User Interface (UI) in an electronic device. The portion of the story comprises a plurality of displayed words, where each displayed word comprises one or more displayed characters. The method includes enabling a user to provide typing input, where the typing input comprises one or more input characters for each displayed word of the plurality of displayed words in a sequential manner. The method includes checking whether input character matches to corresponding displayed character of the portion of the story. The method further includes provisioning an animated graphics in the UI upon detection of match between the input character and corresponding displayed character and precluding the provisioning of the animated graphics in the UI upon detection of mismatch between input character and corresponding displayed character.

METHODS AND SYSTEMS FOR PROVIDING TYPING PRACTICE TO USERS
20200013308 · 2020-01-09 ·

A method and a system for providing a typing practice to users are disclosed. The method includes displaying a portion of a story on a User Interface (UI) in an electronic device. The portion of the story comprises a plurality of displayed words, where each displayed word comprises one or more displayed characters. The method includes enabling a user to provide typing input, where the typing input comprises one or more input characters for each displayed word of the plurality of displayed words in a sequential manner. The method includes checking whether input character matches to corresponding displayed character of the portion of the story. The method further includes provisioning an animated graphics in the UI upon detection of match between the input character and corresponding displayed character and precluding the provisioning of the animated graphics in the UI upon detection of mismatch between input character and corresponding displayed character.

KEYBOARD FINGER GUIDE
20190355273 · 2019-11-21 ·

A keyboard finger guide includes two or more elongated planar guides that are in a parallel orientation to each other. A plurality of curvilinear dividers is secured to the guides in a perpendicular orientation and provide a tactile guide to align fingers on a keyboard. The upper surface of the dividers can include a nonabrasive and malleable material, or the dividers can be completely constructed from a malleable material so as to allow the shape of the device to conform to variances in keyboard manufacture and designs.

KEYBOARD FINGER GUIDE
20190355273 · 2019-11-21 ·

A keyboard finger guide includes two or more elongated planar guides that are in a parallel orientation to each other. A plurality of curvilinear dividers is secured to the guides in a perpendicular orientation and provide a tactile guide to align fingers on a keyboard. The upper surface of the dividers can include a nonabrasive and malleable material, or the dividers can be completely constructed from a malleable material so as to allow the shape of the device to conform to variances in keyboard manufacture and designs.

Glove for use in collecting data for sign language recognition

A glove for use in collecting data for sign language recognition comprises: multiple azimuth sensors arranged on the glove at positions corresponding to the phalanges and metacarpal bones of the hand and used for sensing postures of the hand. The azimuth sensors are only arranged on the glove at positions corresponding to the phalanges of the hand other than the distal phalange in proximity to the fingertip of at least one finger among the middle finger, the index finger, the ring finger, and the little finger. The glove reduces the number of the azimuth sensors arranged on the glove at positions corresponding to the phalanges of the hand, thus reducing costs while not affecting detection performance.

Apparatus and method for aiding learning
10186160 · 2019-01-22 ·

Apparatus for aiding learning by a person comprises a cover or shield (1) for concealing from the person a part of the person's body, and a webcam (6) and a screen (10) for visually displaying to the person, during concealment of the concealed body part, images of a part of the person's body not in direct view of the person. The apparatus may be used in the learning of a skill, such as hand-writing. In another embodiment, the shield is a collar worn to conceal part of the wearer's body, and the webcam and screen display the concealed body part in real time to the wearer. This apparatus can be used in many applications, such as to learn sports activities or to correct body image, posture or movement.

Apparatus and method for aiding learning
10186160 · 2019-01-22 ·

Apparatus for aiding learning by a person comprises a cover or shield (1) for concealing from the person a part of the person's body, and a webcam (6) and a screen (10) for visually displaying to the person, during concealment of the concealed body part, images of a part of the person's body not in direct view of the person. The apparatus may be used in the learning of a skill, such as hand-writing. In another embodiment, the shield is a collar worn to conceal part of the wearer's body, and the webcam and screen display the concealed body part in real time to the wearer. This apparatus can be used in many applications, such as to learn sports activities or to correct body image, posture or movement.