G09B19/0015

METHOD AND SYSTEM FOR PROVIDING REAL-TIME VIRTUAL FEEDBACK
20220057856 · 2022-02-24 ·

Accordingly, embodiments herein disclose a method for providing real-time virtual feedback using an electronic device. The method includes receiving, by the electronic device, motion data of each segment in a multi-segment body part of a first user. Further, the method includes determining, by the electronic device, a posture information of each of the segment in the multi-segment body part based on the motion data of each of the segment in the multi-segment body part of the first user. Further, the method includes determining, by the electronic device, a degree of similarity between the posture information of each of the segment in the multi-segment body part of the first user and a posture information of each segment in a multi-segment body part of a second user. Further, the method includes providing, by the electronic device, a virtual feedback to the first user based on the degree of similarity.

Wearable sound

Vibratory motors are used to generate a haptic language for music or other sound that is integrated into wearable technology. The disclosed system enables the creation of a family of devices that allow people with hearing impairments to experience sounds such as music or other auditory input to the system. For example, a “sound vest” or one or more straps comprising a set of motors transforms musical input to haptic signals so that users can experience their favorite music in a unique way, and can also recognize auditory cues in the user's everyday environment and convey this information to the user using haptic signals.

DANCE TRAINING FOOTWEAR AND RELATED METHODS OF USE FOR DANCE TRAINING
20220047038 · 2022-02-17 ·

Dance training footwear and related methods of use for dance training are disclosed herein. According to an aspect, dance training footwear includes a sole and an upper footwear portion attached to the sole. The dance training footwear also includes an instructional object that is attachable to the upper footwear portion. The instructional object has a distinctive appearance for use in being referenced to by a dance instructor for training a dance student.

INFORMATION TERMINAL, MOTION EVALUATING SYSTEM, MOTION EVALUATING METHOD, AND RECORDING MEDIUM
20170221379 · 2017-08-03 ·

An information terminal includes a reception processing section configured to receive, via a network, sensing data of a motion of a teacher and moving image data of the motion of the teacher associated with the sensing data of the motion of the teacher, a presentation processing section configured to present the moving image data of the motion of the teacher to a user, an evaluating section configured to perform, when the moving image data of the motion of the teacher is presented, an evaluation of a motion of the user using sensing data of the motion of the user and the sensing data of the motion of the teacher, and a notification processing section configured to notify the user of a result of the evaluation when the moving image data is presented.

Analyzing or emulating a dance performance through dynamic point referencing
09761151 · 2017-09-12 · ·

The systems and methods taught herein are generally directed to a dynamic point referencing of an audiovisual performance for an accurate and precise selection and controlled cycling of portions of the performance. The dynamic point referencing can be used by a learning artist, for example, in analyzing or performing a portion of the work through an accurate and precise digital audio/video instructional method having the controlled cycling feature. Such systems and methods will be appreciated, for example, by musicians, dancers, and other enthusiasts of the performing arts.

Method and apparatus for providing personalised audio-visual instruction
11210963 · 2021-12-28 ·

A method of and apparatus (10) for providing a personalized audio-visual instructional aid for assisting a person (11) to emulate preferred positions and/or movements in undertaking an activity by capturing position and/or movement data of the person (11) or an object associated with and controlled by the person undertaking the activity using position and/or movement sensing devices such as MEMS sensors (13) on the person (11) or object and using a computer (16) to analyze and compare the captured data with pre-stored data relating to preferred positions and/or movement in undertaking the activity and generating a visual presentation (19) based on the differences between the captured position and/or movement of the person or object and the preferred positions and/or movement and adding to the generated visual presentation, audio instructional comments relating to the differences.

Ballet training device
11195432 · 2021-12-07 ·

A ballet training device configured to promote proper foot placement and aid in the development of proper strength and musculature is disclosed herein. The ballet training device may comprise a first loop coupled to a second loop at an overlap point, a resistance band coupled to a lateral portion of the first loop and to a lateral portion of the second loop, the resistance band configured to be disposed on a lateral side of a wearer's foot, and a traction mechanism disposed on at least a portion of the first loop and at least a portion of the second loop. The first loop is configured to encircle the wearer's ankle, the second loop is configured to encircle the wearer's foot, and the overlap point is configured to be disposed above the wearer's instep such that the device is generally in the shape of an infinity sign.

Systems and methods for movement skill analysis and skill augmentation
11367364 · 2022-06-21 · ·

A cue processor uses one or more sensors to obtain motion data for a user performing a physical task in an environment. A cueing law is based on a model determined from the motion data, for example a movement and skill model where the collected motion data are parsed into one or more movement units used to accomplish a range of outcomes. The cue processor generates a movement phase estimation to predict a movement phase and associated movement feature, and applies the cueing law to generate a cue signal. The cue signal is communicated to the user as a visual, audio or haptic stimulus, selected to target the feature for the user to achieve or improve a desired outcome.

Dance Instruction and Learning Mats
20220189336 · 2022-06-16 ·

Dance instruction and learning mats in accordance with embodiments of the invention are provided. In one embodiment, a dance instruction mat includes a hexagon having a plurality of corners, where each of the plurality of corners is associated with a number and a plurality of midpoints, where each of the plurality of midpoints is associated with a number, a spin plate located at the center of the hexagon, where the spin plate is configured to rotate, and a plurality of directional lines connecting the plurality of corners and midpoints to a center of the mat.

METHOD OF SCORING A MOVE OF A USER AND SYSTEM THEREOF

According to one aspect of the presently disclosed subject there is provided a computerized method for scoring performance of a move of a trainee in a trainee frame input in relation to a move of a trainer in a trainer video wherein the trainer move includes at least one trainer keyframe. The method comprising obtaining a trainee frame input comprising a trainee move, the trainee move comprising a plurality of trainee frames, based on the at least one trainer keyframe, processing the plurality of trainee frames to provide a move performance score, indicative of the performance of the trainee move in relation to the trainer move, with respect to at least one aspect of the performance. In some examples, the aspects can be one of a similarity aspect, a timing aspect, or a motion dynamics aspect or a combination thereof.