G09B19/0046

AI-DRIVEN ASSESSMENT OF STATEMENT TRUTHFULNESS USING INTEGRATED PROGRAMMATIC CONTROL AND SPECIALIZED GUIDED AND CONSTRAINED ARTIFICIAL INTELLIGENCE

A system and method for guiding an artificial intelligence (AI) engine to generate an assessment of statement truthfulness receives input data from a main data model containing educational standards and course information, and a Truth or Lies (TOL) data model containing information about historical figures. Based on the user-provided course ID and standard ID, relevant data is selected and retrieved from the main data model and the TOL data model. A prompt generator creates prompts to guide an AI engine in generating educational statements, including both true and false statements. The system and method for guiding an AI engine to generate an assessment of statement truthfulness integrates image generation to produce visuals corresponding to the statements and employs video generation and voice synthesis models to create video responses featuring historical figures explaining the statements.

INTERACTIVE EDUCATIONAL SYSTEM FOR HISTORICAL FIGURE IDENTIFICATION THROUGH ENHANCED DIALOGUE AND IMAGE GENERATION USING INTEGRATED PROGRAMMATIC AND SPECIALIZED GUIDED AND CONSTRAINED ARTIFICIAL INTELLIGENCE

A virtual character identification system for guiding an AI engine to identify a virtual character based on AI-generated dialogues and images on an online learning platform is disclosed. The virtual character identification method involves collecting input data from user profiles and data models. The collected data is analyzed to generate insights that are used for prompt creation. These prompts are then used to guide the AI engine to generate text dialogues, which include an introduction, hints, and learning content. The AI engine also converts these dialogues into speech and dynamically generates images of the virtual character, where the image is progressively revealed based on user interaction. Furthermore, interactive audio-visual feedback, including educational videos with the virtual character, is provided to enhance the learning experience, allowing real-time engagement between the user and the platform.

Educational Card Game - CPH
20260105861 · 2026-04-16 ·

Provided herein is a novel method of game play and game components that in one embodiment consist in the form of playing cards. In one version, the game components comprise a primary deck of educational cards, a random educational category selector, a secondary deck of cards which manipulate the primary cards in play, a tertiary deck of cards to manipulate the primary and/or secondary cards in play, a quaternary deck of cards which might manipulate the primary, secondary and/or tertiary cards in play or manipulate the fundamental rules of play. The goal of the game is to either collect or rid yourself of the most or all the primary and/or secondary cards, or to either have the highest or lowest point total, or to either collect the most or rid yourself of the most or all the assigned tokens.