Patent classifications
G09B19/06
Method and system for adaptive language learning
Methods and systems provide an adaptive method of language learning using automatic speech recognition that allows a user to learn a new language using only their voice—and without using their hands or eyes. The system may be implemented in an application for a smartphone. Each lesson comprises a series of questions that adapt to the user's knowledge. The questions ask for the translation of a word or phrase by playing an audio prompt in the origin language, recording the user speaking the translation in the target language, indicating whether the utterance was correct or incorrect, and providing feedback related to the user's utterance. Each user response is evaluated in real time, and the application provides individualized feedback to the user based on their response. Subsequent questions in the lesson and future lessons are dynamically ordered to adapt to the user's knowledge.
SYSTEM AND METHOD FOR DUAL MODE PRESENTATION OF CONTENT IN A TARGET LANGUAGE TO IMPROVE LISTENING FLUENCY IN THE TARGET LANGUAGE
Embodiments of a language learning system and method for implementing or assisting in self-study for improving listening fluency in a target language are disclosed. Such embodiments may simultaneously present the same piece of content in an auditory presentation and a corresponding visual presentation of a transcript of the auditory presentation, where the two presentations are adapted to work in tandem to increase the effectiveness of language learning for users.
SYSTEM AND METHOD FOR DUAL MODE PRESENTATION OF CONTENT IN A TARGET LANGUAGE TO IMPROVE LISTENING FLUENCY IN THE TARGET LANGUAGE
Embodiments of a language learning system and method for implementing or assisting in self-study for improving listening fluency in a target language are disclosed. Such embodiments may simultaneously present the same piece of content in an auditory presentation and a corresponding visual presentation of a transcript of the auditory presentation, where the two presentations are adapted to work in tandem to increase the effectiveness of language learning for users.
EVENT-DRIVEN STREAMING MEDIA INTERACTIVITY
Aspects described herein may provide systems, methods, and device for facilitating language learning using videos. Subtitles may be displayed in a first, target language or a second, native language during display of the video. On a pause event, both the target language subtitle and the native language subtitle may be displayed simultaneously to facilitate understanding. While paused, a user may select an option to be provided with additional contextual information indicating usage and context associated with one or more words of the target language subtitle. The user may navigate through previous and next subtitles with additional contextual information while the video is paused. Other aspects may allow users to create auto-continuous video loops of definable duration, and may allow users to generate video segments by searching an entire database of subtitle text, and may allow users create, save, share, and search video loops.
Information presentation device, and information presentation method
There is provided an information presentation device that is configured to present information, to a plurality of users that differ in level, in such a manner that each of the users can easily understand the information, and an information presentation method. The information presentation device includes: an identification unit that identifies respective levels of one or more users; an obtaining unit that obtains presentation information to be presented to the users; a conversion unit that appropriately converts the obtained presentation information according to the level of each user; and a presentation unit that presents the appropriately converted presentation information to each user. The present technology can be applied to, for example, a robot, a signage device, a car navigation device, and the like.
Game-based method for developing foreign language vocabulary learning application
The present disclosure is technology providing a foreign language learning application through game contents through a user terminal (smart phone, tablet, PC, or the like), and provides a foreign language word and a meaning thereof based on a preset language provided in an application together. Therefore, it is possible to provide a foreign language learning effect in which the user becomes a subject and learns the foreign language word while actively participating in the game by increasing ‘entertainment’ and ‘participation’ rather than a passive method for learning to write and listen to foreign language alphabets, simply and repeatedly. In addition, it is possible to provide an application that maximizes the effect of learning by repeatedly providing a word that has been encountered once so as not to forget by providing repeated learning based on an Ebbinghaus forgetting curve.
Game-based method for developing foreign language vocabulary learning application
The present disclosure is technology providing a foreign language learning application through game contents through a user terminal (smart phone, tablet, PC, or the like), and provides a foreign language word and a meaning thereof based on a preset language provided in an application together. Therefore, it is possible to provide a foreign language learning effect in which the user becomes a subject and learns the foreign language word while actively participating in the game by increasing ‘entertainment’ and ‘participation’ rather than a passive method for learning to write and listen to foreign language alphabets, simply and repeatedly. In addition, it is possible to provide an application that maximizes the effect of learning by repeatedly providing a word that has been encountered once so as not to forget by providing repeated learning based on an Ebbinghaus forgetting curve.
Edutainment overlay for learning foreign languages in video games
Various aspects of the subject technology relate to systems, methods, and machine-readable media for learning a foreign language. The method includes executing a video game in a first human language. The method includes pausing gameplay of the video game for a paused time instance. The method includes executing a digital mini-puzzle game during the paused time instance in the gameplay of the video game, the digital mini-puzzle game executed in a second human language, the digital mini-puzzle game executed utilizing assets of the video game. The method includes receiving a response to the digital mini-puzzle game from a player-computing device corresponding to a player, the response comprising at least one of the first human language and/or the second human language. The method includes determining a score of the response corresponding to the player based at least in part on a comparison of the response with translation pairs in a database.
Edutainment overlay for learning foreign languages in video games
Various aspects of the subject technology relate to systems, methods, and machine-readable media for learning a foreign language. The method includes executing a video game in a first human language. The method includes pausing gameplay of the video game for a paused time instance. The method includes executing a digital mini-puzzle game during the paused time instance in the gameplay of the video game, the digital mini-puzzle game executed in a second human language, the digital mini-puzzle game executed utilizing assets of the video game. The method includes receiving a response to the digital mini-puzzle game from a player-computing device corresponding to a player, the response comprising at least one of the first human language and/or the second human language. The method includes determining a score of the response corresponding to the player based at least in part on a comparison of the response with translation pairs in a database.
INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND STORAGE MEDIUM
An information processing apparatus comprises at least one processor that executes a program stored in a storage unit, the processor being configured to: acquire a plurality of registration information items relating to a word searched by a user; determine whether or not each of the registration items relating to the word satisfies a condition that is set in association with each of the registration information items, and derive the number of registration information items that satisfy the condition;
and set a frequency of outputting a quiz relating to the word in a case where the quiz is repeatedly output to a value corresponding to the derived number.