G09B19/22

System and Method for Creating a Poker Algorithm Capable of Independently Playing and Training Users How to Play Consistently Optimal Poker
20220309950 · 2022-09-29 ·

An original system and method for solving the card game known as Texas Hold'em Poker is disclosed. Mathematical calculations as well as game theory tactics are utilized to determine the optimal strategy for any possible situation that could potentially arise in Texas Hold'em Poker, as well as other variations of poker where the methodology also applies. One embodiment of the invention involves a fully automated electronic poker simulator that would allow the user to play a complete and genuine game of electronic poker against any number of computerized or live opponents, while simultaneously utilizing features of the poker simulator to learn how to play consistently optimal poker. Another embodiment would be to utilize the unique and specific methodology described herein to develop an artificially intelligent poker algorithm that can independently play consistently optimal poker in any possible scenario.

System and Method for Creating a Poker Algorithm Capable of Independently Playing and Training Users How to Play Consistently Optimal Poker
20220309950 · 2022-09-29 ·

An original system and method for solving the card game known as Texas Hold'em Poker is disclosed. Mathematical calculations as well as game theory tactics are utilized to determine the optimal strategy for any possible situation that could potentially arise in Texas Hold'em Poker, as well as other variations of poker where the methodology also applies. One embodiment of the invention involves a fully automated electronic poker simulator that would allow the user to play a complete and genuine game of electronic poker against any number of computerized or live opponents, while simultaneously utilizing features of the poker simulator to learn how to play consistently optimal poker. Another embodiment would be to utilize the unique and specific methodology described herein to develop an artificially intelligent poker algorithm that can independently play consistently optimal poker in any possible scenario.

EDUCATIONAL CARD GAMES AND METHODS OF PLAY

The card-game system may include at least one deck of playing cards and one or more sets of rules for playing the educational game(s) using the deck. A deck may include multiple sets of cards. The cards in a first set may relate to a first item that is subject to a cycle, including a number of stages. Cards in a second set may relate to a second item that is subject to a cycle, including a number of stages. Different cards within a set may represent different stages of the cycle for the item of that set. For example, different cards in the first set may relate to different stages of the cycle of the first item and different cards in the second set may relate to different stages of the cycle of the second item. The methods of gameplay may include playing cards based on the sets, the cycles and sequential stages of a cycle within in set. Due in part to this game mechanic, the players get exposed to and ideally learn about the cycles of an item, and the stages and order of the stages of a cycle for that item.

EDUCATIONAL CARD GAMES AND METHODS OF PLAY

The card-game system may include at least one deck of playing cards and one or more sets of rules for playing the educational game(s) using the deck. A deck may include multiple sets of cards. The cards in a first set may relate to a first item that is subject to a cycle, including a number of stages. Cards in a second set may relate to a second item that is subject to a cycle, including a number of stages. Different cards within a set may represent different stages of the cycle for the item of that set. For example, different cards in the first set may relate to different stages of the cycle of the first item and different cards in the second set may relate to different stages of the cycle of the second item. The methods of gameplay may include playing cards based on the sets, the cycles and sequential stages of a cycle within in set. Due in part to this game mechanic, the players get exposed to and ideally learn about the cycles of an item, and the stages and order of the stages of a cycle for that item.

Teaching kit and method to design one or more games

Game designing is a process in which the game designers come up with game ideas. It is a creative and iterative process often requires a lot of effort. Existing methods are time consuming process and difficult to engage a person in it for longer duration. An electronic teaching kit and method to design one or more games have been disclosed. The electronic teaching kit enables game designers to generate multiple purposeful game ideas in a short session. The kit involves a framework comprising a set of genre cards, component cards and an interconnection is required between them to generate a coherent game idea. Further, the idea of game design is validated by all the designers participating the game designing session and using predefined conditions.

Teaching kit and method to design one or more games

Game designing is a process in which the game designers come up with game ideas. It is a creative and iterative process often requires a lot of effort. Existing methods are time consuming process and difficult to engage a person in it for longer duration. An electronic teaching kit and method to design one or more games have been disclosed. The electronic teaching kit enables game designers to generate multiple purposeful game ideas in a short session. The kit involves a framework comprising a set of genre cards, component cards and an interconnection is required between them to generate a coherent game idea. Further, the idea of game design is validated by all the designers participating the game designing session and using predefined conditions.

IOT ENHANCED EDUCATIONAL SYSTEM

An IoT enhanced educational system is to be operated by a user, and includes a learning aid unit, a positioning unit and a processing unit. The learning aid unit includes a plurality of objects that are configured to be moved by the user. The positioning unit is configured to determine a position of each of the objects and to generate position data associated with the positions of the objects. The processing unit is electrically connected to the positioning unit for receiving therefrom the position data, and is configured to generate, according to the positions of the objects contained in the position data, an assessment associated with the user.

IOT ENHANCED EDUCATIONAL SYSTEM

An IoT enhanced educational system is to be operated by a user, and includes a learning aid unit, a positioning unit and a processing unit. The learning aid unit includes a plurality of objects that are configured to be moved by the user. The positioning unit is configured to determine a position of each of the objects and to generate position data associated with the positions of the objects. The processing unit is electrically connected to the positioning unit for receiving therefrom the position data, and is configured to generate, according to the positions of the objects contained in the position data, an assessment associated with the user.

Device and method for teaching numeral systems
09812032 · 2017-11-07 ·

A device and method of teaching and learning numeral systems comprising at least one game board and a plurality of value block pieces, wherein the game board comprises columns whereby one column is a decimal point column and other columns are each a numeric column to form a numeric grid thereon, and wherein each value block piece identifies the number equivalent value of a numeric symbol derived from the symbol's location on the numeric grid.

Device and method for teaching numeral systems
09812032 · 2017-11-07 ·

A device and method of teaching and learning numeral systems comprising at least one game board and a plurality of value block pieces, wherein the game board comprises columns whereby one column is a decimal point column and other columns are each a numeric column to form a numeric grid thereon, and wherein each value block piece identifies the number equivalent value of a numeric symbol derived from the symbol's location on the numeric grid.