G09G2360/08

Automatic targeting of browser content to optimal rendering engine

Embodiments of the present invention provide a method, system and computer program product for content driven selection of a rendering engine. In an embodiment of the invention, a method for or content driven selection of a rendering engine can include retrieving content for display in a content browser executing in memory by a processor of a host computer, mapping at least one directive embedded in the retrieved content to a target rendering engine, selecting the target rendering engine for rendering the content, and passing the content to the selected target rendering engine. In this regard, in an aspect of the embodiment, multiple directives embedded in the retrieved content can be mapped, each to one of a selection of different target rendering engines, and a most often mapped one of the target rendering engines can be selected for rendering the content.

Light field displays having synergistic data formatting, re-projection, foveation, tile binning and image warping technology

Systems, methods and apparatuses may provide for technology to reduce rendering overhead associated with light field displays. The technology may conduct data formatting, re-projection, foveation, tile binning and/or image warping operations with respect to a plurality of display planes in a light field display.

SCHEDULING TECHNIQUES IN SPLIT RENDERING

Aspects presented herein relate to methods and devices for graphics processing including an apparatus, e.g., client device or a server. The apparatus may transmit, during a first time period, a plurality of head poses associated with a plurality of positions of the client device, the first time period being associated with a downlink activation time period for at least one previous frame. The apparatus may also receive, during a second time period after the first time period, at least one first frame including first content based on the plurality of head poses, the first time period and the second time period being synchronized with the server, the at least one first frame occurring after the at least one previous frame. Further, the apparatus may display, upon receiving the at least one first frame during the second time period, the at least one first frame including the first content.

PERFORMANCE-BASED GRAPHICS PROCESSING UNIT POWER MANAGEMENT

Performance counters provided in a graphics processor unit (GPU) are used to provide values used to make a determination of GPU activity so that power management can be exercised. In preferred embodiments counter values relating to computation unit idle times, computation unit stall times, DRAM bandwidth and computation unit stall times due to a sampler wait are utilized to determine performance level. If performance is above a minimum level but the GPU is above certain idleness determinations provided by those values, the GPU can have portions powered down to reduce power consumption while not having a noticeable effect on operations. Based on the various counter values, portions of the GPU can be turned off or disabled to reduce power consumption without having a noticeable effect on perceived GPU performance.

Method for resource allocation, terminal, and computer-readable storage medium

A method for resource allocation, a terminal, and a computer-readable storage medium are provided. The method includes the following. A target application sends scene information to an operating system through a data channel established with the operating system, where the scene information is indicative of a running scene of the target application. The operating system acquires a target optimization configuration file corresponding to the scene information, where the target optimization configuration file contains optimization configuration information corresponding to different running time periods in the running scene, and the optimization configuration information is indicative of a manner for system resource allocation. The operating system acquires target optimization configuration information corresponding to a current running time period from the target optimization configuration file. The operating system allocates system resources to the target application according to the target optimization configuration information.

POWER DEMAND REDUCTION FOR IMAGE GENERATION FOR DISPLAYS
20230186872 · 2023-06-15 ·

Power demand reduction for image generation for displays skips rendering of frames that are highly similar based on a comparison of certain parameters associated with draw calls. A first set of draw calls is received from a game engine by a central processing unit (CPU) circuit and then a second set of draw calls are provided to the CPU circuit. The CPU circuit compares the second set of draw calls to the first set of draw calls. If there is a change in at least one parameter that exceeds a threshold, then the CPU circuit sends the second set of draw calls to a graphics processing unit (GPU) circuit for rendering. If, however, the change in selected parameters is below the threshold, then the CPU circuit sends an earlier rendered image to the display for presentation to the user, effectively omitting usage of the GPU circuit for that frame.

Refresh rate dependent adaptive dithering for a variable refresh rate display
09837030 · 2017-12-05 · ·

A method, computer program product, and system for selectively disabling temporal dithering is disclosed. The method includes the steps of configuring a display device to refresh utilizing a dynamic refresh rate to display images and selectively disabling temporal dithering of the images based on the dynamic refresh rate. Selectively disabling temporal dithering may comprise determining a dynamic refresh rate associated with a current frame of image data and disabling temporal dithering for the current frame of image data when the dynamic refresh rate is less than a first threshold value, or enabling temporal dithering for the current frame of image data when the dynamic refresh rate is greater than or equal to a second threshold value.

Power control in an organic light emitting diode (OLED) display device

Embodiments of systems and methods for power control in an Organic Light Emitting Diode (OLED) display device are described. In an embodiment, a method includes monitoring a level of current draw from an Organic Light Emitting Diode (OLED) display device. The method may also include comparing the level of current draw to a threshold value. Additionally, a method may include throttling system power consumption in response to the level of current draw exceeding the threshold value.

Apparatus and method for verifying image data comprising mapped texture image data

The present application relates to an apparatus for verifying the integrity of image data comprising mapped texture data is provided and a method of operating thereof. A fragment shader unit is coupled to first and second frame buffers and at least one texture buffer. A first texture sampler unit is configured to output texture mapped fragments to the first frame buffer. A second texture sampler unit is configured to output texture mapped fragments to the second frame buffer. A comparator unit is further configured to compare the image data stored in the first frame buffer and in the second frame buffer. A fault indication signal is issued in case the image data of the first and the second frame buffers mismatch.

Display method of display device

A display method includes steps of: receiving, by the controller, a first frame and a second frame from an input data; up-converting, by the controller, a frame rate of the input data to produce a third frame based on the first frame and the second frame; identifying, by the controller, a static image content of the third frame according to a comparison of the first frame and the second frame; controlling, by the controller, the driver circuit not to update data of pixels within a static display area of the display panel corresponding to the static image content during the period of time that the third frame is displayed by the display panel.