Patent classifications
G10H2210/155
WIRELESS NETWORKED RECORD SESSION DEVICE
A social entertainment user interface operating on a wireless networked record session device capable of producing a live video and/or audio stream as if made in a vintage record booth. Record sessions are listened to and/or watched by a plurality of other social entertainment user interfaces operating on other networked listening/watching wireless networked devices. Video and audio filters emulate various altered looks and sounds. Record sessions are streamed live or near-live for other social entertainment user interfaces operating on other networked wireless devices to listen and/or watch, and passively and actively rated to dynamically enable watching of the most preferred record sessions.
GENERATION DEVICE
The present disclosure provides a generation device having a plurality of operators that receive a user operation that causes generation of a sound. The generation device includes: at least one first operator arranged in a first region and configured to receive a first user operation that causes generation of a rhythm sound signal; at least one second operator arranged in a second region and configured to receive a second user operation that causes generation of a melody sound signal; and at least one third operator arranged in a third region and configured to receive a third user operation that causes a sound effect to be applied to a synthesized sound signal of the generated rhythm sound signal and the generated melody sound signal. The first region, the second region, and the third region are different regions of the generation device from each other.
Methods and systems for gapless audio-preset switching in an electronic musical-effects unit
A guitar multi-effects pedalboard is provided. The pedalboard has footswitches and a memory storing guitar-effect presets for processing an inputted guitar signal when the processing is triggered by pressing a footswitch. The pedalboard has one or more processors coupled to the memory and configured to process a first portion of an inputted guitar signal on a first audio-engine thread with a first guitar-effect preset when processing the first portion is triggered by pressing a footswitch. The one or more processors also process a second portion of the inputted guitar signal on a second audio-engine thread with a second guitar-effect preset while simultaneously processing the first portion of the inputted guitar signal on the first audio-engine thread with the first guitar-effect preset when processing the second portion is triggered by pressing a footswitch. The one or more processors simultaneously output the processed first portion and the processed second portion.
Music generator
Techniques are disclosed relating to determining composition rules, based on existing music content, to automatically generate new music content. In some embodiments, a computer system accesses a set of music content and generates a set of composition rules based on analyzing combinations of multiple loops in the set of music content. In some embodiments, the system generates new music content by selecting loops from a set of loops and combining selected ones of the loops such that multiple ones of the loops overlap in time. In some embodiments, the selecting and combining loops is performed based on the set of composition rules and attributes of loops in the set of loops.
AUDIO PROCESSING METHOD, APPARATUS, AND SYSTEM
An audio processing method, apparatus, and system. The processing method is applied to a sound pickup, and the sound pickup is connected to a controller. The method comprises: receiving timbre instruction information sent by a controller (S101); and analyzing the timbre instruction information, and carrying out, according to the timbre instruction information, timbre processing on audio that is picked up, wherein the timbre instruction information comprises timbre addition instruction information and/or timbre change instruction information (S102). The selection of various timbres in an audio processing process is enabled, the requirement for the integration of the related functions is met, and user experience is improved.
Pedal board and system
The embodiments described herein relates to the field of musical instrumentation and associated equipment. More specifically, the embodiments pertain to a pedal board and system that manages equipment associated with electric guitars as well as other musical instruments, namely foot-controlled and floor-located devices, such as special effect devices and foot pedals. The pedal board of the embodiments provides external viewability of the equipment and can include an illuminated display assembly.
ROBOTIC SYSTEM FOR CONTROLLING AUDIO SYSTEMS
A robotic system is provided, which automatically changes settings on an audio system. The audio system (e.g., an instrument amplifier, effect processor, etc.) typically includes one or more controls that impact the operation of the audio system. Correspondingly, the robotic system includes a device interface coupled to a control sequencer. The device interface adapts to one or more controls of the audio system that are to be changed. In this regard, the device interface includes one or more control couplers. Each control coupler is adapted to a corresponding control of the audio system to be changed. The control sequencer provides a control sequence to the device interface that causes the control coupler(s) to vary the settings on the audio system. In practical applications, a combination of sequence values of the control sequence can represent a sufficiently high number of samples to determine a responsive behavior of the audio system.
EMULATING BEHAVIOR OF AUDIO SYSTEMS
A system for emulating a physical audio system comprises a user interface (UI) and a digital model of the physical audio system. The UI comprises virtual controls for changing virtual control settings (e.g., a virtual volume control for changing a virtual volume setting, etc.). A change in a virtual control setting produces a change to the output of the digital model. Because the digital model emulates the behavior of the physical audio system, changes to the model output in response to changes in the virtual control settings correspond to changes in the audio output in response to changes in the physical control settings. For example, if the physical audio system is an audio amplifier with control knobs, then the virtual controls will affect the output of the digital model like the control knobs affect the audio output of the audio amplifier.
METHOD, DEVICE AND SOFTWARE FOR APPLYING AN AUDIO EFFECT
The present invention provides a method for processing music audio data, comprising the steps of providing input audio data representing a first piece of music containing a mixture of predetermined musical timbres, decomposing the input audio data to generate at least a first audio track representing a first musical timbre selected from the predetermined musical timbres, and a second audio track representing a second musical timbre selected from the predetermined musical timbres, applying a predetermined first audio effect to the first audio track, applying no audio effect or a predetermined second audio effect, which is different from the first audio effect, to the second audio track, and obtaining recombined audio data by recombining the first audio track with the second audio track.
Method, device and software for applying an audio effect
The present invention provides a method for processing music audio data, comprising the steps of providing input audio data representing a first piece of music containing a mixture of predetermined musical timbres, decomposing the input audio data to generate at least a first audio track representing a first musical timbre selected from the predetermined musical timbres, and a second audio track representing a second musical timbre selected from the predetermined musical timbres, applying a predetermined first audio effect to the first audio track, applying no audio effect or a predetermined second audio effect, which is different from the first audio effect, to the second audio track, and obtaining recombined audio data by recombining the first audio track with the second audio track.