Patent classifications
G10K11/18
Active lighting control for communicating a state of an autonomous vehicle to entities in a surrounding environment
Systems, apparatus and methods implemented in algorithms, software, firmware, logic, or circuitry may be configured to process data and sensory input to determine whether an object external to an autonomous vehicle (e.g., another vehicle, a pedestrian, a bicyclist, etc.) may be a potential collision threat to the autonomous vehicle. The autonomous vehicle may include a light emitter positioned external to a surface of the autonomous vehicle and being configured to implement a visual alert by emitting light from the light emitter. Data representing a light pattern may be received by the light emitter and the light emitted by the display may be indicative of the light pattern. The light pattern may be selected to gain the attention of the object (e.g., a pedestrian, a driver of a car, a bicyclists, etc.) in order to avoid the potential collision or to alert the object to the presence of the autonomous vehicle.
Active lighting control for communicating a state of an autonomous vehicle to entities in a surrounding environment
Systems, apparatus and methods implemented in algorithms, software, firmware, logic, or circuitry may be configured to process data and sensory input to determine whether an object external to an autonomous vehicle (e.g., another vehicle, a pedestrian, a bicyclist, etc.) may be a potential collision threat to the autonomous vehicle. The autonomous vehicle may include a light emitter positioned external to a surface of the autonomous vehicle and being configured to implement a visual alert by emitting light from the light emitter. Data representing a light pattern may be received by the light emitter and the light emitted by the display may be indicative of the light pattern. The light pattern may be selected to gain the attention of the object (e.g., a pedestrian, a driver of a car, a bicyclists, etc.) in order to avoid the potential collision or to alert the object to the presence of the autonomous vehicle.
Control Point Manipulation Techniques in Haptic Systems
A method for blending new control points into the field is described. A more costly but conceptually simpler method, measuring the extant field and recreating a copy of that field interpolated with the actually desired value at a new control point is first described. Further, traditionally predicting the output of phased array systems involves taking each element and evaluating its contribution to the field. When focusing phased arrays, predicting the output and the fringing field is necessary for multipoint focusing and acoustic cloaking applications. In the limit of a large enough number of discrete transducer elements, the evaluation of a single approximation will inevitably outperform even a linear summation over the linear acoustic properties of the elements. Further, to resolve the misalignment of expected and realized output of the mid-air haptic array, interactable objects are subdivided into customizable, uniform, intersection “regions” that are then used to compute a volume of 3D positions in which the haptic focal point is then moved between. Positions can be produced and assigned in different ways, and volumes can be produced from any object as long as they have their regions pre-computed. Rather than directly targeting the hand of the user, the virtual intersection of the hand are used and these regions create a generally larger volume in which mid-air haptics can be produced.
Control Point Manipulation Techniques in Haptic Systems
A method for blending new control points into the field is described. A more costly but conceptually simpler method, measuring the extant field and recreating a copy of that field interpolated with the actually desired value at a new control point is first described. Further, traditionally predicting the output of phased array systems involves taking each element and evaluating its contribution to the field. When focusing phased arrays, predicting the output and the fringing field is necessary for multipoint focusing and acoustic cloaking applications. In the limit of a large enough number of discrete transducer elements, the evaluation of a single approximation will inevitably outperform even a linear summation over the linear acoustic properties of the elements. Further, to resolve the misalignment of expected and realized output of the mid-air haptic array, interactable objects are subdivided into customizable, uniform, intersection “regions” that are then used to compute a volume of 3D positions in which the haptic focal point is then moved between. Positions can be produced and assigned in different ways, and volumes can be produced from any object as long as they have their regions pre-computed. Rather than directly targeting the hand of the user, the virtual intersection of the hand are used and these regions create a generally larger volume in which mid-air haptics can be produced.
MAGNETIC COUPLING FOR SOUND TRANSMISSION
Systems for magnetoacoustically transferring sound across an acoustic barrier include first and second acoustic resonators positioned on opposite sides of the barrier. Each of the first and second resonators includes an attached magnet. Via magnetic coupling between the magnets, an acoustic oscillation at the first resonator induces an oscillation of the same frequency at the second resonator. Thus sound waves absorbed at the first resonator are magnetically transferred across the barrier to the second resonator, from which they are emitted.
Connector for mechanical waveguides
A connector for connecting together first and second mechanical waveguides, including a first connector body having a first jaw portion provided with a first aperture for receiving the first mechanical waveguide therein, a second connector body having a second jaw portion provided with a second aperture for receiving the second mechanical waveguide therein, with the first and second connector bodies removably securable together, a first mediating body having an acoustic impedance lower than that of the first mechanical waveguide, with the first mediating body being inserted within the first aperture to be positioned between the first jaw portion and the first mechanical waveguide, and a second mediating body having an acoustic impedance lower than that of the second mechanical waveguide, with the second mediating body inserted within the second aperture to be positioned between the second jaw portion and the second mechanical waveguide.
Active display with reduced screen-door effect
An active display can be used in a theatre with reduced screen-door effect. For example, the active display can have a structure, such as a diffuser structure, or a diffuser and mask structure, that can have, or appear to have, transmissive areas and opaque areas to reduce the audience from detecting gaps or other non-light sources in the active display. The active display may additionally or alternatively have audio ports to allow sound to pass through the active display and appear to the audience as if the sound is coming from the active display.
Active display with reduced screen-door effect
An active display can be used in a theatre with reduced screen-door effect. For example, the active display can have a structure, such as a diffuser structure, or a diffuser and mask structure, that can have, or appear to have, transmissive areas and opaque areas to reduce the audience from detecting gaps or other non-light sources in the active display. The active display may additionally or alternatively have audio ports to allow sound to pass through the active display and appear to the audience as if the sound is coming from the active display.
Acoustic matching layer
An acoustic matching layer includes a base material having a plate-shaped member made of a metal, a ceramic, or glass. Depressed portions are partially provided in a vibration surface of the base material toward a joining surface of the base material that is in a propagation direction of a sound wave.
Acoustic matching layer
An acoustic matching layer includes a base material having a plate-shaped member made of a metal, a ceramic, or glass. Depressed portions are partially provided in a vibration surface of the base material toward a joining surface of the base material that is in a propagation direction of a sound wave.