Patent classifications
G10K15/08
AUDIO DATA PROCESSING
A method is provided that includes: obtaining initial acoustic characteristics of a spatial sound field corresponding to a venue; adjusting the initial acoustic characteristics based on at least one adjustment parameter to obtain adjusted acoustic characteristics; and applying the adjusted acoustic characteristics to audio data to obtain audio data with sound effect restored.
Ray tracing for shared reverberation
Ray tracing is performed with sound sources and a listener position in a listening environment, to generate impulse responses associated with each of the sound sources. The impulse responses are combined to form a combined impulse response. One or more filters are determined, each corresponding to the sound sources, based on the combined impulse response and the impulse responses. Each filter serves as a correction factor that holds unique acoustic information for the sound source that the filter is associated with. The combined impulse response and the filters can be applied to one or more audio signals that contain the sound sources, resulting in audio having reverberation that is tailored to the various sound sources. Other aspects are described and claimed.
Ray tracing for shared reverberation
Ray tracing is performed with sound sources and a listener position in a listening environment, to generate impulse responses associated with each of the sound sources. The impulse responses are combined to form a combined impulse response. One or more filters are determined, each corresponding to the sound sources, based on the combined impulse response and the impulse responses. Each filter serves as a correction factor that holds unique acoustic information for the sound source that the filter is associated with. The combined impulse response and the filters can be applied to one or more audio signals that contain the sound sources, resulting in audio having reverberation that is tailored to the various sound sources. Other aspects are described and claimed.
Audio signal processor, system and methods distributing an ambient signal to a plurality of ambient signal channels
An audio signal processor for providing ambient signal channels on the basis of an input audio signal, is configured to extract an ambient signal on the basis of the input audio signal. The signal processor is configured to distribute the ambient signal to a plurality of ambient signal channels in dependence on positions or directions of sound sources within the input audio signal, wherein a number of ambient signal channels is larger than a number of channels of the input audio signal.
Modeling acoustic effects of scenes with dynamic portals
The description relates to modeling acoustic effects in scenes with dynamic portals. One implementation includes obtaining a representation of a scene having a plurality of portals and simulating sound travel in the scene using a plurality of probes deployed in the scene. The implementation also includes determining acoustic parameters for initial sound traveling between respective probes based at least on the simulating. The implementation also includes identifying one or more intercepted portals in the scene that are intercepted by a particular initial sound path from a particular source location to a particular listener location, using particular acoustic parameters for the particular source location and the particular listener location.
Reverberation gain normalization
Systems and methods for providing accurate and independent control of reverberation properties are disclosed. In some embodiments, a system may include a reverberation processing system, a direct processing system, and a combiner. The reverberation processing system can include a reverb initial power (RIP) control system and a reverberator. The RIP control system can include a reverb initial gain (RIG) and a RIP corrector. The RIG can be configured to apply a RIG value to the input signal, and the RIP corrector can be configured to apply a RIP correction factor to the signal from the RIG. The reverberator can be configured to apply reverberation effects to the signal from the RIP control system. In some embodiments, one or more values and/or correction factors can be calculated and applied such that the signal output from a component in the reverberation processing system is normalized to a predetermined value (e.g., unity (1.0)).
Reverberation gain normalization
Systems and methods for providing accurate and independent control of reverberation properties are disclosed. In some embodiments, a system may include a reverberation processing system, a direct processing system, and a combiner. The reverberation processing system can include a reverb initial power (RIP) control system and a reverberator. The RIP control system can include a reverb initial gain (RIG) and a RIP corrector. The RIG can be configured to apply a RIG value to the input signal, and the RIP corrector can be configured to apply a RIP correction factor to the signal from the RIG. The reverberator can be configured to apply reverberation effects to the signal from the RIP control system. In some embodiments, one or more values and/or correction factors can be calculated and applied such that the signal output from a component in the reverberation processing system is normalized to a predetermined value (e.g., unity (1.0)).
Encoding reverberator parameters from virtual or physical scene geometry and desired reverberation characteristics and rendering using these
A method and apparatus for simulating reverberation in rendering systems. A decoder/renderer may determine how to simulate reverberation with reference to audio scene description format file information or other bitstream information regarding the virtual scene geometry, and/or a lookup table. Late reverberation may be generated based on reverberator parameters derived from the virtual scene geometry, including the lengths of delay lines, attenuation filter coefficients, and diffuse-to-direct ratio characteristics, using a feedback delay network. Early reverberation may be generated based on determining what potential reflecting elements in a virtual scene geometry are reflecting planes; this may involve the simulation of ray reflection, potentially through beam tracing.
Encoding reverberator parameters from virtual or physical scene geometry and desired reverberation characteristics and rendering using these
A method and apparatus for simulating reverberation in rendering systems. A decoder/renderer may determine how to simulate reverberation with reference to audio scene description format file information or other bitstream information regarding the virtual scene geometry, and/or a lookup table. Late reverberation may be generated based on reverberator parameters derived from the virtual scene geometry, including the lengths of delay lines, attenuation filter coefficients, and diffuse-to-direct ratio characteristics, using a feedback delay network. Early reverberation may be generated based on determining what potential reflecting elements in a virtual scene geometry are reflecting planes; this may involve the simulation of ray reflection, potentially through beam tracing.
SOUND OUTPUT DEVICE
A sound output device includes an acquisition unit, an ear speaker, and a sound controller. The acquisition unit acquires data of an information sound providing an operator with information. The ear speaker outputs the information sound such that sound pressure of the information sound at a position of an ear of the operator is higher than sound pressure at positions other than the position of the ear. The sound controller controls the ear speaker to emphasize the information sound more when the information sound indicates a high degree of necessity for the operator to take action against the information sound than when the information sound indicates a low degree of the necessity.