G16Y10/65

SEAT SYSTEM AND SEAT EXPERIENCE DEVICE

A seat system includes a seat including a sensor configured to acquire information for detection of a motion of an occupant seated on a seat body, a terminal device configured to acquire the information from the sensor, and a server capable of communicating with the terminal device. The terminal device executes a game using the sensor based on the information, and acquires an execution result corresponding to the occupant for a game played by the occupant. The server generates integrated data by integrating execution results of the game acquired from another terminal device, and computes a reference value for execution results of the game based on the integrated data. The terminal device or the server assigns a difficulty level of the game for the terminal device based on the execution result corresponding to the occupant and the reference value. The terminal device reflects the difficulty level on the game.

METHOD AND APPARATUS IN WHICH A PLURALITY OF ELECTRONIC DEVICES USE SERVICE LINKED TO ONE ELECTRONIC DEVICE

The present disclosure relates to a 5G or pre-5G communication system to be provided for supporting a higher data transmission rate than a 4G communication system such as LTE. An embodiment of the present disclosure relates to a method in which a plurality of devices use a service linked to a first device, the method comprising the steps of: performing a connection to a central display device, and mirroring the service to the central display device on the basis of a playlist of services stored in the first device; receiving, from a second device, a change request for the playlist, and updating the playlist to correspond to the change request; and transmitting information related to the updated playlist to the central display device.

VIRTUAL REALITY CONTENT ADAPTATION

An approach is provided in which the approach establishes a communication link between a virtual reality device and a hologram system. The hologram system projects a hologram in a physical world and the virtual reality device projects a corresponding virtual hologram in a virtual world. The virtual reality device adjusts the virtual hologram based on request from a user operating the virtual reality device and the approach instructs the hologram system to adjust the hologram in a manner similar to the adjustments to the virtual hologram.

SMART DEVICE
20230413022 · 2023-12-21 ·

A smart vehicle flock navigation system includes a plurality of smart vehicles configured to follow a leader smart vehicle, wherein the leader smart vehicle is configured to follow a target vehicle or a target driving plan; each smart vehicle being equipped with: obstacle detection and avoidance capabilities; vehicle-to-vehicle communication means for transmitting information about obstacles and evasive actions to following smart vehicles; a flock control module for adjusting the driving path of the smart vehicle flock based on transmitted obstacle information; a flocking behavior algorithm based on three independent rules: Separation, Alignment, and Cohesion, controlling the motion of each smart vehicle within the flock; and a distributed flocking operation mechanism utilizing wireless network communication for coordinating the behavior of the smart vehicle flock.

SMART DEVICE
20210084459 · 2021-03-18 ·

An Internet of Thing (IoT) device includes a body with a processor, a camera and a wireless transceiver coupled to the processor.

METHOD, ELECTRONIC DEVICE AND NON-TRANSITORY COMPUTER READABLE STORAGE MEDIUM FOR ESTABLISHING COURT INFORMATION
20210069570 · 2021-03-11 · ·

A method for establishing court information is provided. The method includes: establishing connection with an external smart ball; providing a prompt message indicating to move the external smart ball from a first characteristic spot of a court to a second characteristic spot of the court; obtaining sensing information from the external smart ball after providing the prompt message; calculating a movement trajectory of the external smart ball according to the sensing information; and obtaining a direction of a line connecting the first characteristic spot and the second characteristic spot in a geomagnetic coordinate. An electronic device and a non-transitory computer readable storage medium using the method are also provided.

Footwear Products Including Data Transmission Capabilities
20210014582 · 2021-01-14 ·

Footwear systems include an article of footwear and a data transmission system engaged with the article of footwear. The transmission system transmits data to a remote system, such as a display system, another data transmission system, a processing system, etc. Such footwear systems further may include activation systems for activating the transmission and/or display systems. The transmitted data may be used for various purposes, such as: (a) identifying a user of the article of footwear; (b) activating targeted advertising or product information; (c) confirming the user's presence at a specific location and/or at a specific time; (d) determining start, finish, and/or intermediate split times for specific user; (e) confirming athletic equipment usage; (f) providing data for a game or reward program; (g) registering the user for an event or competition; or the like.

Footwear products including data transmission capabilities
10798470 · 2020-10-06 · ·

Footwear systems include an article of footwear and a data transmission system engaged with the article of footwear. The transmission system transmits data to a remote system, such as a display system, another data transmission system, a processing system, etc. Such footwear systems further may include activation systems for activating the transmission and/or display systems. The transmitted data may be used for various purposes, such as: (a) identifying a user of the article of footwear; (b) activating targeted advertising or product information; (c) confirming the user's presence at a specific location and/or at a specific time; (d) determining start, finish, and/or intermediate split times for specific user; (e) confirming athletic equipment usage; (f) providing data for a game or reward program; (g) registering the user for an event or competition; or the like.

Multiplayer sports formation arrangement prompting method and system

A multiplayer sports formation arrangement prompting method adapted to monitor, by a computing device, a formation of a plurality of athletes participating in a multiplayer sport to prompt each of the athletes to adjust a position is provided, in which at least two wind sensors and a positioning device are disposed on or around each of the athletes. In this method, relative positions of the athletes with respect to each other are detected by using the positioning device, a wind direction is detected by using the at least two wind sensors disposed on or around a first athlete of the athletes, a second athlete behind the first athlete is prompted to adjust the position to enter a low wind resistance zone according to the relative position of the first athlete with respect to the second athlete and the detected wind direction, and the second athlete is prompted to adjust a position within the low wind resistance zone based on values detected by the at least two wind sensors disposed on or around the second athlete.

FITNESS ACTIVITY MONITORING SYSTEMS AND METHODS

Apparatus, systems, and methods for tracking the location of an individual during a fitness activity are disclosed. A method of tracking a participant engaged in a fitness activity includes determining a location of the participant during the fitness activity based on data received at a portable fitness device used by the participant; determining a location of a spectator during the fitness activity based on data received at a mobile spectator device used by the spectator; from a server, sending an alert to a spectator at a spectator device during the fitness activity indicating that the participant is within a predetermined distance of the spectator; and sending an alert to the portable fitness device during the fitness activity indicating that the spectator is within a predetermined distance of the participant.