G01P1/08

Headset visual displacement for motion correction
10737146 · 2020-08-11 · ·

Many headset devices, such as virtual reality helmets, present visuals that respond to the user's motion, such that a rotation of the user's head causes the visual to be re-rendered from a correspondingly rotated perspective. The lag between the user's motion and the updated rendering from the new perspective may be perceivable even at high framerates, and may induce unpleasant feelings such as vertigo. Instead, headset devices may respond to detected motion by identifying a displacement of the physical location of the visual that causes it to maintain a physical position relative to a stationary reference point. The display is operatively coupled with a displacer, such as actuators or a projection adjustment, that are engaged to displace the display according to the identified displacement and maintain a physical location of the visual relative to the stationary reference point (e.g., until the visual is re-rendered from the updated perspective).

Headset visual displacement for motion correction
10737146 · 2020-08-11 · ·

Many headset devices, such as virtual reality helmets, present visuals that respond to the user's motion, such that a rotation of the user's head causes the visual to be re-rendered from a correspondingly rotated perspective. The lag between the user's motion and the updated rendering from the new perspective may be perceivable even at high framerates, and may induce unpleasant feelings such as vertigo. Instead, headset devices may respond to detected motion by identifying a displacement of the physical location of the visual that causes it to maintain a physical position relative to a stationary reference point. The display is operatively coupled with a displacer, such as actuators or a projection adjustment, that are engaged to displace the display according to the identified displacement and maintain a physical location of the visual relative to the stationary reference point (e.g., until the visual is re-rendered from the updated perspective).

HEADSET VISUAL DISPLACEMENT FOR MOTION CORRECTION
20200197758 · 2020-06-25 ·

Many headset devices, such as virtual reality helmets, present visuals that respond to the user's motion, such that a rotation of the user's head causes the visual to be re-rendered from a correspondingly rotated perspective. The lag between the user's motion and the updated rendering from the new perspective may be perceivable even at high framerates, and may induce unpleasant feelings such as vertigo. Instead, headset devices may respond to detected motion by identifying a displacement of the physical location of the visual that causes it to maintain a physical position relative to a stationary reference point. The display is operatively coupled with a displacer, such as actuators or a projection adjustment, that are engaged to displace the display according to the identified displacement and maintain a physical location of the visual relative to the stationary reference point (e.g., until the visual is re-rendered from the updated perspective).

HEADSET VISUAL DISPLACEMENT FOR MOTION CORRECTION
20200197758 · 2020-06-25 ·

Many headset devices, such as virtual reality helmets, present visuals that respond to the user's motion, such that a rotation of the user's head causes the visual to be re-rendered from a correspondingly rotated perspective. The lag between the user's motion and the updated rendering from the new perspective may be perceivable even at high framerates, and may induce unpleasant feelings such as vertigo. Instead, headset devices may respond to detected motion by identifying a displacement of the physical location of the visual that causes it to maintain a physical position relative to a stationary reference point. The display is operatively coupled with a displacer, such as actuators or a projection adjustment, that are engaged to displace the display according to the identified displacement and maintain a physical location of the visual relative to the stationary reference point (e.g., until the visual is re-rendered from the updated perspective).

Swimming Speedometer System with Near-Eye Display
20200179758 · 2020-06-11 · ·

An apparatus and method for measuring a swimmer's speed and conveying the speed to the swimmer in real time includes a plurality of ultrasonic beacons each having a transducer configured to emit ultrasonic signals in a pool or other body of water within which the swimmer is swimming. A wearable, waterproof, ultrasonic receiver worn by the swimmer, receives the ultrasonic signals and generates corresponding signal data. The receiver's microcontroller captures and uses the signal data to calculate the swimmer's position and speed in real time, and conveys this information to a wearable, waterproof, user interface device worn by the swimmer, the user interface device including a near-eye display disposed on the swimmer's googles.

Swimming Speedometer System with Near-Eye Display
20200179758 · 2020-06-11 · ·

An apparatus and method for measuring a swimmer's speed and conveying the speed to the swimmer in real time includes a plurality of ultrasonic beacons each having a transducer configured to emit ultrasonic signals in a pool or other body of water within which the swimmer is swimming. A wearable, waterproof, ultrasonic receiver worn by the swimmer, receives the ultrasonic signals and generates corresponding signal data. The receiver's microcontroller captures and uses the signal data to calculate the swimmer's position and speed in real time, and conveys this information to a wearable, waterproof, user interface device worn by the swimmer, the user interface device including a near-eye display disposed on the swimmer's googles.

HEATING APPARATUS FOR WINDOW GLASS OF VEHICLE
20200163167 · 2020-05-21 ·

A heating apparatus of a window glass of a vehicle comprises a heater which generates heat for melting ice adhering to an imaging glass part including a whole part of a corresponding part within a window glass which corresponds to an imaging range of an onboard camera. The heater heats the imaging glass part in such a manner that an amount of heat per unit area applied to a specific part of the imaging glass part on an upstream side in a liquid flowing direction which is a direction in which the liquid flows on a side surface outside a vehicle cabin of the imaging glass part becomes larger than an amount of heat per unit area applied to a part of the imaging glass part on an downstream side with respect to the specific part in the liquid flowing direction.

HEATING APPARATUS FOR WINDOW GLASS OF VEHICLE
20200163167 · 2020-05-21 ·

A heating apparatus of a window glass of a vehicle comprises a heater which generates heat for melting ice adhering to an imaging glass part including a whole part of a corresponding part within a window glass which corresponds to an imaging range of an onboard camera. The heater heats the imaging glass part in such a manner that an amount of heat per unit area applied to a specific part of the imaging glass part on an upstream side in a liquid flowing direction which is a direction in which the liquid flows on a side surface outside a vehicle cabin of the imaging glass part becomes larger than an amount of heat per unit area applied to a part of the imaging glass part on an downstream side with respect to the specific part in the liquid flowing direction.

Device for Displaying in Response to a Sensed Motion
20200147456 · 2020-05-14 ·

A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.

Device for Displaying in Response to a Sensed Motion
20200147456 · 2020-05-14 ·

A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.