G06F3/011

Near-to-eye display device

A near-to-eye display device, includes: a display screen configured to display different images in a first time division mode, a polarization converter at a light-emitting side of the display screen and configured to convert emitted light of the different images displayed by the display screen into first circularly polarized light rays and second circularly polarized light rays in a second time division mode. Here the first circularly polarized light rays and the second circularly polarized light rays are opposite in rotation direction. The device further includes a polarization lens at a side facing away from the display screen of the polarization converter, and a focusing lens at a side facing away from the display screen of the polarization converter. The polarization lens and the focusing lens are configured to focus the first circularly polarized light rays and the second circularly polarized light rays at positions of different focal lengths.

Image display device and reboot method for image display device

A HMD including an image display that notifies detection of an abnormality, a DP six-axis sensor that detects whether the image display unit is mounted, and a DP control unit that executes a first reboot mode for rebooting the HMD in accordance with a first order when mounting of the image display unit is not detected and the abnormality of the HMD is detected, and a second reboot mode for rebooting the HMD in accordance with a second order when mounting of the image display unit is detected and the abnormality of the HMD is detected. An order of reboot of the image display unit in the second order is set before an order of reboot of the image display unit in the first order.

Adjustable waveguide assembly and augmented reality eyewear with adjustable waveguide assembly

An adjustable frame assembly for augmented reality eyewear. The frame assembly includes a face portion for supporting at least one waveguide that creates an eye box, a support rest for supporting the face portion on a user, and a coupling for adjusting the position of the face portion relative to the support rest. This enables movement of the waveguide eye box relative to the support rest to position the eye box in front of the wearer's eyes.

Head mounted display and setting method
11580939 · 2023-02-14 · ·

In a head mounted display 100, a memory 71 stores an application. An image pickup unit 74 takes an image of a site of a user 1, and a position specifying unit 73 specifies a position and a direction of the head mounted display 100. A detector 75 detects a position indicated by the user 1 on the basis of the image taken by the image pickup unit 74, and a setting unit 76 sets a position indicating a home position on the basis of a result detected by the detector 75 and the position and the direction specified by the position specifying unit 73.

Systems and methods for controlling virtual scene perspective via physical touch input

Systems, methods, and non-transitory computer readable media for controlling perspective in an extended reality environment are disclosed. In one embodiment, a non-transitory computer readable medium contains instructions to cause a processor to perform the steps of: outputting for presentation via a wearable extended reality appliance (WER-appliance), first display signals reflective of a first perspective of a scene; receiving first input signals caused by a first multi-finger interaction with the touch sensor; in response, outputting for presentation via the WER-appliance second display signals to modify the first perspective of the scene, causing a second perspective of the scene to be presented via the WER-appliance; receiving second input signals caused by a second multi-finger interaction with the touch sensor; and in response, outputting for presentation via the WER-appliance third display signals to modify the second perspective of the scene, causing a third perspective of the scene to be presented via the WER-appliance.

Sound effect simulation by creating virtual reality obstacle

According to one embodiment, a method, computer system, and computer program product for modulating external sounds to reflect the acoustic effects of virtual objects in a mixed-reality environment is provided. The present invention may include creating a knowledge corpus, recording a sound effect occurring externally to a mixed-reality environment experienced by a user operating the mixed-reality device; identifying one or more objects within the mixed-reality environment, including at least one virtual object; modulating the sound effect based on the knowledge corpus to simulate one or more acoustic effects of the one or more objects within the MR environment; and playing the modulated sound effect to the user.

Measurement method and system
11579442 · 2023-02-14 · ·

Methods and systems for determining an individual gaze value are disclosed herein. An exemplary method involves: (a) receiving gaze data for a first wearable computing device, wherein the gaze data is indicative of a wearer-view associated with the first wearable computing device, and wherein the first wearable computing device is associated with a first user-account; (b) analyzing the gaze data from the first wearable computing device to detect one or more occurrences of one or more advertisement spaces in the gaze data; (c) based at least in part on the one or more detected advertisement-space occurrences, determining an individual gaze value for the first user-account; and (d) sending a gaze-value indication, wherein the gaze-value indication indicates the individual gaze value for the first user-account.

Realistic virtual/augmented/mixed reality viewing and interactions

The present invention discloses systems and methods for both viewing and interacting with a virtual reality (VR), an augmented reality (AR) or a mixed reality (MR). More specifically, the systems and methods allow the user to interact with aspects of such realities including virtual items presented in such realities or within such environments by manipulating a control device that has an inside-out camera mounted on-board. The apparatus or system uses two distinct representations including a reduced representation in determining the pose of the control device and uses these representations to compute an interactive pose portion of the control device to be used for interacting with the virtual item. The reduced representation is consonant with a constrained motion of the control device.

Waypoint creation in map detection

An augmented reality (AR) device can be configured to generate a virtual representation of a user's physical environment. The AR device can capture images of the user's physical environment to generate a mesh map. The AR device can project graphics at designated locations on a virtual bounding box to guide the user to capture images of the user's physical environment. The AR device can provide visual, audible, or haptic guidance to direct the user of the AR device to look toward waypoints to generate the mesh map of the user's environment.

Password-based authorization for audio rendering

A method and device for processing one or more audio streams based on password-based privacy restrictions is described. A device may be configured to receive unrestricted audio streams of the one or more audio streams based on privacy restrictions associated with a password, wherein the one or more audio streams are from audio elements represented in an acoustic environment that comprises one or more sub-acoustic spaces, each of the one or more audio streams representative of a respective soundfield, and generate the respective soundfields of the unrestricted audio streams.