Patent classifications
G06F7/588
SYSTEMS AND METHODS FOR ELECTRONIC GAMING WITH CHANGING DISPLAY STATES
An electronic gaming device includes a processor configured to determine a symbol position state of a plurality of symbol position states wherein each symbol position state corresponds to a number of symbol positions and based upon the symbol position state, determine a paytable of a plurality of paytables. The processor is also configured to receive a random number generator (RNG) output and based upon the RNG output and the paytable, control display of a plurality of symbols. The processor is further configured to determine that the plurality of symbols includes at least one modifier symbol and based upon the at least one modifier symbol, determine a different symbol position state and a different paytable for a next play of the electronic game wherein the different symbol position state includes at least one more symbol position than the number of symbol positions.
UPGRADEABLE SYMBOL FEATURE SYSTEMS AND METHODS FOR A GAMING ENVIRONMENT
A gaming device is provided. The gaming device may be configured to, determine that at least a first base prize symbol is displayed in a first matrix position of a matrix of a game display, the first base prize symbol being associated with a first prize amount, cause the game display to display, in the first matrix position, a first transparent prize symbol, the first transparent prize symbol being associated with the first prize amount, in response to a bonus game instance, generate at least one special symbol in the matrix, determine that the at least one special symbol is displayed in the first matrix position that includes the first transparent prize symbol, and display a second transparent prize symbol in the first matrix position, the second transparent prize symbol being associated with a second prize amount greater than the first prize amount.
DYNAMIC WAGERING FEATURES BASED ON NUMBER OF ACTIVE PLAYERS
The present disclosure relates generally to gaming devices, systems, and methods. As an example, a gaming device is disclosed to generate game outcomes based on game instructions applying game rules to user inputs; cause gameplay graphics to be rendered by the user interface in accordance with the game outcomes; receive, from a sensor, information that enables the processor to identify a number of players positioned in proximity of the user interface; dynamically modify the game rules based on the identified number of players being greater than one; generate additional game outcomes based on the game instructions applying the modified game rules to user inputs; and cause additional gameplay graphics to be rendered by the user interface in accordance with the additional game outcomes.
Method and apparatus for true random number generator based on nuclear radiation
A true random number generator (TRNG) is disclosed that includes an enclosure. The enclosure enfolds radioactive source defining a radioactive source surface and a cavity separating the radioactive source from an array of cells that define an array surface with an edge. Each cell in the array comprises a detector constructed to detect electrons within the cavity from the decay of the radioactive source and to produce a signal for the detected energy. A projection of the radioactive source surface onto the array surface extends beyond the edge and encompasses the array surface.
Encoding and decoding device for system data of storage device
An encoding device and a decoding device use linear and nonlinear codes for encoding and decoding system data for a storage device. The encoding device includes a linear encoder for encoding first data to generate encoded data and a nonlinear transformer for transforming the encoded data with second data to generate output data. The first data includes data on a physical address corresponding to a logical address. The second data includes the logical address and a timestamp value indicating a version of map data mapping between the logical address and the physical address.
ASSIGNING MULTIPLIER VALUES BASED ON RANDOM GAME OUTCOMES OF PRECEDING REELS
A gaming system comprising a display system and a game controller comprising one or more processors, the game controller executing instructions which cause the game controller to: based on a determination that an extra wild feature is enabled for a first reel of a plurality of reels, randomly determine whether to activate an extra wild feature for the first reel, activate the extra wild feature for the first reel in response to the determination, based on the activation of the extra wild feature for the first reel, cause the display system to replace the first reel with a first multiplier ladder, determine a multiplier value for the first multiplier ladder, and cause the display system to display the determined multiplier value.
Method and apparatus for highly effective on- chip quantum random number generator
A true random number generator is presented that includes a CMOS matrix detector with a top surface. A shell is positioned over the top surface, and the shell includes a radiation source and a luminophore or scintillator constructed to emit photons towards the top surface when the luminophore or scintillator is struck by electrons from the radioactive decay of the source of the radiation. The CMOS detector matrix is constructed to detect the photons emitted from the luminophore or scintillator and to produce a signal for the detected photons. The signal is communicated to a processor that produces true random numbers based on the signal from the detected photons.
Data packets comprising random numbers for controlling fluid dispensing devices
In some examples, a fluid dispensing device includes a reservoir containing a fluid, fluidic actuators, and an interface to receive a data packet comprising information to control activation of the fluidic actuators, the data packet comprising a random number generated by a random number generator.
Magnetic tunnel junction based true random number generator
A true random number generator (TRNG) device having a magnetic tunnel junction (MTJ) structure coupled to a domain wall wire. The MTJ structure is formed of a free layer (FL) and a reference layer (RL) that sandwiches a tunnel barrier layer. The free layer has anisotropy energy sufficiently low to provide stochastic fluctuation in the orientation of the magnetic state of the free layer via thermal energy. The domain wall wire is coupled to the MTJ structure. The domain wall wire has a domain wall. Movement of the domain wall tunes a probability distribution of the fluctuation in the orientation of the magnetic state of the free layer. The domain wall can be moved by application of a suitable current through the wire to tune the probability distribution of 1's and 0's generated by a readout circuit of the TRNG device.
RANDOM NUMBER GENERATION UNIT AND COMPUTING SYSTEM
A random number generation unit and a computing system using the same, the unit including a magnetic tunnel junction element and being capable of developing the characteristics required for the execution of probabilistic computing and operating at a higher speed. A magnetic tunnel junction element includes a fixed layer having a ferromagnet and having a magnetization direction fixed substantially, a free layer having a ferromagnet and having a magnetization direction varying with a first time constant, and a barrier layer disposed between the layers configured with an insulator. The magnetic tunnel junction element has a shift magnetic field of an absolute value of 20 millitesla or smaller. The fixed layer has a plurality of ferromagnetic and non-magnetic coupling layers laminated one upon another, and ferromagnetic layers adjacent to each other among the respective ferromagnetic layers are coupled in terms of magnetization by the non-magnetic coupling layers in an antiparallel manner.