G06F2203/012

Brain connectivity-based visual perception training device, method and program
11249549 · 2022-02-15 · ·

The present invention relates to a brain connectivity-based visual perception training device, method and program. The brain connectivity-based visual perception training method, according to one embodiment of the present invention, comprises: a step (S200; a spatial movement image providing step) of allowing a computer to provide a spatial movement image to a head-mounted display device; a step (S400; a visual perception training image providing step) of allowing the computer to provide a visual perception training image simultaneously with the spatial movement image or subsequently to the spatial movement image; and a step (S1000) of allowing the computer to receive, from a user, a performance result of a first task of the visual perception training image. Hereinafter, each step is described in detail.

FLICKER MITIGATION WHEN TOGGLING EYEPIECE DISPLAY ILLUMINATION IN AUGMENTED REALITY SYSTEMS

An augmented reality display system is disclosed. The system can include a partially transparent eyepiece, an ambient light sensor, and an image input device. The image input device can include a light source and a spatial light modulator. The system can also include a controller that determines that no virtual content is being displayed to the user and compares the ambient light to display light to determine if a light source shutoff criterion is satisfied. If the light source shutoff criterion is satisfied, the controller can turn off the light source.

Moving Floor for Interactions with Virtual Reality Systems and Uses Thereof
20170252642 · 2017-09-07 · ·

Provided herein is a multi-functional moving floor device for interacting with virtual environments. Generally, the moving floor device has a substantially hemispherical body with a flat top surface and an inner core, a control module, an action module, a wall module, a computing unit communicably connected with the control module, the action module, the wall module and a virtual reality system with means to activate and deactivate the device and a power module. The moving floor devices may comprise wall-like structures and may simulate virtual walls. Also provided is a user-customized method for interacting with virtual reality via the multi-functional moving floor device.

FOOT-PART INPUT SYSTEM, FOOT-PART POSITION INDICATING INSTRUMENT, FOOT-PART POSITION DETECTING DEVICE, INDICATED POSITION INPUT METHOD USING FOOT-PART INPUT SYSTEM, AND IMAGE PROCESSING SYSTEM USING FOOT-PART INPUT SYSTEM
20220229497 · 2022-07-21 ·

Input of various kinds of information to an image processing device by use of a foot part of a user is enabled in order not to cause a difference between an image that changes and a feeling with respect to the motion of the body of the user. Position indicators are disposed at a sole back part of a foot-part position indicating instrument. A foot-part position detecting device receives a position indication signal from the position indicators, detects whether the foot-part position indicating instrument makes forward movement that is movement in the extension direction of a line extended in a direction from a heel-side part toward a toe-side part or makes backward movement that is movement in the extension direction of a line extended in a direction from the toe-side part toward the heel-side part, and indicates the forward movement and the backward movement to the image processing device.

APPARATUS FOR NATURAL TORSO AND LIMBS TRACKING AND FEEDBACK FOR ELECTRONIC INTERACTION
20210402255 · 2021-12-30 ·

An apparatus for natural torso and limbs tracking and feedback for electronic interaction with fall safety support. The apparatus comprises a body harness worn on the body of a user, a support structure designed to bear the weight of the user in the event of a stumble, trip, or fall, and a plurality of tethers attached at one end to the harness and at the other end to the support structure. One or more sensors are integrated into the system to measure aspects of the user's movement and used as input to control a computer system. In the event of stumble, trip, or fall, all of, or a portion of, the user's body weight is borne by the tethers as a safety mechanism to prevent injury. The system is designed to be used with virtual reality systems wherein the user's vision is blocked or obscured by a virtual reality visor.

DATA MANAGEMENT AND PERFORMANCE TRACKING SYSTEM FOR WALKABLE OR INTERACTIVE VIRTUAL REALITY

Disclosed are system, methods and non-transitory computer readable mediums for performance tracking, which can include an omnidirectional locomotion system (configured with one or more virtual reality games, omnidirectional treadmill and a sensor array), a leaderboard development interface; and a leaderboard creation GUI configured to create a leaderboard GUI. In some instances, the sensor array is attached to a user within the omnidirectional treadmill. In other instances, the sensor array is located on or within the omnidirectional treadmill.

DISPLAY OF A THREE DIMENSIONAL RECODRING IN A SYSTEM FOR REHABILITATION

Examples relate to a system to apply stimuli to a human body. The system comprises a three dimensional display, a stimulation element, a specific piece of clothing, a portable background and a controller. The controller comprises a processor, data storage and an instruction set. The instruction set is to cooperate with the processor, data storage, three dimensional display and stimulation element to display a recorded three dimensional representation of an actor in movement and to transmit to the stimulation element stimuli synchronized with the movement. The actor is wearing a piece of clothing having the same aspect as the specific piece of clothing, the actor being located in front of a background having the same aspect as the portable background, the recording being from the actor point of view.

Rotating Platform With Navigation Controller For Use With Or Without A Chair
20210380189 · 2021-12-09 ·

A device with rotatable footpads for use with interactivity systems and method for same are disclosed. The apparatus may comprise two footpads, wherein the two footpads rotate independently with respect to at least one axis; a plurality of sensors that detect the rotation of each footpad; and a controller transmitting signals from the plurality of sensors representing the rotation of each footpad to a virtual reality or teleoperation system. The method for using the apparatus may comprise stabilizing footpads by a mechanical means detecting the rotation of the footpads on an at least one axis passing through the footpads via sensors of the footpads that detect rotation of the footpads; and transmitting a digital representation of the rotation of the footpads to an interactivity system.

Body joystick for interacting with virtual reality or mixed reality machines or software applications
11191996 · 2021-12-07 · ·

A system and method for using a body joystick to interact with a virtual or mixed-reality machines or software applications that uses a support arm to hold a device for attaching the body joystick to a user's body, a sensor for detecting movement, and a tether and actuator for providing feedback to the user about interactions with the virtual or mixed-reality machines or software applications.

MOTION-BASED VIRTUAL-REALITY SIMULATOR DEVICE AND METHOD FOR CONTROLLING THE SAME

Disclosed herein are a motion-based virtual-reality simulator device and a method for controlling the same. The motion-based virtual-reality simulator device includes a virtual-reality interface for outputting virtual reality content in a form of multi-sense data that is perceptible by a user, a virtual-reality movement implementation unit including a track component for performing continuous track motion in a state in which a user gets on the track component, the track component being configured such that a slope of the track component is controlled while a surface of the track component is deformed into an even surface or an uneven surface, and an interworking control unit for outputting a control signal to the virtual-reality movement implementation unit so that a slope and a surface of the track component are deformed in accordance with the virtual reality content that is output through the virtual-reality interface.