G06F2203/0331

RING DEVICE HAVING AN ANTENNA, A TOUCH PAD, AND/OR A CHARGING PAD TO CONTROL A COMPUTING DEVICE BASED ON USER MOTIONS

An apparatus having a ring-shaped housing configured to be wrapped round a finger of a user, the ring-shaped housing having an opening or a joint at a first point round the finger and a first contiguous section that is at a location opposite to the first point across a central axis of the ring-shaped housing; an antenna configured in the ring-shaped housing in the contiguous section; an inertial measurement unit configured to measure motions of the finger; a light-emitting diode (LED) indicator configured on an outer portion of the ring-shaped housing; a charging pad configured to charge a battery configured in the ring-shaped housing; and/or a touch pad configured to receive touch input from a finger of the user.

WIRELESS CONTROL DEVICE
20220155864 · 2022-05-19 ·

The disclosure provides a wireless control device adapted with an augmented reality device. The wireless control device includes a first finger sleeve and a pressure sensor, a first flexible electronic sensor, a first communication module, a first processor, and a first battery module located therein. The pressure sensor is configured to generate a connection signal in response to a touch pressure, and the first processor is configured to wake up a connection between the first communication module and the augmented reality device according to the connection signal. The first flexible electronic sensor is configured to generate a first sensing signal in response to a first control action, and the first processor is configured to generate a first control signal according to the first sensing signal and transmits the first control signal by using the first communication module to control the augmented reality device.

Selectively activating a handheld device to control a user interface displayed by a wearable device

Systems, devices, media, and methods are presented for selectively activating and suspending control of a graphical user interface by two or more electronic devices. A portable eyewear device includes a display projected onto at least one lens assembly and a primary touchpad through which the user may access a graphical user interface (GUI) on the display. A handheld accessory device, such as a ring, includes an auxiliary touchpad that is configured to emulate the primary touchpad. The eyewear processor temporarily suspends inputs from one touchpad when it detects an activation signal from the other touchpad.

SMART RING FOR MANIPULATING VIRTUAL OBJECTS DISPLAYED BY A WEARABLE DEVICE
20230259220 · 2023-08-17 ·

Systems, devices, media, and methods are presented for using a handheld device such as a ring to manipulate a virtual object being displayed by a wearable device such as eyewear. The path of the virtual object in motion is substantially linked, in time and space, to the course traveled by a hand holding the handheld device. The methods in some implementations include presenting the virtual object on a display at a first location relative to a three-dimensional coordinate system, collecting motion data from an inertial measurement unit on the handheld device, displaying the virtual object at a second location along a path based on the motion data. In some implementations the eyewear includes a projector located and configured to project the display onto a lens assembly.

Nail manicure tips for enabling use of a touchscreen device, and method therefor
11327565 · 2022-05-10 · ·

A cotton strip is adhered to a piece of aluminum foil, and aluminum foil is wrapped onto a mold simulating a finger, with the cotton strip on an interior side of the foil. Self-adherent fabric is wrapped around the foil on the mold. The self-adherent fabric is then treated with an electrically conductive solution, such as an electrolyte. The tip, including cotton, foil, fabric, and solution, is then formed into a sealed electrically conductive tip ready for use. At the time of use, acetone is applied to the cotton strip via a dropper or comparable mechanism, and the tip is placed on a finger to initiate the removal of nail polish, gel nail polish, or a nail overlay from a natural fingernail. The removal process enables use of a cell phone or other device with a touchscreen during the process.

Smart wearable ring based wireless transaction system and method thereof
11321698 · 2022-05-03 ·

The present invention relates generally to the field of wearable devices and transaction banking, and more particularly to a smart wearable ring based wireless transaction system and method thereof which has capability to works at both point of sale (PoS or POS or Pos) system and/or at automated teller machine (ATM) centers for our purchases as well as for ATM transactions. Accordingly, an aspect of the present invention is to a smart ring having one or more inner rings, wherein each ring is utilized to set pin on the ring to enable the RFID chip which is embedded in the ring to initiate/perform at least one transaction.

Electronic finger devices with charging and storage systems
11720174 · 2023-08-08 · ·

A system may include one or more finger-mounted devices such as finger devices with U-shaped housings configured to be mounted on a user's fingers while gathering sensor input and supplying haptic output. The finger devices may have power receiving circuitry configured to receive power from a power source. The power source may be incorporated into an electronic device such as a battery case, a head-mounted display, or a wireless charging mat or stand. The power source may supply power through terminals that form ohmic contacts with mating terminals in the finger device or may transmit power wirelessly using capacitive coupling or inductive charging arrangements. A finger device may have hinge structures that allow portions of the device to rotate relative to each other.

GESTURE-TRIGGERED AUGMENTED-REALITY
20220121288 · 2022-04-21 ·

A user may routinely wear or hold more than one computing devices. One of the computing devices may be a head-mounted computing-device configured for augmented reality. The head-mounted computing-device may include a camera. While imaging, the camera can consume power and processing resources that diminish a battery of the head-mounted computing device. To improve a battery life and to enhance a user's privacy, imaging of the camera can be deactivated during periods when the user is not interacting with the head-mounted computing device and activated when the user wishes to interact with the head-mounted computing device. The activation of the camera can be triggered by gestured data collected by a computing device other than the head-mounted computing-device.

Method and device for positional/rotational information of a finger-wearable device

In one implementation, a method for visually indicating positional/rotational information of a finger-wearable device. The method includes: determining a set of translational values and a set of rotational values for the finger-wearable device, wherein the finger-wearable device is worn on a finger of a user; displaying, via a display, a visual representation of a location of the finger-wearable device based on the set of translational values; generating a visual representation of a grasp region of the user based on the set of translational values and the set of rotational values; and concurrently displaying, via the display, the visual representation of the grasp region with the visual representation of the location of the finger-wearable device.

Systems, methods and devices for gesture recognition

A method including receiving sound data captured by a wearable device of the user, the sound data indicative of contact between a first portion of the user wearing the wearable device and a second portion of the user wearing the wearable device; receiving motion data captured by the wearable device of the user, the motion data indicative of at least a movement of the first portion of the user wearing the wearable device; and determining, by a processor, based at least in part on the sound data and the motion data, a user input associated with the contact between a first portion of the user wearing the wearable device and a second portion of the user wearing the wearable device and the movement of the first portion of the user wearing the wearable device.