Patent classifications
G06F2209/545
Determining whether and/or when to provide notifications, based on application content, to mitigate computationally wasteful application-launching behavior
Implementations set forth herein relate to intervening notifications provided by an application for mitigating computationally wasteful application launching behavior that is exhibited by some users. A state of a module of a target application can be identified by emulating user inputs previously provided by the user to the target application. In this way, the state of the module can be determined without visibly launching the target application. When the state of the module is determined to satisfy criteria for providing a notification to the user, the application can render a notification for the user. The application can provide intervening notifications for a variety of different target applications in order to reduce a frequency at which the user launches and closes applications to check for variations in target application content.
Serverless function as a service (FAAS)
In an example, a registration request is received from an application provider, the registration request including one or more application programming interfaces (APIs) providing software code for interfacing with a cloud-based application provided by the application provider. The APIs are scanned to identify potential events triggered during execution of the cloud-based application. A graphical user interface (GUI) is caused to be rendered for a customer who has subscribed to the cloud-based application, the GUI providing a first area in which one or more of the potential events are rendered along with a selectable GUI element for each of the rendered one or more potential events and a second area in which the customer may type or upload one or more functions to be executed by the cloud-based application upon triggering of one or more corresponding potential events that have been selected by the customer via their corresponding selectable GUI elements.
Method for developing Android TV hybrid application
A method for developing an Android TV hybrid application includes: generating a WebView component in an Android Activity belonging to an Android side of the application; obtaining a WebSettings subclass and using it to configure the WebView component; using Web technologies to develop a Web page belonging to a Web side of the application; using the WebView component to show the Web page; creating a first Java object blended with a JavaScript context in the Android side to define different interfaces, and creating a second Java object to implement the interfaces defined by the first Java object, so that the Web side can call the functions of the Android side; providing a packaged Java class in the Android side to send messages, and providing a packaged JavaScript module in the Web side to process the messages, so that the Android side can feedback the messages to the Web side.
Augmenting legacy user interfaces using workflows
Execution systems for augmenting legacy user interfaces include a memory, one or more input/output device, and one or more processors coupled to the memory and the one or more input/output devices. The one or more processors are configured to load a workflow described according to a workflow structure, the workflow structure describing subprocesses of the workflow, routings between the subprocesses, and actions that make up the subprocesses; connect to a legacy user interface based on the workflow; receive a message from the legacy user interface; determine a subprocess for responding to the message based on the workflow; and perform one or more actions of the determined subprocess to respond to the message. In some embodiments, performing the one or more actions includes presenting information from the message to an operator, soliciting input from the operator, and sending a response to the legacy user interface based on the input.
Application state server-side cache for a state-based client-server application
Response delay associated with a state-based client-server application can be reduced with utilization of an application state server-side cache. A server caches data for a set of one or more possible states of a client-server application that may follow a current state of the application. The server rapidly responds to a client request with data that corresponds to an appropriate new state of the application in accordance with the application state server-side cache. The server determines that the application will transition to the appropriate new state from the current state of the application with the application state server-side cache based, at least in part, on an operation indicated by the client request.
SERVICE PROCESSING METHOD AND APPARATUS, ELECTRONIC DEVICE, AND STORAGE MEDIUM
Disclosed are a service processing method and apparatus, an electronic device, and a computer-readable storage medium. The method includes: when receiving a User Interface (UI) request, creating a process instance corresponding to the UI request, and storing instance information of the process instance in a storage module (S101); determining a target process instance from the storage module, and determining a step to be executed of the target process instance based on target instance information of the target process instance (S102); searching, from a register, and executing a target method corresponding to the step to be executed, wherein the register includes all methods compiled according to a preset development specification (S103).
Optimization of Resource Usage in Cross-Reality Sessions
Concepts and technologies are disclosed herein for optimization of resource usage in cross-reality sessions. A computer can receive a request for a cross-reality session, determine entities to be included in the cross-reality session, and optimize resource usage during the cross-reality session. Optimized cross-reality session data can be provided to a device to generate a cross-reality environment that can include the one entity of the entities rendered in the first level of detail. Attention data that can describe interactions in the cross-reality environment can be obtained. The resource usage can be re-optimized based on the attention data. Re-optimizing the resource usage can include determining that the one entity of the entities is to be rendered in a second level of detail that is greater than the first level of detail. An update can be delivered to the device, which can use the update to update the cross-reality environment.
System, method, and computer program product for coordination among multiple devices
In various embodiments, a method, apparatus, and computer program product are provided involving, at a first device: opening the application on the first device, performing an action utilizing an application, updating a state of the application, for being communicated with the second device; and, at a second device: utilizing the updated state of the application received from the first device, displaying an interface including: a button for opening the application utilizing the second device, and indicia that indicates that the first device has updated at least one aspect of the application, and in response to a detection of the selection of the button, accessing the application utilizing the second device such that the application is accessed so as to reflect the updated state of the application.
Methods and User Interface Generation and Application Modification
A method of generating a user interface for presentation to a user. The method comprises executing a first application computer program to provide a user interface, executing agent computer program code to interrogate and modify said user interface during execution of said first application computer program, and presenting said modified user interface. The first application computer program may be run on a server, while the modified user interface may be presented to a user at a client connected to said server.
SYSTEMS AND METHODS FOR STATELESS MAINTENANCE OF A REMOTE STATE MACHINE
Systems and methods of implementing a finite-state machine using electronic notifications delivered to a client device in a computer networking environment are provided. A content item can be received, along with first and second notifications associated with the content item. The first and second notifications can be stored in a queue. In some implementations, a state machine can be maintained in which at least some states may cause the first or second notifications to be displayed, and in which transitional conditions between states may depend at least in part on user interaction with the displayed notifications.