Patent classifications
G06F2209/545
Techniques for managing generation and rendering of user interfaces on client devices
Techniques and systems are provided for processing user interface content. For example, a server computer can receive a user interface event corresponding to a user interface of a device (e.g., a client device, another server computer, or other device). An application associated with the user interface event can be determined, and an interface model 5 can be generated using the application associated with the user interface event. The interface model defines state information for one or more graphic objects of the user interface. The state information results from the user interface event. The server computer can send the interface model to the device, which enables the device to render the user interface.
System and method for dynamic time-based user interface
System and method for facilitating management of a time-varying resource pool. The system includes a processor and a memory coupled to the processor. The memory stores processor-executable instructions that, when executed, configure the processor to: obtain a time-series data set including data entries associated with one or more consumed resources; identify one or more recurring resource allocations based on recurring data entries of the time-series data set; identify additional resource allocations based on irregularly-timed data entries of the time-series data set; determine a forecasted resource pool value based on a combination of the identified recurring resource allocations and the additional resource allocations; and upon detection of a trigger condition, generate data for display, via a user interface, a scaled resource allocation value based on the forecasted resource pool value, the scaled resource allocation value corresponding to at least one time-based reference.
System and method of inter-widget communication
A method and apparatus enabling inter-widget communication and control uses a central server to receive selected widgets and settings associated with at least one widget, wherein the received settings are used to at least partly determine the settings of the other selected widgets according to a pre-defined relationship between or among the widgets.
Central registry for binding features using dynamic pointers
A first feature (e.g., chart or table) includes a reference to a dynamic pointer. Independently, the pointer is defined to point to a second feature (e.g., a query). The first feature is automatically updated to reflect a current value of the second feature. The reference to the pointer and pointer definition are recorded in a central registry, and changes to the pointer or second feature automatically cause the first feature to be updated to reflect the change. A mapping between features can be generated using the registry and can identify interrelationships to a developer. Further, changes in the registry can be tracked, such that a developer can view changes pertaining to a particular time period and/or feature of interest (e.g., corresponding to an operation problem).
Unified Display For Virtual Resources
Methods and systems for unifying display of virtual resources are described herein. A virtual session between a client device and a server device may be established. During the virtual session, a user may request, via the client device, to access a uniform resource locator (URL) via a browser associated with the server device. The URL request may be redirected. For example, the client device may receive, from the server device, a request to access the URL via a different browser. The client device may determine another browser with which to access the URL, and the URL may be launched via the other browser. The client device may generate a unified display of the URL launched via the other browser and one or more other URLs.
INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND STORAGE MEDIUM
An information processing apparatus for running an application on a virtual machine includes a management unit configured to manage a window of an application different from the application run on the virtual machine on a window management system, a first generation unit configured to generate a base window capable of event notification from the window management system on the window management system, and a second generation unit configured to generate a window included in display of the application run on the virtual machine in a hierarchical structure with the base window as a top level.
Optimization of resource usage in cross-reality sessions
Concepts and technologies are disclosed herein for optimization of resource usage in cross-reality sessions. A computer can receive a request for a cross-reality session, determine entities to be included in the cross-reality session, and optimize resource usage during the cross-reality session. Optimized cross-reality session data can be provided to a device to generate a cross-reality environment that can include the one entity of the entities rendered in the first level of detail. Attention data that can describe interactions in the cross-reality environment can be obtained. The resource usage can be re-optimized based on the attention data. Re-optimizing the resource usage can include determining that the one entity of the entities is to be rendered in a second level of detail that is greater than the first level of detail. An update can be delivered to the device, which can use the update to update the cross-reality environment.
Media content detection and management
A method and a system include receiving indication of a user interaction within a pre-determined time period, determining that the user interaction is a contextual triggering event based on a plurality of triggering conditions, identifying a media content item associated with the contextual triggering event, generating a first user interface including a user-selectable element representing a content transmission proposal, in response to detecting a user selection of the user-selectable element, generating a second user interface, the second user interface including the media content item and a plurality of user-selectable entity icons.
GRAPHICAL ELEMENT SEARCH TECHNIQUE SELECTION, FUZZY LOGIC SELECTION OF ANCHORS AND TARGETS, AND/OR HIERARCHICAL GRAPHICAL ELEMENT IDENTIFICATION FOR ROBOTIC PROCESS AUTOMATION
Graphical element search technique selection, fuzzy logic selection for anchors and targets, and hierarchical graphical element identification for robotic process automation (RPA) are disclosed. The fuzzy logic selection of anchors and targets may be part of a larger, tiered, or hierarchical process for identifying graphical elements in the UI. When a selector for a UI element is not found with at least a confidence threshold, similar elements potentially corresponding to the selector for a UI element target may be searched based on fuzzy matching of the target and corresponding anchor(s). Geometric matching may also be employed between the target UI element and its respective anchor(s). The combination of fuzzy matching and geometric matching may allow for more flexible and accurate identification of the exact selector with which an RPA robot is attempting to interact.
INTERACTIVE DISPLAY OVERLAY SYSTEMS AND RELATED METHODS
In various embodiments, an interactive display overlay system is configured to serve as a gatekeeper for detected inputs on an interactive display screen (e.g., such as an interactive whiteboard or touch screen display) that is displaying a transparent overlay layer over an underlying software application. In various embodiments, the system is configured to detect an input at a particular location on the interactive display screen and determine whether there is a widget at that particular location on the transparent overlay layer before passing the input on to the underlying software application. In particular embodiments, the system is configured to modify inputs detected at the overlay layer that are proximate to a widget to an edge of the widget prior to passing on modified input data to the underlying software application.