G06F2221/2109

Virtual reality system for providing secured information

A virtual reality (VR) or augmented reality (AR) system can be implemented for providing secured access to information and that is navigable using head or eye movements. The system can provide a three-dimensional environment that includes scenes with information that is available to all of the scenes and with secured information from an external source. Head or eye movements can allow a user to make selections, insert commands, etc. Security features can prevent a third party from viewing the secured information.

Video game integration of cryptographically secured digital assets

A method of integrating a cryptographic digital asset into a digital software application includes receiving a digital asset identification (ID) code, the digital asset ID code existing together with a unique owner ID code on a distributed blockchain ledger, the digital asset ID code including a code string segmented into a series of code subsets, wherein a first plurality of the code subsets includes data indicative of a plurality of attributes of the digital asset. The cryptographic digital asset is then represented on a display, wherein the cryptographic digital asset comprises a virtual object having an appearance based on the first plurality of code subsets, the virtual object further includes a plurality of object attributes. At least one of the object attributes is modified according to an aspect of the digital software application or interaction between a character avatar and the virtual object.

SYSTEM AND METHOD TO PREVENT SURVEILLANCE AND PRESERVE PRIVACY IN VIRTUAL REALITY
20190370492 · 2019-12-05 ·

Preserving user privacy and preventing surveillance on behalf of users of a virtual reality world. One or more plans are available when a privacy or surveillance risk to a user is detected. In one plan, configurable scripts execute on behalf of the user to create a confusing array of clone avatars that obfuscate the real user avatar behavior. A malevolent avatar, attempting to surveil the user, may have difficulty distinguishing the clones from the user and may miss out on private insights he might otherwise have learned from the user's behavior. In another exemplary privacy plan, a copy of part of the virtual world is spawned, occupied exclusively by the user's avatar, and then merged into the main world. Privacy plans may be selected manually or automatically in response to perceived privacy threats to strike a balance between privacy and enjoyment within the virtual world.

VIRTUAL REALITY FOR SECURITY AUGMENTATION IN HOME AND OFFICE ENVIRONMENTS
20190362076 · 2019-11-28 ·

A mechanism for augmenting security features associated with internet of things devices located in home and/or office environments is provided. A method can comprise as a function of retrieved data associated with a device, displaying vulnerability data associated with the device; facilitating downloading of resolution data to the device based on the vulnerability data; facilitating reconfiguring of the device based on the resolution data; and allocating reward data representative of a reward to a user device based on the reconfiguring of the device being determined to have completed.

VIDEO GAME INTEGRATION OF CRYPTOGRAPHICALLY SECURED DIGITAL ASSETS

A method of integrating a cryptographic digital asset into a digital software application, includes receiving a digital asset identification (ID) code, the digital asset ID code existing together with a unique owner ID code on a distributed blockchain ledger. The digital asset ID code represents the cryptographic digital asset, and the cryptographic digital asset comprises a plurality of attributes. A virtual object is then represented on the display via the digital software application. The virtual object has an appearance that is based on the plurality of attributes of the cryptographic digital asset, and the virtual object includes a plurality of object attributes. The method further includes modifying at least one of the object attributes according to an aspect of the digital software application or interaction between the character avatar and the virtual object and representing a modified virtual object on the display via the digital software application.

Systems and methods for providing access to a system

Systems and methods for controlling access to wireless gaming devices and networks are provided. For example, access is controlled through one or more levels of security check, such as a hard security check instead of or in addition to a soft security check. In a hard security check, the user employs an apparatus such as a card or other physical token that can be used to access the wireless gaming device. Such an apparatus may communicate information that identifies the user to the device or may simply be used to produce a signal without which the device is locked to users.

Methods and architecture for cashless system security
10460560 · 2019-10-29 · ·

Methods for secure transactions between gaming machines and portable devices are described. A logic device, separate from a master gaming controller on the gaming machine and placed in the gaming machine, may be operable to authenticate a portable device, such as a smart card, and authorize transactions involving transfers of indicia of credit between the portable device and the gaming machine. The logic device may be operable to send authentication information relating to the portable device to a remote host where a value amount of transactions involving the portable device authorized by the logic device may be higher when the logic device and the remote host authenticate the portable device as opposed to when the portable device is only authenticated by the logic device.

Center Device

Methods and apparatus provide for: receiving inputs at a service provider server system from a controller over an internet connection; using the inputs in a processing system to produce data based thereon representing desired operations by a user of the controller; and transmitting the data from the service provider server system back over the internet connection.

SMART GAMEPAD
20190325116 · 2019-10-24 ·

A method for logging into a user gaming account may include connecting with a host game console and receiving a login code at a game controller from the host game console. The login code may be encrypted with a combination key and sent to the host game console. Consequently, user gaming account data may be provided to the host game console. Additionally, a method for receiving user gaming account data may include connecting to a game controller and connecting to a game server. A login code for a gaming account login may be received from the game server and the login code may be sent to the game controller. Next, an encrypted login code that has been encrypted with a combination key may be received from the game controller, and subsequently sent to the game server. Accordingly, user gaming account data may be received from the game controller.

Information-processing system, information-processing device, information-processing method, and storage medium for accessing a service that shares information

An exemplary information-processing system includes: a storage unit configured to store identification information of one or more other users; an execution unit configured to execute at least one of a plurality of programs including a first program for accessing an information sharing service and a second program that differs from the first program; a first registration unit configured to register, in the storage unit, identification information of another user, through execution of the first program by the execution unit; and a second registration unit configured to register, in the storage unit, identification information of another user, through execution of the second program by the execution unit.